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-Fixed Secret bunker roofs and make the entrance roof clear.
-Fixed some misplaced signs and furnitures.
If already visited/installed, new game or cell reset will be needed for changes to take effect!
please report any issues
I've tried loading into fresh created worlds both with and without that spawnregions file you say to delete, and it still occurs. so not your mod i think, sorry to bother you.
I think I found what error it is, ERROR: General , 1741864542423> 0> ExceptionLogger.logException> Exception thrown java.io.IOException: The filename, directory name, or volume label syntax is incorrect at WinNTFileSystem.canonicalize0 (Native Method). Plus a bunch more lines.
But it doesn't actually point to any mod directly. Happens every time I join into server/go to character creation/spawn window, so thats why I thought it was the map mods since this mod is the first one i see asking to delete a file. Oh well, time to figure out what mod it actually is! thank you lunar2019laughingpig:
something i added in this batch of mods in the last time i played is causing an error in the menu of spawn select now, which is why im wondering. i tried deleting the file you mention here, still getting it. scratching my head since never had error in spawning before.
i just installed the mod first time, went to go play in tested dedicated world, it's loading all fine (and i also cannot spawn there) though i had 1 or 2 error when getting to spawn location choice screen that i dont recall having before (couldnt see what they were either).
i went into server settings spawn regions, i see "TrimbleCountyPowerStation" media/maps/(name)/spawnpoints.lua at the very bottom. This should be deleted is it? But I can't choose to spawn anywhere in the map mod anyway. Bit unsure.
Update for B42 will take time, this mod ***ONLY WORKS ON B41***, the update depends on:
-The tileset authors must update their tilesets ( wich they may not or take long time)
-Indie stone releasing b42 mapping tools (wich will take some time i think)
-Me relearning how to map in the new tools and update my own tiles.
So it will take a lot of time and if tilesets authors don't update their tiles( because from what i heard it a tedious work) the map will probably end being 41 only.
Or is the water supply repair located elsewhere? Thank you!
-added support for:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2986067947
Now you can repair the electricity on the power plant control room!
-Fixed some minor bugged out textures (bronto gas signs)
*****¡This update require new save or cell/map reset if you already visited the map in order to appy!*****
https://mapas.aurorahosting.com.br/
Obs:This mod map is lengthy, 4x13 cells.
https://map.projectzomboid.com/?desc=SurvivalB417812L0#3770x6090x78