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There's never been more of a better time to continue updating this mod. It's sorely needed and the devs implementation falls short from having the real customization we're all fond of with great mods like this. Please reconsider compatibility with B42. As we sit right now, it's not very good.
https://github.com/theCrius/project-zomboid-random-zombies-full
Alright so, build 42 is out in an unstable release. I did a couple run in these past days and had chats with other mod devs from the official discord. It seems that b42 is still quite unfinished and lots of things are disabled due to "needing some more work" or very much changed. Zombies are one of those things that have changed, see the "new stealth mechanics" for example. Which means it doesn't make much sense to me to spend time messing with this at this time.
On top of that, the game devs already implemented some more randomisation in the zombie lore options, which I experimented a bit in the couple runs I did. In short, I am not so sure this mod need to keep existing going forward.
Eventually this can be a good moment to write it back from scratch but right now it's more of a "sits and wait". Things are too much *unstable*.
local isBandit = zombie:getVariableBoolean("Bandit")
However, this mod doesn't change animations if that's what's happening. it changes how the zombies attributes for things like movement speed are set up.
By default, all zombies are all fast shambler if I recall, this mod simply introduce some randomization so that some are instead set at different movement preset (crawling, slow shambler, fast shambler, sprinters). It uses only the default animations because it doesn't really interact with the animations directly.
My suggestion is to try to disable this mod and see if it still happens. Considering that it's a rare occurrence, you might have to give it some time to be sure.
Alternatively, create a new save with ONLY this mod active and try to play for a while to see if it happens.
If you have still crashes, please go here: https://github.com/theCrius/project-zomboid-random-zombies-full/issues and create a new issue adding your debug logs and sandbox_vars configuration, so I can try to replicate your config and understand what is going on a bit faster.
As I mentioned in the previous message, I'm a bit busy until next Tuesday. Thanks for your patience.
I have a New issue with an out of memory error Code.
, 1721515389093> 1.988.260.118> command entered via server console (System.in) : "MPStatistics.lambda$Init$6> [MPStatistics] java.management.memory.threshold.exceeded".
Did someone face this Kind of issue before?
My Server is freezing after some Hours. Than there no communucation possible with the pzsm and rcon for saving and restarting the Server.
issue appears after clock kits 10pm and night time comes.
I can't seem to see any way this mod could cause your system to reach it's RAM limit. However, if you provide logs and configurations I'll still give it a look. The only report I got (linked below) have nothing suggesting it's this mod the cause of RAM overload.
https://github.com/theCrius/project-zomboid-random-zombies-full/issues/15
As Hate said, it was using up all the memory.
For what it's worth, in addition to being a better place to report your issues, you can find out who wrote what code on GitHub in the future. You can read commits and see the code I actually contributed.
LOG :[RZF] ===================
LOG :[RZF] speed 2 3
LOG :[RZF] cognition 2 -1
LOG :[RZF] memory 2 800
LOG :[RZF] sight 2 1
LOG :[RZF] hearing 2 2
LOG :[RZF] ===================
LOG :[RZF] ===================
LOG :[RZF] speed 2 2
LOG :[RZF] cognition 2 -1
LOG :[RZF] memory 2 800
LOG :[RZF] sight 2 1
LOG :[RZF] hearing 2 2
LOG :[RZF] ===================
over and over
`function: updateSpeed -- file: rzf_zombiesManager.lua line # 56 | MOD: Random Zombies - Day and Night
function: updateZombie -- file: rzf_zombiesManager.lua line # 149 | MOD: Random Zombies - Day and Night
function: updateAllZombies -- file: rzf_zombiesManager.lua line # 259 | MOD: Random Zombies - Day and Night
function: updateAllZombiesWithParams -- file: rzf_zombiesManager.lua line # 267 | MOD: Random Zombies - Day and Night
`
" and definitive zombies only for cognitive changes and the 3 works as intended as far i undesrstand.
if in anyt moment you make a change something i would like its a new trigger for "rain or snow"
@It'sPaperBagMan double check your config or other mods that might modify how zombies behave
Generally speaking, the game have had no updates in a long time so the same apply for this mod. If over 100k people are using it and you have an issue alone, there is a 99.9% chance the issue is on your configuration.
I don't plan to implement any change until the new major update for PZ drops.
Please make the effort of at least reading the error log. In this case, it was sufficient to resolve the issue reported.
https://github.com/theCrius/project-zomboid-random-zombies-full/issues/12
> [RZF] Crawler, Shambler, FastShambler and Sprinter for the Night Settings do not add up to 100
I know it's hard to read, nothing I can do about that, it's how Java report errors.
I would like zombies to have good eyesight and good memory during the day, and at night to have short memory, poor eyesight and better hearing.
Probably a good idea to announce a PSA to set it to both.
I have disabled the mod and tried the vanilla option of tough and it works, so theres something woring with the mod, is there any fix?