Space Engineers

Space Engineers

Industrial Overhaul - Better Stone Compatibility
Počet komentářů: 21
A shitton of shitties 26. dub. v 16.41 
Can't seem to find any copper or titanium ore when using this with Better Deep Scarce Stone... man I wish these would all work together :(
Gear Shift 23. dub. v 22.57 
1500 hours in this game and I never realized that. Thanks!
3nc0der  [autor] 23. dub. v 10.02 
Yes, exactly. SE load order is counter intuitive and loads bottom to top.
Gear Shift 22. dub. v 11.20 
Hey, I'm working on something for Space Engineers and I had a question about load order.

Why does this need to be loaded ABOVE Better Stone and Industrial Overhaul? Wouldn't their Override-PlanetGeneratorDefinitions.sbc overwrite the one from this? Or does SE load mods at the top of the list last instead of first?
ThottyNathaniel 19. kvě. 2024 v 16.02 
you should rename it to "a better stone and industrial compatibility patch", so its alphabetical
Radian 5. zář. 2023 v 8.12 
Can't find an oil sand from IO :/ does it occur like it is or it exists in some BS ore?
DranKof 28. kvě. 2023 v 17.28 
@SirArevacoso I was doing some testing, this compatibility mod is still 100% necessary for the Star System Generator to work as people are probably expecting it to (i.e. planets spawn with both mods' ores). The SSG mod only randomizes planet placement -- which is good if your game has tons of planets cached but you don't want to randomly place them yourself.

How to use it:
1. Mod load order (just like 3nc0der says):
- IO+BS mixed mod
- BS and IO in any order
- [Custom planets go here?]
- Star System Generator
2. New game in empty system, in chat console type: /ssg Random 20

Also, just to second what 3nc0der said, even if not using SSG, this compatibility mod is still necessary if using both IO and BS for non-random planet generation purposes -- I only added IO-compatible recipes to BS in that last update.
3nc0der  [autor] 25. kvě. 2023 v 0.58 
Oh, and also, this patch only provides merged mappings for IO and BS for the vanilla planet, so proceduraly generated ones are not gonna work, sorry. Should have read the comment more carefully -.-
3nc0der  [autor] 25. kvě. 2023 v 0.53 
Hi!
Thanks for keeping me updated :D
Haven't been able to play SE in quite a while now sadly and became a bit out of touch with the mechanisms of ore generation.
Assuming your load order is correct, it might be a problem that the original mods changed their ore generation, so the mapping that my patch provides is no longer valid.
You are free to take my patch and update it, as I'm currently too busy.
I will update it tho, if I find the time for it :)
o7, fellow engineer!
SirArevacoso 20. kvě. 2023 v 15.47 
Hello! And sorry to bother you again :)
Seems like barebone compatibility was added and now the BS ores are fully compatible with IO, and in fact the BS dev recommends your mod for the ore generation. I encountered an issue with the mod Star System Generator. This mod can proceduraly generate planets with the ores in the mods, and it work with BS (it generates both vanilla and BS ores in planets and asteroids). After adding IO and your compatiblity mod, though, only vanilla ores are generated. Any idea if there is an easy fix for that? Cheers!
DranKof 30. dub. 2023 v 0.21 
SWEET. Totally linking this.
3nc0der  [autor] 30. led. 2023 v 6.10 
You can certainly try, but I doubt it will work. The ore generation system in SE is not really made with the intention to be modified.
Noona Nightshade 27. led. 2023 v 12.09 
crap I ment Oil Everywhere.
Noona Nightshade 27. led. 2023 v 11.48 
Dose this work with easy oil?
kaliber64 10. čvn. 2022 v 17.21 
Thanks for making this my server finally works as I intended.
SirArevacoso 30. dub. 2022 v 8.17 
From the Better Stone mod author when asked about the IO machine integration and the IO+BS ore spawn:

"I don't think anyone has done a patch for that. You are welcome to make one. Planets ores are hard-coded and not procedural, so you can only have one mod's planet ore customizations unless somebody does a combo patch for that too. It's a shame they didn't make planets more like asteroids -- and they also made asteroids barren of most resources when they created planets."
SirArevacoso 28. dub. 2022 v 8.21 
So to my understanding (I never tried...), you could go to the BS mod folder and get the Mod-Blueprints SBC where all the ores and their yields can be found, and then in the IO mod folder DATA you can find the Blueprints_Crush_Ores SBC where, following the same format, you can add all the ores to the list changing the output to the IO crushed item, which would allow for it to be then converted into the component or further purified by normal means of the mod. So for example 1 of "[PM] Galena (Ag)" would yield 0,035 "CrushedSilver" instead of "Silver". Also if you wanna try be careful with the TypeId because the metals have the class "Ingot" while the crushed ores are still "Ore". Would this work if it was done only server-sided??
3nc0der  [autor] 28. dub. 2022 v 2.36 
That is very nice! Would you mind share your findings with me, so I can update this patch?
SirArevacoso 27. dub. 2022 v 15.10 
Ok, thanks! I think that your mod is still relevant as I haven't seen copper or any other ore spawn alongside with the BS while I was testing. I found how to add any item to the processing of the IO machines but I would have to add the yield of every ore and I'm kinda lazy so might as well just play without BS :<(
3nc0der  [autor] 27. dub. 2022 v 12.51 
Oh they've made a compatibility patch as well? Now what this merge does is, it simply takes the ore generation pattern of both mods and merges them together. What I did not (yet) include is that the machines of IO will accept the BS ores for refining. This would need to be done in the scripts of IO (i guess), so yeah maybe I will look into this in the future, but I would like to ask the creator of IO before, as I would kind of have to override the whole mod.
SirArevacoso 27. dub. 2022 v 12.42 
Hello, allegedly Better Stone added a compatibility update but it completely ignores the ore crushing and refining, so I tried your patch and I saw no difference in behaviour or compatibility, is it currently broken or am I missing something? Thx :)