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2025-02-12 13:12:11.862 - Thread: 1 -> Loading cube blocks
2025-02-12 13:12:11.862 - Thread: 1 -> MOD_ERROR: (AR) Realistic Progress
2025-02-12 13:12:11.862 - Thread: 1 -> in file: E:\Steam\steamapps\workshop\content\244850\2749313462\Data\Blueprint_BlueprintBlocks.sbc
2025-02-12 13:12:11.862 - Thread: 1 -> Definition for DisplayName_Block_Blueprint contains computer, but the block's TypeId is not a terminal block. This means that the block can be owned, but the ownership cannot be changed via terminal.
Hint: Try setting the TypeId to any block that is in the terminal - the simplest case being just TerminalBlock
This repeats for almost every block in this mod.
Yes. I already did it."
Not what i was looking for, i collected a bunch of mods that i want to use in my next playtthrough and there are several of those that are doing the job of several of your mods. Additionally that would clutter even more the tech tree. Could you please consider making a fork of this that works just with modded blocks the user installs themself without those mods having to explicitly first be made compatible by their coders?
I seem to be having a problem. I am using this mod on a dedicated server with a bunch of other mods. On the DS, I cannot add any vanilla blocksto any blueprints past blueprint_74 via the TechTree.xml config. If I do so, every blueprint after this point doesn't load and the progession does not work. I can add modded items to any blueprint, before and after 74, it is only vanilla items.
It works fine on single player, so I am assuming it has something to do with the scripting no meshing with the Dedicated Server well. I am using experimental mod and have allowed scripts.
Has anyone else noticed this and is there a way to fix it
sorry. I'm not good at programming at all. I just have a great desire to make the mod that I dreamed about. mod that I made from your mod, by removing what I didn't need and didn't affect the mod. sorry for this cruel behavior with your mod.
Thank you!
If someone wants to use my mod for creating new mods. You can do it!
I've always wanted to divide progress into multiple levels.
The first level opens the wheels, and to open the second level, where there are already atmospheric engines, you must first collect a lot of resources.
Please allow me to use some of your files.
Scripts responsible for the convenient order of drawings.
Block model drawing.
Blueprint icons.
Please. This is the basis of my mod. I don't use supercomputer model and kernel model. I will add a link to the original mod in both the mod description and blueprint descriptions.
MOD_ERROR reported in SpaceEngineers log when loading.
## Environment
App Version: 01_201_014
Environment.OSVersion: Windows 11 Pro
Play mode: Single Player
## Logs
2022-12-25 14:03:38.945 - Thread: 1 -> MOD_ERROR: (AR) Realistic Progress
2022-12-25 14:03:38.945 - Thread: 1 -> in file: C:\<SNIP>\2749313462\Data\Blueprint_BlueprintBlocks.sbc
2022-12-25 14:03:38.945 - Thread: 1 -> Definition for DisplayName_Block_Blueprint contains computer, but the block's TypeId is not a terminal block. This means that the block can be owned, but the ownership cannot be changed via terminal.
Hint: Try setting the TypeId to any block that is in the terminal - the simplest case being just TerminalBlock
Unfortunately it runs out of steam after you have a few basic ship components researched. Once you have basic refining, assembling and exploration tech down, the system turns into essentially a pure time/ resource sink. The way the tree is set up doesn't help. The blocks are set up by category instead of usage, so you often need a bunch of different nodes for a very simple setup, and some very important functional blocks are locked away in Tier 3 nodes for no reason I can see.
In conclusion, I like the idea, but with the option the game currently allows, and the way the research tree is set up, it's too much pure grind / waiting around for my taste.
Idea Blueprint in tade station:
The trade station can sell blueprint componets and the player can convert like 10.000 of them into a Tier 1 Blueprint or somthing else.