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Why does this need to be loaded ABOVE Better Stone and Industrial Overhaul? Wouldn't their Override-PlanetGeneratorDefinitions.sbc overwrite the one from this? Or does SE load mods at the top of the list last instead of first?
How to use it:
1. Mod load order (just like 3nc0der says):
- IO+BS mixed mod
- BS and IO in any order
- [Custom planets go here?]
- Star System Generator
2. New game in empty system, in chat console type: /ssg Random 20
Also, just to second what 3nc0der said, even if not using SSG, this compatibility mod is still necessary if using both IO and BS for non-random planet generation purposes -- I only added IO-compatible recipes to BS in that last update.
Thanks for keeping me updated :D
Haven't been able to play SE in quite a while now sadly and became a bit out of touch with the mechanisms of ore generation.
Assuming your load order is correct, it might be a problem that the original mods changed their ore generation, so the mapping that my patch provides is no longer valid.
You are free to take my patch and update it, as I'm currently too busy.
I will update it tho, if I find the time for it :)
o7, fellow engineer!
Seems like barebone compatibility was added and now the BS ores are fully compatible with IO, and in fact the BS dev recommends your mod for the ore generation. I encountered an issue with the mod Star System Generator. This mod can proceduraly generate planets with the ores in the mods, and it work with BS (it generates both vanilla and BS ores in planets and asteroids). After adding IO and your compatiblity mod, though, only vanilla ores are generated. Any idea if there is an easy fix for that? Cheers!