Cities: Skylines

Cities: Skylines

Watch It! Revisited
133 Comments
hide4456 2 Apr @ 7:17pm 
Can I check the number of placed props with this mod?
llunak 29 Mar @ 9:02am 
@Nickayz: You have a github PR, in case you do not watch those.
jac96 20 Mar @ 9:24am 
my apologies, I deleted my comment before I saw your reply because I figured it out. I realized setting the number of problems visible in the window super high is not great for performance. thank you!
MarkJohnson 20 Mar @ 8:03am 
@Jacc96 Performance issues of mods are usually due to conflict of mods. Be careful subscribing to collections, or multiple collections at once.

Always read each and every mod you subscribe carefully so you know what it does specifically.

A collection can have up to 1,000 subscriptions. so be very careful or you can create a tangled web.
MarkJohnson 5 Jan @ 9:59am 
@Ryan, Yes I installed it last night and it works so far. I'm not sure how it works with other mods, or with similar mods. It has many features, so you should read the mod thoroughly.
Ryan 5 Jan @ 8:09am 
does it work for the current game version?
MarkJohnson 5 Jan @ 12:57am 
@camilleridavid It is an info mod. Each button tells you how happy citizens are with services so you can fix complaining buildings. Unhappy buildings will appear in the top center to let you know problems. It also shows game limits. Watch for Vehicles and citizens, as they cause delivery and tourism issues.
camilleridavid 12 Dec, 2023 @ 4:27am 
I tried to find a video to explain this mod but could not find any. Someone please help me. Thanks.
sunishun 29 Sep, 2023 @ 2:16pm 
Ah, sorry. Missed that.
Gunner 29 Sep, 2023 @ 12:51pm 
@sunishun the [author] answered the "numerical digits" question 2 posts later on Mar 23.
Rondomondo 1 Aug, 2023 @ 3:40am 
Hello everybody! Does anybody know, what the events, disasters, radio channels and radio contents in the limits section are showing you? I don´t have a clue concerning these limits. Thank you for helping out!
fillaspace 14 Jul, 2023 @ 5:47am 
I agree with mjm92150's comment.

It sounds like you could use Bloody Penguin's translation framework for localization.
nicopinzel 5 Jul, 2023 @ 6:49am 
does this mod disable achievements..?
maculator 13 Apr, 2023 @ 5:50pm 
Also: could we get a scale slider? I have a tiny ui on 1440p with ui scale enabled and set to 80%, I'd like the Icons to be a bit bigger.
maculator 13 Apr, 2023 @ 5:49pm 
When selecting the position of the numbers you can choose "buttom" I'm quite sure it's supposed to spell bottom :D
Nickayz  [author] 23 Mar, 2023 @ 12:26pm 
Thanks, done!
@dey2512.subhojit: percentage
Chamëleon TBN 23 Mar, 2023 @ 7:47am 
@Nickayz you use the EML api or? this have actually changed... so i assume you need to update you mod similar to that what Keallu did....
dey2512.subhojit 19 Mar, 2023 @ 6:14am 
What do the "numerical digits" mean?
Eg. If I see 77 over Elementary School, what is this 77?
Nickayz  [author] 13 Feb, 2023 @ 2:09pm 
What do you use the map editor for? Do you have to place so many networks there?
medafan 53 13 Feb, 2023 @ 8:11am 
Could you tweak the mod to work in the Editor, it's helpful that it identifies disconnected networks for me, but it's frustrating when I have to go out of regular gameplay and then load the editor and then go looking for where the issue is, it'd be very helpful for the mod to identify disconnected networks and lead me to them in the editor.
snowflitzer 22 Jan, 2023 @ 11:52pm 
hey mate, you have a slight flaw, when you fix the network issue, it will not refresh and remove the ones you fix while in the game. I hope this makes sense.
Nickayz  [author] 20 Jan, 2023 @ 10:11am 
There is only English so far. I don't have much time at the moment. If you find someone who can do it on Github I can add it to the mod.
mjm92150 16 Jan, 2023 @ 3:29am 
Hello,
It looks nice but I didn't see on your copy screen, where I can change the language.
Is there any possibility to get in many language for all players ?
Like this, all foreigner people can choose in their own language and is going to be better.
They are so many players from all world : Belgium, Brazil, China, France, India, Japan, Spain, Portugal...
Maybe is detected automatic the language of your game ?
If not, thanks to add this option "Language" in your option menu.
Nickayz  [author] 16 Jan, 2023 @ 3:14am 
See the description:"but still gives you the choice to switch to the classic look."
Look into the mod's menu..
MOREOPTIONS 16 Jan, 2023 @ 2:21am 
Hello, Is there a way I can change the look as the old Watch IT? The look of this nice set is jest to dull! Yet, I do like it
Three 22 Dec, 2022 @ 8:07am 
@Jackscrj , please forgive me for late respond.
By "main panel" I mean icons/buttons that are shown on attached screens, to description of your mod, on upper side of game screen on attached. When I hover mouse over it then tooltip says ie. "Statistics" or "Power usage" in English. But when I click on it, and new window pop up with details then this window is in game language.
leftcoastfunk 21 Dec, 2022 @ 9:46am 
Forgot to add that it only matters where the toolbar is when the game first loads (in other words where it was when I saved the game). As long as I can use it/move it, then I can put it anywhere I want in any resolution and it works fine for as long as I'm playing

Anyway thanks for your work on mods and assets, always appreciated even if you can't fix my issue!
leftcoastfunk 21 Dec, 2022 @ 9:43am 
@Nickays Hey about my issue with buttons toolbar not working on game load until I "reset position". Finally tried with no other mods. NO problem if it was the only active mod...

BUT now I'm confident it has to do with my resolution (using More Aspect Ratios mod) combined with my preferred location for the toolbar (top edge, left of chirper)

Standard resolution = no issue. Once I switch to 3840x1600 using Aspect Ratios mod, the buttons toolbar doesn't like being where I want it. However, I noticed if I leave it more centered it works (I think it wants to be where it would exist on the screen horizontally IF I were at that lower resolution)

Of note, the warning toolbar doesn't care at all and even works at my resolution in the same spot (even further left actually)

IDK if this can be fixed within your mod but fingers crossed! Aspect Ratios mod is by BP so likely won't ever be worked on again. Playing at lower resolution is not an option, so for now I'll use alternate positioning
Necko 12 Dec, 2022 @ 4:14pm 
@Nickayz can you please recheck all the limits of the game and update them?

This is what I found in the code:
https://prnt.sc/xTLPpc-XHqLV
Necko 11 Dec, 2022 @ 9:04am 
Can you maybe make similar issues grouping?
For example if we click on Tab Buildings to have multiple smaller tabs like "Fire", "Not Enough Goods", "Not Enough Buyers" ect... with the count?

Its hard to see here all issues on current UI here:
https://prnt.sc/Hm8X41gQnmmY
aikewei 1 Dec, 2022 @ 5:45pm 
When can we make a multilingual version.
GoatWrangler  [author] 27 Nov, 2022 @ 9:45pm 
@Guccio what do you mean by main panel? The gauges or the settings menu?
Three 27 Nov, 2022 @ 2:54am 
Would it be possible to add a translation to the displayed names of individual fields in the main panel?
At the moment, they are displayed only in English and only when the selected panel opens, the information is in the language of the game.
coasterfreak0471 21 Nov, 2022 @ 5:34pm 
It must be something on this one particular save because it isn't happening on my other ones. I disabled unlimited demand, unlimited money, and unlock all + monuments and landmarks for my other saves to prevent them from breaking, and those graphs work just fine. I'd assume that the calculation for those "city" graphs are determined by something with the demand or how much money I have.
Nickayz  [author] 21 Nov, 2022 @ 12:11pm 
It is working for me so I need your help for that. You can try to disable one mod after the other until the issue is gone. Then we know which one it is conflicting with.
coasterfreak0471 20 Nov, 2022 @ 7:21pm 
Not sure if it's a permanent occurrence for my game, but the "City" graphs (treasury, budget, and value) crash my game whenever I try to view them. Is it possible there's a conflict between mods somewhere? What should I attempt to do next, besides not clicking on any of those graphs? I'm not aware of any mods I've subscribed to that would create problems with this one, but I am happy to be proven wrong and find a fix for it. Thanks!
Nickayz  [author] 20 Nov, 2022 @ 11:39am 
Does it also happen, when you have only this mod enabled? I have many mods enabled - all without problems.
leftcoastfunk 20 Nov, 2022 @ 8:11am 
@Nickayz Sorry to bother, but since the last update the buttons appear but don't do anything (even on hover) unless I reset button position in the options. Then it works fine. Next time I load the game up, same thing it's back to not working unless I reset again... Compatibility report shows no issues with my other mods
Nickayz  [author] 15 Nov, 2022 @ 9:15am 
Works fine for me.
Snacko 14 Nov, 2022 @ 1:06pm 
For some reason all of the icons do not appear.. I only see the magnifing glass and the problems. But I don't see all of the other icons. The Compatibility Report mod doesn't show any problems.
Nickayz  [author] 11 Nov, 2022 @ 11:41am 
There are none that I know about. This mod doesn't change gameplay, so it's pretty unlikely. You can check the compatibility report mod (link in the description) which checks all your installed mods.
sigep_man 11 Nov, 2022 @ 3:21am 
Do you have a known list of incompatible MODs that can be added to the description?
aikewei 31 Oct, 2022 @ 8:43pm 
When can we make a multilingual version.
Nickayz  [author] 26 Oct, 2022 @ 1:21pm 
Because of the Common Ground mod that you subscribed to two weeks ago. That changes the value, too. Furthermore, this mod does not change values. It only shows the values you adjust.
dan5tr4n63r 26 Oct, 2022 @ 12:45pm 
When i looked at the limits tab, areas amount is 25 and capacity is 81..huh???...i don't have the 81 tile mod...why does it see it as 81?...
Nickayz  [author] 23 Oct, 2022 @ 2:25pm 
It depends what you like. This mod is newer and has more functions, e.g. it has a button for statistics and city limits. It also displays more problems and can take you to the building with a problem. It takes less space on the screen, but other players prefer the bigger overview like with city vitals mod.
dan5tr4n63r 23 Oct, 2022 @ 1:05pm 
Is this better than city vitals mod?...i have currently installed the latter...
CosmicFurFace 19 Oct, 2022 @ 7:25pm 
@Nickayz, I noticed for several days (sorry, not clearer than that) that I had to click on the magnifying glass to open the Warning Panel at game load. Never had to do that before. Went to Settings and set "Auto open/close panel" to on, and it's now working the way I expected from several months previous. This perceived change was only in the last several days, not from switching to this version of the mod from Keallu's original (that was shortly after 1.15).

I do not recall if it was set on or off a week ago, but it was off and now it seems to work well when on. I only mention this in case it you find it relevant to your discussion with @macluk.

Thank you for your work on Keallu's valuable mod. It's made my game much more playable.
Nickayz  [author] 18 Oct, 2022 @ 2:50pm 
That's indeed an interesting observation 😅
macluk 18 Oct, 2022 @ 2:32pm 
So I've never went to settings for this mod. Whether this version or the one before. So it seems it must have been always turned off by default for whatever reason.
Now I changed that this evening when i noticed that an hour (ish) ago... and just few minutes ago it was turned off again. I'll keep an eye on that.