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I bet if the author of "Majestic Foliage Framework" will update their mod to 1.5, "Majestic Foliage - Djeeshka's CMT Retexture" also will be updated (links to these in my previous post)
Otherwise there is no suitable framework for my tree textures to work with.
Why no updates and no new textures? I have too much ambitions on what I would like to do , but no time and strength to accomplish it. Well, maybe I have some time, but no will power to force myself.
For more details, that would prevent from asking further questions, you can read the descriptions
I'd also suggest trying out Majestic Foliage Framework if you didn't already. It supposedly doesn't have compatibility issues with CE and it have my trees as a separate module Majestic Foliage - Djeeshka's CMT Retexture
CMT has some CE compat and performance issues making me want to rather avoid it, have been using your textures before in a localmod with PerspectiveTrees and it worked wonderfully
I never meant it to get this far tbh. I thought it would just be an in and out xml edit personal mod but as I kept going.. and going.. I felt it would be a waste not to share, until there's other options at least. I also can't look at Rimworld the same without big trees. It's like going to the old day of DF where trees just took up a tile and din't have extensive networks of branches above them.
Thank you again. I would have asked ahead of time but I kinda just run with stuff while I have the motivation.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2899647123
To try and see how it would look I've used a few recoloured versions of cypress tree. As you can see on that screenshot there are stumps all ver the places (sprites of transparent version for that tree) and cursor is not in the frame. And you can just make a folder for transparent version like "Oak_Transparent" and put sprites in there - CMT won't grab them, because it doesn't have that behaviour - it looks for it in the same folder of the parent sprite.
I hope my explanation is somewhat digestible and clear to understand.
I'm currently planning to have a patch, but I'm not sure when I'll manage to get my hand on it.
Full 1.4 support would also require to implement Biotech's polluted trees, which I'm not going to do in a near future
P.S.: Why is there no edit button for comments 🐸
In order for it to work as intended you would need to change CMT's behaviour which would require C# coding.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2882287572
@Dakeshi, well, I'm not familiar with your art, but if you can replicate my style and quality I can put it in. Send me a message over discord (ID:Djeeshka#6034), hopefully I'll get to my pc on a weekend and discuss it further. I'm not used to typing on my phone 👴
@Dakeshi, sorry, no plans expanding yet.
@Christel Clear, I guess it's already kinda working for 1.4 without RG Aspen trees, which I'll patch up as I've mentioned higher. And I would need to have some playtime with recent Biotech DLC in order to check out that new pollution feature... maybe I'll add polluted tree versions, but no promisses yet.
XML Extensions
Regrowth Core
Regrowth Aspen
Comigo's Majestic Trees
CMT Rexture
... got it working for me.
One way to get variants could be supporting the ReGrowth variants of trees? If you already have variants, it'd just be a little more XML...
Looks like updating the Regrowth: Aspen patch for 1.4 is just replacing "RG-AF_" with "RG_". Will report back after testing.
As for near future - I'm not planning on expanding this mod or modding in general... but nothing is carved in stone and a subject to change in future ¯\_(ツ)_/¯