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Thank you! I did indeed acquire the Treasure Worlds from a Megacorp during a war.
Luckily this is intended! Utilizing treasure worlds is only possible for empires with the Treasure Hoarder Civic. At game start hives are forbidden from acquiring it. This is similar to how non-violet flood cannot use nanoworlds.
You scared the crap out of me I was dreading re-coding all the zones until I realized what you were talking about. What you have made me realize though is I should prevent non-treasure empires from being able to colonize treasure planets in the first place, that way it's a little more intuitive.
I'll play around with some ideas on how to handle it, because it also brings up the question of, what if you are a hive and you conquer a treasure world?". I'll see what I can do. Maybe it is easier to just let everyone build on it regardless of having the civic if they manage to acquire one lol
Ty for the heads up!
Fixed! Thank you for the heads up. Pretty game breaking patch changed the event script ordering, and was instantly killing the player when their population count was reset. I appreciate you reporting this! Let me know if you find any more issues!
@kokiller
I'll look into it. I can't see any issues but maybe I am just not sure what you are finding. If you have any details about what you are experiencing please feel free to share them!
I agree the exotic gases are pretty underwhelming in the new meta. Instead I have repurposed the building to provide a powerful boost to job production, at the cost of dark matter. I appreciate the suggestion!
Yes! In both cases lore wise they are post war / long hibernating. So low pops. No real other reason than that. If it seems problematic let me know and I'll re balance it!
(...also... at some point I plan on releasing a relic dig-site for each origin. But I haven't done it yet. So possibly in the future the origin will also guarantee a relic dig-site. This already happens for Heaven's Error and the Soul Crucible relic. It's my prototype test.)
But that's a secret :3 and is coming later.
Aside from the bonuses each provides:
Both: Can build bioweapon buildings.
Special to Escaped Bioweapons Origin:
- Starts with a bioweapon building on the capitol.
- Gives your species the "Bioweapon Ancestry" trait for free.
Special to Mother of Monsters Civic:
- Allows you to build the special armies: Extinction Sterilizer Horde, Specialized Apex Predator, and Kaiju.
So if you do not take the origin, it just means you will not have the Bioweapon Ancestry trait. That's about it in the long term. The origin is mostly thematic and deepens the niche bonuses of dealing more damage to technologically superior empires and having more genetic trait points.
Hopefully that answers your question!
I'll be honest with you. I thought I already sent the update but I didn't. I just wrote all the code, was like... "That's good. Sleep time", and then I blacked out XD You shouldn't need a new save.
I'll roll out the update now, with the planetary tendril fix as well. Might not see your response for a while, but if something still seems sus let me know!
Also. Size 71. It's bigger than the star at this point isn't it? Hahaha
Question, building Planetary Tendril, says adds +8 soldier jobs, not mistake?
Done. Each cytoskeleton district adds +50 hunter seekers. Meant to scale somewhat, but not completely handle all crime management. Tell me how you feel about it if it seems over/under-tuned. Also, thank you this was a great suggestion!
@Nik
You are correct! It has been now changed to 100! When updating to the new population system I missed re-balancing that one! I appreciate you mentioning it!
Fixed! That was indeed a bug! I appreciate you reporting it!
@Link3000XD
Me too... me too lol. The portraits are in the "Uhoh" section haha. This mod started as just a goofy add on for me and my friends, and we were ok with Fanatical Purifier Carl Wheezer assaulting us. But as thousands adopted it, occasionally people would comment that it broke immersion. The amount of negative reviews on the mod is only 6% (its 4 stars still because i haven't gotten 200+ ratings yet lol), but every single negative one has always been "Good mod but please remove Ronald" lol. I'm not sure if more people would enjoy the silliness and if its worth the laughs. I do feel a bit responsible so I keep the spawns to just the "Immersion Friendly" portraits. One day maybe Ill make a portrait megapack that just adds a metric butt ton of portraits X3
Yes but they can be pretty rare. (There are even some secret super rare ones!)
General trait stuff:
- The AI will however never use Metamorphosis traits.
- You will find a few empires that have Tasty Traits like "Crunchy Edges" or "Cake Flesh".
- A lot of overpowered traits like Sin Dynamo will not be spawned in, but I have seen AI empires modify their species to pick up these things later in the game.
- You can make empires with Tasty Traits and set them to "Force Spawn" if you want to guarantee certain goofy empires in your game that are usually kept out by default.
Portrait Stuff:
- All normal portraits can spawn and be forced.
- All Uhoh portraits cannot be forced (will be replaced with normal portrait), so basically only for Player Empires. (Designed this way by popular demand. People were traumatized by Ronald McDonald and Peter Griffin.) In order to make them not randomly spawn I had to also turn off allow_forced.
The mod is very isolated from others, the only thing it overrides in the entire game is the ability for hive minds to let livestock grow. Everything else is just additions and only relies on vanilla Stellaris and itself. So have it load after anything that effects population controls if you want to farm xenos as hivemind, place it before if you want the other mods to control that. (It also does not effect any other types of pop controls, specifically and only effects hivemind livestock.) That's the only thing that is sensitive to load order!
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From my own testing:
It seems like if I let the Uhoh's be forced, then I also have to let them be in the random spawn pool. For the time being I'll make them not in the pool (and therefore not forceable either unfortunately). I'll see if I can come up with a way to make them forceable but not randomable if possible.
Fixed :3
Was a single line of code in the portraits that I had to set to true lol
My intent is:
- Uhoh-portraits should never spawn unless forced or played by players.
- Tasty-portraits (heaven's error, nanorobotic plague, treasure hoarders, etc) should be able to spawn randomly, be forced, or be played by players.
If creating an empire and slapping a heaven's error portrait on it causes it to never be spawned, that's a bug.
I'll start looking into this, thank you for telling me!
It's been like 2 years since I messed with the portrait code so its possible that something is outdated and acting weird. (Or I just never noticed, I don't force empires in my games so I never thought to check!)
I appreciate you letting me know and Ill try to get to the bottom of it!
It has been fixed :3
If you feel anything is too strong or too weak let me know too. The whole zones update shook everything up. Any and all experiences shared help me make a better mod!
Understood! It seems the same things is happening for treasure planets too... something about the beginning of the game not triggering the pop class conversion. I'll start working on it. Thank you for the heads up!
(゚w 。 7 I will do my best to fix them!
```l''' ~ ヽ
``じし f_, ) ノ
Mod now requires UI Dynamic Overhaul, since nanoworlds and treasure planets have more than 4 zones.
I still have much work to do T.T ...
Currently none. The last patch was to seal a total system failure from a nullptr reference in the zone slot code. So the mod should currently be disabled and not used in any version. If I left it as the old code, any 4.0 user would corrupt their memory, if I updated it wouldn't be compatible with any version.
I chose the latter because I'd rather the mod was down for a while than have people blow up their computers trying to use it with 4.0
It'll be a while before I can get it up again. I am learning the zone slot coding and testing, but dont have a full release yet.
Sorry to respond so late, been busy. I just wanted to say you are super cool and polite. I think its amazing you were heroic enough to take out Peter and Ronald McDonald haha. I also think the community really appreciates what you did, and that's awesome. One day, I will make things right and separate the portraits out, I know a lot of people want them in a separate mod. I just haven't done it yet, so you are helping a lot of people!
(Part of the reason I put the big warning on my mod's title. I want people to know it should be disabled right now!)
Not yet. I just finished Final Exams for this semester, so I am diving into this and trying to fix it for 4.0. I highly recommend you do not include it in your mod playset currently. The changes to planet zones and districts has done a number on the mod. It'll take me a while to get it operational again!
also dont worry, i mean do mods is hard job and always bussy to update and all. ik it, i have a friend who does minecraft mods XD