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Cockpits Re-Re-Animated... yet once more
and this one ?
- Que hubiese una animación de apertura de cabina al bajarse de la misma.
- que la apertura de la cabina sólo se produzca cuando presiones la tecla de subir a la cabina y no se abra al pasar la vista por ella. (resulta muy molesto pasar la vista por la cabina a metros de distancia y ver como se abre estando tan lejos)
Un saludo
https://sp.zhabite.com/workshop/filedetails/?id=3248252962
If it can be done, maybe add in a drop down in the cockpit menu to switch between an automatic mode (same as it currently is) and a manual mode that lets us assign the open and close commands to buttons, sensors, and hotbars.
One of the older versions of my utility VTOL had one of the old animated cockpits and I had it on sensors which was nice because it kept other friendlies out of my VTOL but when I walk up it would open for me and close once I was in.
But two more animations for the fighter cockpit would be nice, a rear hinged and front hinged versions of the fighter cock pit. I just like having the variate for different vehicles like using the hinged ones for different planes and the sliding one for helicopters as the canopy opening into the the blades looks dumb lol.
The other thing looks like you are waiting on animation engine to be updated to make open/close a manual toggle.
and is there a way to disable it for bots? They look kinda weird flying with open cockpits, maybe an option to open them with sensors or something?
https://sp.zhabite.com/sharedfiles/filedetails/?id=1379837654&searchtext=fighter+gunner+cockpit
This NEEDS animations to go with your fighter cockpit animations, I almost don't want to use it until it has an animated version.
I can't get enough of these animated blocks dude, these cockpits are amazing!
The decompression effect has also been disabled.
I feel like the standard effect is somewhat lacking and even annoying
I haven't removed anything since I originally moved it, so unfortunately I don't have anything else I can pass along to help you with it :/
@sempiternity87 load order shouldn't matter with the engine as it loads at the beginning of the session after everything is loaded. When you moved the mod were there any other mods you moved this above? It is possible something else is writing to the cockpit sbc files, which would break this mod.
Hope you find the fix :))