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Also this origin affects the scaling of enemies weirdly. The abovementioned cutholoid I encountered had 6k+ fleet power, and the occupation flotilla had over 100k.
Also, is it possible to make the origin compatible with a gestalt machine empire? I'm personally more used to that kind of playstyle and would love to experience this mod's content and origin as one.
3.7 port
Copying all of the "IMP_" lines (8 in all) to a new copy of the base game's version (can be found in common/component_templates) and adding 0.00; to the end of those copied lines will fix it.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2918745033
to get creature ships/leviathan breeding, "gigastructural engineering" has something like that, but its much further down the tech tree so not all that useful unless you have way more food than alloys
https://sp.zhabite.com/sharedfiles/filedetails/?id=1121692237
there is also an alternative mod for creating primitives that also allows the creation of pre-sapients, and uses a special resource and decision rather than a ship, "species engineering".
https://sp.zhabite.com/sharedfiles/filedetails/?id=1695559328