Stellaris
Avali Animated Portrait 0.5.4² (for 3.12) [discontinued, link to the new one in description]
131 megjegyzés
Haerzog jan. 15., 11:29 
I have the following error in Irony Mod Manager

Error at file: localisation\name_list_AVALI1_l_english.yml.
Please report this error to the author of the mod: Avali Animated Portrait 0.5.4² (for 3.12).

Error message says:

Invalid quotes detected near line: AVALI1_SHIP_SymphonyOfDespair:0 Symphony of Despair.
Invalid quotes detected near line: AVALI1_CHR_Naoli:0 Naoli.
A Kobold jan. 11., 4:34 
Sad, but understandable.

Thank you so much for the work you have done.
Xherdos 2024. dec. 23., 12:12 
D:
Latio  [készítő] 2024. dec. 23., 10:11 
Hi, this mod will no longer be updated, I have now passed it on to a capable person because I don't think it's fair to you that the avalis are not continued. The continuation:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3319202286

My thanks go to Akari and everybody who supportet me and the mod :)
Autumn.exe 2024. dec. 14., 12:47 
o/ A while ago I modded this portrait to be machines but forgot how to do so, I discovered it again. In case you want machine borbs.

Follow this path: Steam\steamapps\workshop\content\281990\2807645860\common\species_classes\avali_species_classes.txt"

Click on the species classes txt file and open it in notepad

Replace the archetype from BIOLOGICAL to MACHINE

Delete the NOT{ bracket

Replace the value bracket with this: value = { auth_machine_intelligence

When done the file should look like this:

AVALI = {
archetype = MACHINE
possible = {
authority = {
value = { auth_machine_intelligence

}
}
}

portrait_modding = yes
gender = yes
graphical_culture = AVALI1
move_pop_sound_effect = "avian_pop_confirmation"

}
Keman 2024. nov. 23., 7:29 
@SquidNeko
Except it's known that feathered dinosaurs such as raptors were way more similar to birds than reptiles, including being endothermic rather than ectothermic. So avali are, in fact, still more like birds than reptiles.
In fact, birds are also known as avian dinosaurs, and are the remaining dinosaurs that survived the mass extinction.
SquidNeko 2024. nov. 22., 21:24 
Avali are raptors. Aka Reptiles, not birds. I think its best to keep them as their own category with how some people are taking the bird meme to heart.
Karroe 2024. szept. 14., 16:37 
Avali chad
Garyx Starlight 2024. aug. 31., 23:00 
Custom megas? Yeah I wish, it's just an insane task to pull off.
01A3-91C-2789B11F "Vala" 2024. aug. 11., 15:50 
should put the Avali under Avians rather than its own thing
Lots of stuff like broken references to us and ect
Autumn.exe 2024. aug. 11., 13:46 
@latio

Honestly I didn't see that- I forgot how I got it working, sorry ;-;
RedyRedman 2024. aug. 11., 13:29 
Making a slave empire with this as the founding species
Jiggs, Truely Clueless 2024. jún. 3., 3:04 
it would be nice to see this mod fully ironed out, as it stands there are a couple bugs and missing features, most notably the name list being coded wrong so it shows the in-file name, but also color variance, also this ones a bit out there but i think having custom megastructue models (simmilarly to machine shipset) would be neat!
Latio  [készítő] 2024. máj. 31., 0:15 
@sakura.exe
> "Arc you can edit it in the avali_species_class

let me know if you get it to work "

he got it working, maybe he share his secrets ;)


@01A3-91C-2789B11F "Vala"
Im sadly not talented enough to to it sry :/ maybe you can ;P
@Blackhole32 maybe you could do it
01A3-91C-2789B11F "Vala" 2024. máj. 26., 18:27 
Should give Avali evolution stages as they are cybernetic lore wise
Autumn.exe 2024. máj. 24., 17:15 
Is there a way to make the portrait machines and allow them to use Machine Intelligence Authority? I tried it myself, and I only managed to break the mod.
Latio  [készítő] 2024. máj. 20., 2:55 
done ... thats bullshit ... i really hate Paradox for their "Updates" because they change the game completly EVERY TIME

Thats also the reason why i dont play that game anymore since the Astral Planes DLC ...

and thanks again for your help :)
Pury 2024. máj. 19., 17:01 
In the "species_classes" you put this:

AVALI = {
archetype = BIOLOGICAL
possible = {
authority = {
NOT = {
value = auth_machine_intelligence text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE
}
}
}

portrait_modding = yes
gender = yes
graphical_culture = AVALI1
move_pop_sound_effect = "avian_pop_confirmation"

}
Pury 2024. máj. 19., 17:00 
Ok, I figured it out. It seems that something in the "species_classes" file overwrites the name. The solution I found is making a "custom" shipset: creating a "graphical_culture" file copying one already in the game (in this case, the Avian shipset), changing the nomenclature.

In the "graphical_culture" you put like this:

AVALI1 = {
fallback = avian_01
ship_color = yes
ship_lighting = {
cam_light_1_dir = { 0.4 -0.3 0.0 }
cam_light_2_dir = { -0.6 -0.3 0.0 }
cam_light_3_dir = { 0.0 0.0 1.0 }

#cam_light_1_dir = { 0.5 -0.2 0.1 }
#cam_light_2_dir = { -0.4 0.0 0.0 }
#cam_light_3_dir = { 0.4 -1.0 0.0 }

#cam_light_1_dir = { 1.0 0.0 0.5 }
#cam_light_2_dir = { -0.5 -0.2 0.0 }
#cam_light_3_dir = { 0.4 -1.0 0.0 }

intensity_near = 1.0
intensity_far = 1.0
near_value = 700
far_value = 4000
rim_start_near = 0.5
rim_stop_near = 0.99
rim_start_far = 0.3
rim_stop_far = 0.99
ambient_near = 0.5
ambient_far = 20.0
}
}
Latio  [készítő] 2024. máj. 19., 16:47 
@Pury i see ... and i dont even know how xD
Pury 2024. máj. 19., 15:53 
For some reason, the mod changes the nomenclature of the Avian shipset (from "Avian" to "Avali").
Latio  [készítő] 2024. máj. 18., 16:12 
nice :D
Kersiy 2024. máj. 18., 13:45 
@Latio, thank you, everything worked out, I successfully changed the type to MACHINE, to be honest, I tried to do this back on May 15, but I did it in the Ironman version, but there was no such file there, now I can play with Avali in new scenarios :WhiteWolfInterset:
Latio  [készítő] 2024. máj. 18., 12:42 
@Arc you can edit it in the avali_species_class

let me know if you get it to work :alphys:
Kersiy 2024. máj. 18., 11:32 
In which file can I change the race type to machines? Well, or is it possible to have an alt version of the mod with such avali?
Skibidi sigma 2024. máj. 17., 5:49 
Amazing work, thank you! I ahve a question - can you make a 3.12 compatibility update to the mod "Another animated Avali"? It would be amazing if you could.
Latio  [készítő] 2024. máj. 16., 14:29 
(╯°□°)╯︵ ǝʇɐpdn
Xherdos 2024. máj. 16., 1:47 
thanks for the update :)
Latio  [készítő] 2024. máj. 15., 12:44 
#update:

I hate paradox ... its working again ... > 3.12.1

I added G_S_Palmers genderless option
Autumn.exe 2024. máj. 14., 14:55 
Are you able to fit the Avali portrait into the machine category in a submod? I wanna play as a nanite empire that looks like borbs :slugcatsleep:
Lis Tik 2024. máj. 14., 0:38 
@Kilo_31
It works! Thank you!
Kilo_31 2024. máj. 13., 6:05 
Latio  [készítő] 2024. máj. 8., 13:45 
3.12 fucks the portraits up ... :papyruswacky:
Autumn.exe 2024. máj. 7., 12:23 
@Latio
Oh- I thought the Ironman version was outdated a long time ago, thank you!
Latio  [készítő] 2024. máj. 7., 12:12 
@Sakura.exe
Im gonna fix it, but in the meanwhile please use the Ironman version:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2987446199
Autumn.exe 2024. máj. 7., 10:18 
With the new update you can't see the portrait in the options... I can't wait for the endless comments.
G_S_Palmer 2024. márc. 30., 17:36 
I'm just noticing you can't change their clothing either when set to indeterminable. Most vanilla portraits get around this by making the two gender options into phenotypes when the indeterminable option is selected, I think.
Latio  [készítő] 2024. márc. 30., 16:36 
Because the colors are set depending on gender
It works for me just fine without gender they are all red :marten_sip:
G_S_Palmer 2024. márc. 30., 16:20 
Also just did some testing, and the portraits don't work if you select "indeterminable" gender.
A Kobold 2024. márc. 30., 15:22 
Possibly, but imo it's not needed: Works perfectly fine as is.
G_S_Palmer 2024. márc. 30., 11:14 
I don't know if you know or not, but you can now add portraits to vanilla species classes without doing a full overwrite, in case you wanted to put this in the Avian category like your ironman version does.
A Kobold 2024. márc. 13., 16:52 
As the young'ns would say these days, Many Skibidi Poggers Fanum Tax.

And I only know what one of those words means.
Latio  [készítő] 2024. márc. 13., 10:10 
(╯°□°)╯︵ ǝʇɐpdn
Dalkiel 2024. márc. 3., 8:42 
これはかわいい
Latio  [készítő] 2024. febr. 27., 10:48 
# Updated to 3.11.1 :papyruswacky:
Latio  [készítő] 2024. jan. 28., 14:58 
@Ashxy_wolf

empire mod?
Ashxy_Wolf 2024. jan. 28., 14:55 
@latio

i mean the avali species and empire mod
Latio  [készítő] 2024. jan. 28., 3:10 
@Ashxy_Wolf

what do you mean by "the base mod" and portraits

i tested it but everything works as intended even the ironman version (yeah last time i played stellaris was november 2023 :papyruswacky:)
Ashxy_Wolf 2024. jan. 27., 22:25 
they simply dont appear, none of the custom avali content does, such as flags, however the actual entry appears, just none of the portraits/flags,

I only have the base avali mod, and the portraits installed, along with a few ship mods
Latio  [készítő] 2024. jan. 27., 13:03 
@Nefuki

thanks, but your praise should go to blackhole32 :selike:

Maybe i add it when I feel like dealing with it again :papyruswacky: