Stellaris

Stellaris

Synths Keep Some Organic Pops
8 Comments
Draconas  [author] 4 May, 2024 @ 10:19am 
This mod will not update to 3.12, there are too few people for too much work.

My other mod contains this functionality and will get a 2.12 version https://sp.zhabite.com/sharedfiles/filedetails/?id=2909582424
Cubile Oddity 24 May, 2023 @ 10:08am 
cool^^
Draconas  [author] 24 May, 2023 @ 9:37am 
No need, no changes in 3.8
Cubile Oddity 24 May, 2023 @ 1:26am 
will you update ?
Cephalon Sithalo 19 Jan, 2023 @ 8:26am 
It was always weird to me that the whole species just shifted into machine bodies. Sure the Necrons did it but there has been at least 1 galactic spanning war that was the result of a portion of humanity not wanting to become robots.

And logically, its unlikely that everyone would wanna become robots. Some would wanna stay human. Some might embrace cybernetics but would consider going full to be to far.
Baka Racker 16 Dec, 2022 @ 12:27pm 
Awesome, and thanks for the rapid response! I'm using that rad Saurian mod, and want to have machine raptors and fleshy raptors at the same time.
Draconas  [author] 16 Dec, 2022 @ 12:20pm 
Yes, it triggers on you completing the Synth Special Project
Baka Racker 16 Dec, 2022 @ 12:11pm 
Is this mid-save [before any ascension, of course] compatible? Great mod idea!