Space Engineers

Space Engineers

(AR) Realistic Progress
177 Comments
All right!  [author] 21 Mar @ 11:21pm 
I dont now. Long time ago it was.
The Floating Brain 21 Mar @ 11:29am 
Can this be added to an existing world?
jarhead 12 Feb @ 12:08pm 
CTD error. Below is from log file.

2025-02-12 13:12:11.862 - Thread: 1 -> Loading cube blocks
2025-02-12 13:12:11.862 - Thread: 1 -> MOD_ERROR: (AR) Realistic Progress
2025-02-12 13:12:11.862 - Thread: 1 -> in file: E:\Steam\steamapps\workshop\content\244850\2749313462\Data\Blueprint_BlueprintBlocks.sbc
2025-02-12 13:12:11.862 - Thread: 1 -> Definition for DisplayName_Block_Blueprint contains computer, but the block's TypeId is not a terminal block. This means that the block can be owned, but the ownership cannot be changed via terminal.
Hint: Try setting the TypeId to any block that is in the terminal - the simplest case being just TerminalBlock

This repeats for almost every block in this mod.
Vas 31 Jan @ 8:47pm 
Wait what? This mod makes DLC blocks stronger...?
Akazuky 26 Dec, 2024 @ 4:34pm 
the mod doesent let you get the basic refinery blueprint it only shows the tier ii blueprint pls fix im really liking the idea
Roboman5e15YT 22 Nov, 2024 @ 8:33pm 
this works as intended since i found a fixed version much harder = More fun
GreyCore 21 May, 2024 @ 2:50am 
Good mod, but it destoys pacing. Start is GIGA slow, and everything afterwards is trivial. Needs a rework
OniNoHanzo 9 Apr, 2024 @ 8:54am 
i like the look of the blocks, so will be trying to turn it into a deco block if i can ever figure out how to do it ha ha
Gnr Westwell 6 Apr, 2024 @ 3:07am 
Does anyone read comments before commenting.... Author has stated this mod hasn't been updated in 2 years... Very unlikely to work as initially intended
Vas 4 Apr, 2024 @ 6:32pm 
Well thats interesting, this mod appears to make the game impossible. You can't repair armor blocks, you can't build armor blocks, you can't even do research. Research requires gravel, the refineries aren't unlocked, therefor you can't get gravel.
kinngrimm 22 Jan, 2024 @ 8:51am 
"Will you add all your mods in new progress system.
Yes. I already did it."
Not what i was looking for, i collected a bunch of mods that i want to use in my next playtthrough and there are several of those that are doing the job of several of your mods. Additionally that would clutter even more the tech tree. Could you please consider making a fork of this that works just with modded blocks the user installs themself without those mods having to explicitly first be made compatible by their coders?
kinngrimm 22 Jan, 2024 @ 8:40am 
Does this by chance gate also other modded blocks and make them researchable? Which would be great, maybe with a configuration option to adjust/safe a research tree via admin tools?
X-PLODERRESIDENT 4 Nov, 2023 @ 10:46am 
hallo, werden sie den mod eigentlich noch aktualiesieren. beim mods freischalten sind ja die zeiten sehr gering, und die jewalige blaupause rauszusuchen ist extrem kniffelig ?
All right!  [author] 25 Oct, 2023 @ 12:41pm 
Hi. Sorry I stopped support this mod for 2 years ago. Maybe problems connected with new game updates.
Exmortis 20 Oct, 2023 @ 12:17pm 
Hey All right!
I seem to be having a problem. I am using this mod on a dedicated server with a bunch of other mods. On the DS, I cannot add any vanilla blocksto any blueprints past blueprint_74 via the TechTree.xml config. If I do so, every blueprint after this point doesn't load and the progession does not work. I can add modded items to any blueprint, before and after 74, it is only vanilla items.

It works fine on single player, so I am assuming it has something to do with the scripting no meshing with the Dedicated Server well. I am using experimental mod and have allowed scripts.
Gnr Westwell 25 Sep, 2023 @ 4:01pm 
do you need progression turned on?
bloodsmurf3 24 Sep, 2023 @ 2:24pm 
I've noticed a bit of bug where the computers are still drawing power even if they're turned off.
Has anyone else noticed this and is there a way to fix it
ZEN_2255 23 Sep, 2023 @ 12:23am 
This is a great mod! It is worth updating to the new version because of the new blocks in the inventory is a mess.
OGatoAJato 23 Jul, 2023 @ 4:44pm 
I'm so sorry for the changes in the game. Can you make a tutorial showing how to bake FBX back to MWM using the SDK or any other tool?
All right!  [author] 3 Jul, 2023 @ 5:30am 
No. I haven't plans about my mods.
Null 2 Jul, 2023 @ 5:57pm 
I love this mod but I have a few questions. I added other mod content the way that’s described but it doesn’t change anything in game. I also noticed there isn’t a small grid version of the supercomputer, is that still planned? It seems like All Right! has stopped modding?
TheLostAstronaut 16 Jun, 2023 @ 2:14pm 
I've just realised any modded items are already unlocked anyways
TheLostAstronaut 16 Jun, 2023 @ 12:53pm 
Say I have 50+ other mods, all of which require research, how do I know which blueprint is for which mod? I'm currently just making every "mod" blueprint until I find one that I can use, which is obviously painful
Joachim Von Grimorium 6 Apr, 2023 @ 2:53am 
the computing cores doesn't seem to do anything nor affect anything. it's my first time playing with the mod so i'm still figuring it out, but i built the supercomputer and i planned a few blueprints. the tier 2 ones take a long time so i thought i would be a good idea to add 2 computing cores but they are fully built, enough energy, their light is yellow (while supercomputer is green while working) and i tried to cancel and restart the research. nothing seems to do anything. what i'm missing?
All right!  [author] 13 Mar, 2023 @ 4:32am 
It's OK
Stalkron 13 Mar, 2023 @ 2:34am 
@All right!
sorry. I'm not good at programming at all. I just have a great desire to make the mod that I dreamed about. mod that I made from your mod, by removing what I didn't need and didn't affect the mod. sorry for this cruel behavior with your mod.
All right!  [author] 12 Mar, 2023 @ 9:33am 
Thank you! If you continue my work.
Stalkron 10 Mar, 2023 @ 7:43am 
@All right!
Thank you!
All right!  [author] 9 Mar, 2023 @ 12:01pm 
Sorry for my long missing. I was really disappointed about game updates. Developers hate modders. They do nothing for bug fix.
If someone wants to use my mod for creating new mods. You can do it!
Grandad Gamer 27 Feb, 2023 @ 9:12pm 
We are engineers, surely we have some knowledge from the get go? Would it be possible to be able to pick say 3 things you are experienced in? to start the game.
α¯\_(ツ)_/¯Ω 20 Jan, 2023 @ 8:02pm 
ive check this, its not so good
Stalkron 8 Jan, 2023 @ 8:13am 
Hello. Long dreamed of fashion with normal progress.

I've always wanted to divide progress into multiple levels.
The first level opens the wheels, and to open the second level, where there are already atmospheric engines, you must first collect a lot of resources.

Please allow me to use some of your files.
Scripts responsible for the convenient order of drawings.
Block model drawing.
Blueprint icons.

Please. This is the basis of my mod. I don't use supercomputer model and kernel model. I will add a link to the original mod in both the mod description and blueprint descriptions.
Beta Mark 25 Dec, 2022 @ 11:18am 
# Bug Report Description
MOD_ERROR reported in SpaceEngineers log when loading.

## Environment
App Version: 01_201_014
Environment.OSVersion: Windows 11 Pro
Play mode: Single Player

## Logs
2022-12-25 14:03:38.945 - Thread: 1 -> MOD_ERROR: (AR) Realistic Progress
2022-12-25 14:03:38.945 - Thread: 1 -> in file: C:\<SNIP>\2749313462\Data\Blueprint_BlueprintBlocks.sbc
2022-12-25 14:03:38.945 - Thread: 1 -> Definition for DisplayName_Block_Blueprint contains computer, but the block's TypeId is not a terminal block. This means that the block can be owned, but the ownership cannot be changed via terminal.
Hint: Try setting the TypeId to any block that is in the terminal - the simplest case being just TerminalBlock
Cronos 1 Nov, 2022 @ 2:54am 
So, here is my conclusions after playing with this mod for about a dozen hours in a difficult survival setup (Better Ores on the scarce version): The Overall concept fits well into a hard survival run, since it limits your options even more than the resource scarcity already does and forces you to plan ahead / prioritise.

Unfortunately it runs out of steam after you have a few basic ship components researched. Once you have basic refining, assembling and exploration tech down, the system turns into essentially a pure time/ resource sink. The way the tree is set up doesn't help. The blocks are set up by category instead of usage, so you often need a bunch of different nodes for a very simple setup, and some very important functional blocks are locked away in Tier 3 nodes for no reason I can see.

In conclusion, I like the idea, but with the option the game currently allows, and the way the research tree is set up, it's too much pure grind / waiting around for my taste.
Cronos 31 Oct, 2022 @ 11:59pm 
How do I use the extra computer cores? I built one, but it's not drawing power and I see no option to "connect" it to the main core.
🅵🅴🅳=unprincipled 29 Oct, 2022 @ 8:15am 
is this compatible with unlocking blocks from other mods?
RamboTurkey 23 Oct, 2022 @ 3:13pm 
crashes my game when i try to load this probably an issue on my end
Moltike 25 Sep, 2022 @ 6:51am 
nvm im tarded
Moltike 24 Sep, 2022 @ 12:32pm 
where to find Datapad ... 0_o
Kiirkulaes 9 Aug, 2022 @ 8:45pm 
I realize this is a stretch, but is there any chance you would be able to upload just the blocks as a decorative-only mod? (that is, without the progression changes and block functionality, or reformatted as programmable blocks). I absolutely love the models/art for the supercomputer and computing core! Love the mod and thank you so much for your effort :steamthumbsup:
tkJinx 13 Jun, 2022 @ 6:39pm 
Hey you think you could ever make a plugin for EWE? Can't really use this mod with it cause to make the blueprints you need datapads and a advanced assembler to make them on EWE, just a thought! Love the mod anyway, but EWE fits too well into my load order to pick this over that.
Lord Nighthawk 11 Jun, 2022 @ 12:37pm 
I agree, some kind of ID marker is kinda needed. Industrial 1, 2 and 3. lighting 1, 2 and 3 and so on.
Scrub 11 Jun, 2022 @ 7:33am 
just calling everything "blueprint", instead of "transportation tier/tech 2" for example, is very confusing. besides that its a perfect mod
k.slama95 24 May, 2022 @ 2:28am 
Agreed on all points
BeanDownUnder 22 May, 2022 @ 8:11pm 
First of all, great work on this mod. Certainly made starting out a bit more challenging. Couple of things though that I would like to suggest. The biggest one would be all the blueprints that can be created in the supercomputer I feel they need their own custom names. Especially for when a lower level blueprint is required to build a higher level of blueprint. It is quite confusing when you have the assembler requesting a blueprint component and all it says is blueprint. Something along the lines of Comms Blueprint 1, 2 or Power Blueprint 1, 2 etc. The other suggestion would be nice to have as well. Datapads don't stack in inventory, a stackable custom component just called "Data" would be great. Could even use the same texture as datapads. Apologies for the long post and again thanks for your efforts and work on this fine mod. Award sent your way.
k.slama95 15 May, 2022 @ 7:22am 
there are those frame blocks available from the start
martingolding96 15 May, 2022 @ 6:09am 
Having the armour blocks locked behind research makes starting on anything other than the space pod 1 of the only viable starts if not wanting to use say the assembler block as a foundation
k.slama95 15 May, 2022 @ 4:14am 
that is kinda completely out of the scope of this mod I'm afraid
'KeithFromCanada' Olson 11 May, 2022 @ 3:05pm 
This is cool, but could you also take the next logical step and fix Keen's error? They completely ignored a vital fact about REAL hydrogen thrusters: to burn, hydrogen requires oxygen at a 2:1 ratio. (Atmo engines using hydrogen can get away with this as long as the airflow is high enough, though efficiency would drop with atmospheric pressure.) If you could create hydrogen thrusters that are realistic, that would be MUCH appreciated.
Der Mattologe 7 May, 2022 @ 4:51am 
Hi,
Idea Blueprint in tade station:
The trade station can sell blueprint componets and the player can convert like 10.000 of them into a Tier 1 Blueprint or somthing else.