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This reminds of a supported civic mod:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3133767983 (Versatile Development)
Of course all of that is discarded now and I could attempt again once we have 4.1 because I heard from a PDX guy that The Shroud DLC is quite intertwined with the new 4.0 mechanics; additionally, there is a chance that they make zones more moddable at that point since 4.0 initial release is going to be restrictive for zones and buildings.
I saw in the compatibility list thread that you discussed may last year to add district overhaul-funEfork, did this ever happen or is the Compatibility list up to date? I understand that its not worth updating right now with the new update coming, just wondering for my own use.
A merger mod only makes sense if it has something relevant to merge. Therefore, I will have to adapt accordingly and it is going to depend on the modding panorama.
What does this mean to you? Well, you should expect updates here but they are not going to happen immediately; if you are going to keep using 3.14 for a while I recommend creating a local copy of this mod and any required dependencies. Keep in mind that this mod will always have one version, i.e. the most updated version.
Also, please try this mod alone for testing and you'll see the districts are "organized" and no duplicate Nexus or City districts show up. If you still see an issue use pastebin to paste your error log in the Bug Thread discussion that could tell me if there are mod conflicts (which is likely to be the case).
1) ! Sartek patches
2) Any rule mod like ! Merger of rules OR ! Universal Game Rules Compatibility
For the "has_modifiers = pd_aw_*" those are directly from Planetary Diversity, one of the submods if I'm not mistaken so I'm leaving that as is unless Gatekeeper changes that.
谢谢 thanks for the report, but modifier_category = pop is under planet_jobs, it is a strange conflict but let me see what I can do.
2902-2904
3021
3023
3026
3097
3098
3159
The root issue could be related to mods that touch ship classes if space fauna scripts are not considered to begin with, maybe the -is_space_fauna- trigger would be no; well bottom line is: further testing is required.
The issue was that at some point in time (after some crazy merge time, lol) I added "exists = owner" in the "allow" block causing or rather only allowing you to see the number of districts allowed once the planet was officially colonized/obtains an owner.
Such a small detail but good catch and I appreciate the report, you did say you were bothering but I don't really think that was the case. Checking the amount of districts could be vital when planning how to specialize a planet.
You see, there is inline placeholders for Bug Branch Ethics mod across many districts including industrial districts, I just want to check if your issue is solved by having "the missing mod" that would fill up that (usually) empty space, because is not required to have that mod active at all for everything else to work. If you find something let me know.
My recommendation is erase folder 2877750087 (this mod) and resub and download it again, maybe there is a file (such as scripted triggers) that are not present (Steam sometimes just refuses to download stuff).