RimWorld

RimWorld

Lobotomy Corporation
95 Comments
McSqiggles 26 May @ 7:24pm 
if you dont care about any of the special dmg types working its still works in 1.5
Bat stealer 26 May @ 6:03pm 
when 1.5
McSqiggles 25 Apr @ 11:40pm 
its kinda funny cuz twilight turns into a roulette of either nothing happening or turn the other person into a bloody pulp
McSqiggles 25 Apr @ 11:31pm 
never mind its not ranged its the special damage types like white and black etc
McSqiggles 25 Apr @ 11:22pm 
hey is anyone else having trouble hitting anything with the ranged ego weapons i thought gunplay broke them but now im not sure
SysGabriel 13 Apr @ 3:24pm 
Probably yes. but you need to test it with your modlist.
Stychis 13 Apr @ 12:22am 
Anyone happen to confirm if this works in 1.5 without issue? Im mostly concerned about the hediffs working improperly.
龙崎流河 6 Jan @ 5:00am 
Thank U!!:er_heart::er_heart:Everyone needs to rest sometimes:p03::mhwgood:
Lament 17 Sep, 2024 @ 8:59am 
no update
Ybox 17 Aug, 2024 @ 10:39am 
:Roland:
TheLemonMan 30 Jul, 2024 @ 6:14am 
This mod is awesome, keep up the good work :LetiHeart:
Oofer Gang 11 Jul, 2024 @ 9:57pm 
Thaumo, you should take a break if you feel burnt out. If you keep working on this while feeling that, you'll come to dislike working on this mod, and eventually cancel it. So please take a break if needed, just remember to say you'll be taking a break so nothing bad happens from people believing that you abandoned this Mod.
Thaumoking  [author] 11 Jul, 2024 @ 10:43am 
I feel sorry to say it will probably take longer than expected. The person that was initially doing the sprites for the new weapons hasnt been able to work on it for reason I decided to not pry about. Another person from our team offered to do them instead, but they have been not doing too great either.
I should have tried to organize things better tbh. And I should have tried to look for some other ways to make progress for future updates. Which is why I was reluctant to comment on it. I am very self demanding and having to basically say "it will happen when it happens" after saying it wouldnt take too long feels like shit, on top of being a bit burnt out, but if I didnt say anything then that would have only made me stress about it more.
Mistra51 29 Jun, 2024 @ 8:19pm 
hey king, I just wanted to let you know I love lobotomy corp. I believe you can make it in rimworld. :LetiHeart:
Thaumoking  [author] 20 Jun, 2024 @ 2:05pm 
McSqiggles I know it probably wasnt your intention... But going to one mod's comments to talk about another mod that adds the same is...
Well it is rude lets leave it at that.
Specially in this situation where, as I have commented in a previous comment, mental health is part of why the mod development is slow
Thaumoking  [author] 20 Jun, 2024 @ 1:54pm 
Kommandant-G.S.R Library of Ruina content is something we would like to do eventually yeah... Keyword being eventually
McSqiggles 19 Jun, 2024 @ 9:59pm 
you know what i found the whole freaking bag https://sp.zhabite.com/sharedfiles/filedetails/?id=3268385976
McSqiggles 19 Jun, 2024 @ 9:52pm 
Kommandant-G.S.R 19 Jun, 2024 @ 6:51pm 
Library of Ruina plez, Gib plez i beg
Cubbyman241 18 Jun, 2024 @ 11:46am 
I just want to say thank you for the mod, take all the time you need, and i'll always be looking forward to it.
Binah 17 Jun, 2024 @ 2:31am 
is there an git hub link for alpha or beta?
Thaumoking  [author] 16 Jun, 2024 @ 2:04am 
We are still working on it. Things are just slow. Waiting for some art, artists being busy, mental health not doing that good...
I am sorry it has taken more time than what I previously said
Specialminds 13 Jun, 2024 @ 6:16pm 
The damage types don't work, I get this when trying to do any type of White, Pale, or Black damage:

Exception filling window for LudeonTK.Dialog_DebugOptionListLister: System.MissingMethodException: void Verse.Effecter.Trigger(Verse.TargetInfo,Verse.TargetInfo,int)
[Ref 9D550F0F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

It definitely needs to be updated to 1.5, assuming you're still working on it that is.
Tabu2684 13 May, 2024 @ 2:40pm 
Hello, can you add compatibility for Melee Animations?
大西AHH 2 May, 2024 @ 12:50am 
hope to add those Abnormalities to the game in the new version, and you can find those Abnormalities by retrieving quests. I thought it would be interesting to unlock those E.G.Os through containment research, and then make E.G.Os from the material they drop (°∀°)ノ
C H I C K E N 29 Apr, 2024 @ 8:27am 
Yippee!!!
Thaumoking  [author] 28 Apr, 2024 @ 12:40pm 
Enkephalin will be produced by abnormalities when those get added, which is getting worked on. Wont be part of the 1.5 update but I can say the Limbus Company EGO weapons will be a part of it and it will happen soon.
C H I C K E N 28 Apr, 2024 @ 8:02am 
Hmm... heh, make it so you can make enkephalin at the serum workbench or make a new object that refines bioferrite into enkephalin.
Togawa Sakiko 24 Apr, 2024 @ 4:33am 
I am eagerly anticipating the activation of this mod in version 1.5 :):LetiHeart:
SysGabriel 21 Apr, 2024 @ 10:21am 
Thanks, good to see you guys working on it. Maybe would be good a compatibility with the vanilla expanded framework since those guys probably will develop anomaly dlc mods.

Anyway, that's a suggestion. Do you guys have an active discord or patreon?
Thaumoking  [author] 21 Apr, 2024 @ 2:35am 
Yeah the Anomaly DLC is pretty similar to Lob Corp, which makes sense as both take inspiration Cabin in the Woods and a few others if I had to guess.

Good time as any to say a 1.5 update will probably be available soon! (I say probably because we are we may wait and release the new weapons alongside it aswell)
SysGabriel 19 Apr, 2024 @ 7:02pm 
The Anomaly DLC is basic a lobotomy corp kinda mod. I'm impressed with their work on the DLC.
The Watcher 16 Apr, 2024 @ 12:45am 
Holy shit the Anomaly DLC could actually revive this mod, the stars aligned for a comeback.

..I hope, at least.
白白白白天蝎 15 Apr, 2024 @ 6:19am 
Hi, Thaumoking. After the new DLC update, I think it's a good time to make a mod. I had a little bit of a code base, so I tried to restore the Lobotomy Corporation, but I found it to be a huge project. Do you need a new coder? Although I don't have a lot of experience, I'm happy to help and want to learn about making mods.:appleAngela:
RpgBlaster 15 Apr, 2024 @ 5:57am 
Would be cool if this mod worked with the DLC in the future
AlienIsTired 14 Apr, 2024 @ 9:59am 
not to mention you can harvest energy from the abnormalities in the dlc
Rulet 14 Apr, 2024 @ 6:31am 
Anomaly seems like perfect opportunity to update this mod and add... well, abnormalities
Thaumoking  [author] 13 Apr, 2024 @ 2:13am 
An appreciated sentiment.
Thankfullly a new coder is helping us out and we are getting things done. So fixing any issues that arise should be faster.
This_Guy 12 Apr, 2024 @ 10:36am 
I wish you luck for 1.5
Thaumoking  [author] 11 Apr, 2024 @ 6:09am 
Yeah thats most likely what we will do
thistledown, little mousedoll 10 Apr, 2024 @ 11:02pm 
I think a decent solution to your DLC woes would be to just make a separate mod that adds Anomaly compat/integration, and without it this mod just functions as normal.
Kunai 6 Apr, 2024 @ 1:59pm 
Hey, could you scale up Mimicry a bit? As is it looks more like a knife than a greatsword as it is intended to be.
McSqiggles 3 Apr, 2024 @ 8:02pm 
so you think this is actually gonna get an update by the time anomoly drops
ajc007007 30 Mar, 2024 @ 8:25am 
Once anomaly comes out, we're going to sacrifice (CENSORED) to (CENSORED) to (CENSORED) in order to make (CENSORED)
Thaumoking  [author] 29 Mar, 2024 @ 5:57pm 
Yeah seeing more and more things line up with anomaly is just funny lol
Megascarab 29 Mar, 2024 @ 1:12pm 
HOLY SHIT LOBOTOMY CORP RIMWORLD REAL NOW YOU CAN EXTRACT POWER FROM THEM HOLY SHIT
Thaumoking  [author] 16 Mar, 2024 @ 6:24am 
Yeah we were joking Tynan got so tired of waiting he stole the idea lol... But tbh Idk how much it will help. Because if we use the system the DLC adds we would have to make the DLC a requirement which isnt ideal tbh.

Not to mention it seems like the contaiment of creatures in the DLC is solely keeping them in one place and maybe extracting things from them which isnt really what we want to go for abnos.
But, who knows? Maybe looking into the code behind that system gives us ideas on how to do it without copying the code itself
Skarborr 14 Mar, 2024 @ 4:21am 
Hopefully the new Anomaly DLC's monster capture / holding system will help in the development.
Bahamut 13 Mar, 2024 @ 9:18pm 
Hope this mod will be resurrected by the new dlc, looking forward:steamthumbsup: