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The issue with ablative on most units is that it's not normally part of their character stats or from an item (like a vest) but actually a "temporary" buff applied on tactical mission start. Obviously as the bestiary is *not* a tactical mission it can't always report this stat correctly.
Even your example with Ballistic Shields actually uses the tactical-start-buff method for applying the ablative ... it is impossible for the bestiary to get this information as it only has the strategy layer/basic information to utilise.
The bestiary can only display information it is given access too.
I hope this explanation helps to clear up any confusion in the readout.
you mean the required mod ?
How do I turn it off? Delete it? Will this disable the notification on new enemy in bestiary?
It's not a "scan to reveal/target define" an unit
-- Lets just say my discoveries were alarming and I'm shocked the bugged version didn't cause any 'more' issues (double/triple chosen spawns, more than one chosen dropped at any time, different chosen version in tactical to strategy, incorrect chosen strengths/weaknesses on the UI compared to the actual unit, more chances of chosen dropping in for missions back to back) ..... and possibly some other stuff .... and all this for the sake of [1] missed variable setting!!
I legit never thought it would affect that lmao so I never tried disabling it while looking for the culprit!
You know,in a way I got so used to it I might actually miss it.
For OddCom Season8 it was indeed part of the rules that the VIPS/DarkVIPs have no bio's.
It's less work/stress on the character reviewers (Kexx and Neaye) :)
Can't have Bradford without him pretending to hold a gun, sorry :(
https://imgur.com/v7mwxDU
I've added it to the "todo" list now. I might even make it as a plug-in mod.
LOOT TABLE:
Corpse (ItemTemplateName)
___Drop Chance = 100%
___Quantity = 1
Supplies (Supplies)
___Drop Chance = 50%
___Quantity = 5-10
So:
Item Name (Template Name)
___Drop Chance = X%
___Quantity = Min-Max
*I liked it a lot that you guys reveal the template name, it helps a ton!
For example; we could display that Sectoids will drop their corpse and a 50% chance of an Elerium Core (as per the loot table). But that does not mean that ALL Sectoids will even get the 50% chance. So out of 100 Sectoids you still might get none dropping a E-Core.
In which case our presented information looks false and we look like we've lied. Which would present quite a conundrum.
Still, an interesting idea is always valid and we will think about how to achieve this.
Any plans to also add a tab with the loot table (item/chance/quantity range)?
Thanks!
Not fully possible under the current system, sorry.
There is a config value "bOnlyRegisterOnXComKills" in the XComBestiary.ini that limits entry creation to only on xcom team. Turning this off will mean any kill from any team will register.
@Leokosta
Yes should be safe mid-campaign with the caveat that it is not 'retro-filling'. It can't know what happened before it's own installation.
thank you for the comment!