Space Engineers

Space Engineers

Damaged Spawnships
17 Comments
Patrick  [author] 11 Nov, 2024 @ 1:04pm 
@Farmer Nate, if you add this mod to your game, it'll work with whatever spawn ships you are using.

@Jack the Stripper, thanks! I'm glad it's working so well for you :D
BarveyBude 7 Nov, 2024 @ 6:00pm 
nvm i got it to work
Jack the Stripper 3 Nov, 2024 @ 2:33pm 
Never leaves my modlist. 10/10 improvement on space spawns.

Nothing like spawning near a planet in a blazing inferno, barely escaping gravity with the remaining battery charge, and playing thruster tetris to bring the ship to a halt.


I've made a few of these types of scenarios by hand in the past, and the fact that they're automated with this mod is just awesome.
Dayquil 21 Oct, 2024 @ 8:15pm 
does this only work on base game/vanilla spawn ships? or does it work with modded ones as well?
Patrick  [author] 16 Oct, 2024 @ 5:37pm 
BarveyBude, head to the Discord and I'll be happy to help you.
BarveyBude 11 Oct, 2024 @ 3:50pm 
help it dont work
Xandrii 8 Jan, 2023 @ 9:22am 
Thats great, was just curiously if that was only luck or real.
Patrick  [author] 8 Jan, 2023 @ 8:04am 
Thank you! The mod already ensures the cockpit, survival kit, parachute, beacon, and batteries remain intact. If this has not been the case for you, please go to the Discord and report the bug.
Xandrii 8 Jan, 2023 @ 6:47am 
Not sure if this mod have it *by standart* but it would be great if at least one battery and starter kit is untouched. (because Medic components are nearly impossible to get in early game, and you need at least one WORKING assembler to create a battery)

Else lovely mod ^^ We all needed that :P
Patrick  [author] 6 May, 2022 @ 6:01pm 
Jump on the discord. It works every spawn for me. Is it possible you turned on creative tools prior to those subsequent spawns?
Babbayega 6 May, 2022 @ 5:01pm 
seems to be effective with first spawn only. is there a option for each time a respawn occurs for this to cause damage?
Patrick  [author] 6 May, 2022 @ 5:17am 
You can blacklist the atmospheric pod if you want. In my experience, the pod is never damaged. Everyone's game is different. Certain blocks can also be protected, such as the SK, control seat, parachute, and beacon, which is all you really need to start anyway. Talk to your server admins if you think it's too hard. The mod has plenty of customization options to tailor the start experience as desired.
Denis J :P 6 May, 2022 @ 3:36am 
looks good, but i thing the atmospheric pods not need that, because of my experience, the atmospheric ships damage from voxels in vanilla game so frequently xD Worst experience is if it explode during landing on server with 15 min cooldown for respawn again x3
Patrick  [author] 5 May, 2022 @ 9:27pm 
Yes indeed, that's the idea! :)
Stollie 2 May, 2022 @ 5:28am 
Siiick, mix this with a spawn ship mod should be interesting.
Patrick  [author] 1 May, 2022 @ 9:52pm 
Damage is automatically applied when you respawn. The specific damage inflicted is defined in the config file.
Babbayega 1 May, 2022 @ 3:05pm 
damaged how?