Crusader Kings III

Crusader Kings III

Auto Conversion + MGR Compatch
20 kommentarer
Fizzet 5 maj @ 8:55 
Thank you for the update!
无铭 26 mar @ 18:21 
needs update
(,,・ω・,,) 27 sep, 2024 @ 23:00 
We need to update
Galland1998 5 sep, 2023 @ 12:37 
Anyone know if this is working in 1.10.x?
KA4E6  [skapare] 15 maj, 2023 @ 12:30 
The mod is updated in the workshop now thanks entirely to ⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄] at that point they are pretty much maintaining the mod and I just update the workshop files
⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]  [skapare] 15 maj, 2023 @ 0:38 
I've sent the update over to KA4E6. Please wait a little longer until they've had the chance to upload it.

In the meantime you can manually install the files off of GitHub: https://github.com/EIGHTFINITE/slaneche_mods_compat/tags
v 14 maj, 2023 @ 9:40 
A must-have! I hope it gets updated soon
Azure 30 apr, 2023 @ 23:38 
Not working too
DanielLykos 23 apr, 2023 @ 5:27 
It stopped worked on 1.8.2, please update
MrBlazzar™ 12 nov, 2022 @ 6:00 
Any thoughts on creating more patches for the auto convert mods? Like one for Elder Kings 2?
⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]  [skapare] 19 sep, 2022 @ 7:06 
I've sent a friend request so it's easier to communicate. That way you can leave me a chat message instead of filling up your Workshop comments.
KA4E6  [skapare] 18 sep, 2022 @ 18:47 
@⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄] 1

Thank you very much I was away from my PC for few days,
I will have time tomorrow to update them and add you as developer thanks!
⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]  [skapare] 17 sep, 2022 @ 12:20 
I ended up creating https://sp.zhabite.com/sharedfiles/filedetails/?id=2864247209 to patch both of your compatches to the latest version of MGR.

Feel free to copy the files over from GitHub [github.com] to update your mods so I can delete mine.
⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]  [skapare] 16 sep, 2022 @ 12:28 
Needs to be updated to the latest version of MGR, this is currently missing all fp2 lines.
Persephone 1 apr, 2022 @ 1:15 
nice
Big Spongus 10 mar, 2022 @ 18:00 
Thanks for the help mate will check it out
KA4E6  [skapare] 10 mar, 2022 @ 4:49 
@Big Spongus

slaneche fixed the main mod it should work properly at least for me everything works fine with about 90 additional mods.

Make sure that the load order is as follows:

---TOP---
More Game Rules
Auto conversion
Auto Conversion + MGR Compatch (THIS MOD)
---BOTTOM--

If it still makes the same problem for you check if you have updated the main mod and try to unsubscribe and subscribe again to the main mod, otherwise I don't know what the problem could be apart from some other very intrusive mod, which you could check by disabling all mods apart from the 3 mentioned above. if it is another mod that would be beyond the scope of this compatibility patch.
Big Spongus 9 mar, 2022 @ 9:41 
How can I check for protection? By contract? as I don't believe i ever gave that contract benefit to any my vassals. Usually I leave them with the default contract
KA4E6  [skapare] 5 mar, 2022 @ 16:29 
@Big Spongus

I have observed the same at moments, sometimes it works sometimes it does what you said and the last hour I investigated and I think I found the reason why.

I think the problem does not come from this patch, I observed that the mod tries to switch the chaplain to convert a county which has a feudal contract with religious exemption (protection) to be converted and when the chaplain is thrown there by the mod the protection kicks in and the chaplain stops converting the county but doesn't switch to a different county.

If you can confirm to me if you have or not vassals with religious exemption would be useful to determine where problem comes from.
Big Spongus 5 mar, 2022 @ 14:44 
This doesn't work with More Game Rules. Converts one country and stops.