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I should have tried to organize things better tbh. And I should have tried to look for some other ways to make progress for future updates. Which is why I was reluctant to comment on it. I am very self demanding and having to basically say "it will happen when it happens" after saying it wouldnt take too long feels like shit, on top of being a bit burnt out, but if I didnt say anything then that would have only made me stress about it more.
Well it is rude lets leave it at that.
Specially in this situation where, as I have commented in a previous comment, mental health is part of why the mod development is slow
I am sorry it has taken more time than what I previously said
Exception filling window for LudeonTK.Dialog_DebugOptionListLister: System.MissingMethodException: void Verse.Effecter.Trigger(Verse.TargetInfo,Verse.TargetInfo,int)
[Ref 9D550F0F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
It definitely needs to be updated to 1.5, assuming you're still working on it that is.
Anyway, that's a suggestion. Do you guys have an active discord or patreon?
Good time as any to say a 1.5 update will probably be available soon! (I say probably because we are we may wait and release the new weapons alongside it aswell)
..I hope, at least.
Thankfullly a new coder is helping us out and we are getting things done. So fixing any issues that arise should be faster.
Not to mention it seems like the contaiment of creatures in the DLC is solely keeping them in one place and maybe extracting things from them which isnt really what we want to go for abnos.
But, who knows? Maybe looking into the code behind that system gives us ideas on how to do it without copying the code itself