Stellaris

Stellaris

No More Charging Battleships Or Titans
76 kommentarer
Eternum 4. dec. 2024 kl. 0:52 
update this pls
амням 19. aug. 2024 kl. 16:44 
pls update to fallen empire titans, I beg
chip 12. okt. 2022 kl. 14:33 
3.5 update?
Ascadia 29. juli 2022 kl. 16:51 
I have the same problem and just play Vanilla
BurningRaptor  [ophavsmand] 29. juli 2022 kl. 7:58 
NSC tweaks a lot. You'll need to do many tweaks and I don't recommend doing this.
Quo Vadis ? 29. juli 2022 kl. 5:15 
Ah alright thanks, what would I have to mess with in your files to make it compatible ?
BurningRaptor  [ophavsmand] 29. juli 2022 kl. 0:22 
@Quo Vadis ? Possibly not compatible with NSC.
Quo Vadis ? 28. juli 2022 kl. 8:31 
For some reason my ships keep charging (i'm playing with nsc if that can help), it's always in this order carrier kill themselve then Flagship, Titan, Dreadnought
BurningRaptor  [ophavsmand] 21. juli 2022 kl. 1:08 
@979219766 冲人堆的问题我测试的时候从来没有见过,我一会更新一下调一下数值看看;另外你说的mod我看了相当于把所有的ai变成了航母ai。
979219766 20. juli 2022 kl. 19:31 
他这个mod的关于舰船逻辑的优化,我分别用同一个档测试过,测试时都是只开启了两个mod的其中之一其余功能性mod全部禁用。在L星团终端出口,我的4500舰容的满配动能大炮战列泰坦群和25倍天灾的第二波恶魔背道者的80%以上的主力决战, 用你的mod,舰队仍然冲到了一个很前面的位置,战斗结束后我的舰容还剩2500左右;而用那个朋友的mod,舰队只向前冲了一段很小的距离就停止冲锋并开火,战斗结束后我的舰容仍有4000出头。

但这位朋友的mod早已停止更新,并且我不想要关于灰风强化的部分,他的评论区有人在请求他将两部分分离也未得到回应。我没有学习过mod制作,但创意工坊好像可以看源代码?你如果有空的话可以.......................................
979219766 20. juli 2022 kl. 19:31 
你这个mod的主要功能还不如去年五月就停止更新的另外一个mod的附加功能。
steam搜索:灰风强化 作者叫阿布。部分描述如下:
1.强化了灰风舰船形态、灰蛊母舰及拦截舰的全部装备配置。
2.本来还想给灰蛊舰队再加点数量的,怕用力过猛,暂时没敢加。
3.顺手修正了一下舰船逻辑。
4.线列\炮击\航母芯片会在80\150\200的距离上停稳开火,而不是和原版一样冲进人堆。
5.这个逻辑对ai同样有效。
6.后续准备尝试做个事件链,让玩家能造灰蛊的船。
BurningRaptor  [ophavsmand] 10. juni 2022 kl. 9:58 
@Nelthalin Interesting. I haven't tested the juggernaut before. I guess it's because the juggernaut is the only ship in its fleet.
Nelthalin 10. juni 2022 kl. 9:50 
@BurningRaptor sorry for the late reply yes its really charging in and there is no way to stop it it goes really close range like 30-50 even tho it has a long range 150 computer. Because its slow it enters the battle later but then it charges in passing the whole Battleship line and going in really close.
BurningRaptor  [ophavsmand] 20. maj 2022 kl. 11:25 
我更不更新没用,现在这个状态只能说能用但某些情况可能会出问题,真正的问题没法修,除非我把所有射程buff删了。
君の名前 19. maj 2022 kl. 18:48 
大佬还在更新吗?真的需要这个mod
BurningRaptor  [ophavsmand] 19. maj 2022 kl. 2:34 
TO ALL: This mod can fix the problem but may cause issue in some cases. The real issue can't be really fixed by modder. I've reported to paradox and I am waiting for their response.
BurningRaptor  [ophavsmand] 19. maj 2022 kl. 2:33 
@Nelthalin Are you sure that it's really charging rather than push to the given distance?
Nelthalin 18. maj 2022 kl. 10:39 
i still saw Juggernauts charging. Is it also possible to fix those?
BurningRaptor  [ophavsmand] 11. maj 2022 kl. 8:19 
BS... It is the range buff that causes this bug. There's no way for a modder to really fix this.
Pitlos Tails 3. maj 2022 kl. 8:42 
well it only appears with your mod installed and i have no mods that add ships nor change their behaviour
BurningRaptor  [ophavsmand] 3. maj 2022 kl. 7:39 
That's probably not my problem cuz I didn't change the swarm behavior. Did you disable all other mods?
Pitlos Tails 3. maj 2022 kl. 5:09 
i deleted the game and the mod but i can try to recreate it tomorow. The starting swarm computer was used
BurningRaptor  [ophavsmand] 3. maj 2022 kl. 3:23 
Stopping attacking back is weird. Can you tell me what kind of combat computer is being used by you and your enemy? Or maybe you can send me your savegame. I've been busy these days and I'll check it couple days later.
Pitlos Tails 3. maj 2022 kl. 2:57 
titan with starting thrusters*
Pitlos Tails 3. maj 2022 kl. 2:55 
no, sorry for explenation. what i meant was that every ship behaves like a titan in behaviour and speed. this was a new game with only tier 2 stuff and all vanilla. Enemies stopped attacking back too
BurningRaptor  [ophavsmand] 3. maj 2022 kl. 1:37 
@Pitlos Tails Do you use any non-vanilla weapons? The stats of sniper computer are designed to fit the vanilla X-slot weapons. I don't know what would happen if you use some extreme long range weapons.
Pitlos Tails 3. maj 2022 kl. 0:37 
terrible mod, no idea how you supposedly fixed the bug but now every ship sucks and no longer functions
BurningRaptor  [ophavsmand] 18. apr. 2022 kl. 9:06 
@饼干怪1917 有截图什么的吗
饼干怪1917 16. apr. 2022 kl. 3:05 
聚集电脑放风筝,舰队已经跑出地图外了
paomin2 18. mar. 2022 kl. 6:40 
舰船模块mod
paomin2 18. mar. 2022 kl. 6:40 
最好护卫也能用,我这l槽护卫你懂得:steamhappy:
paomin2 17. mar. 2022 kl. 22:27 
楼下用聚狙击电脑就行。
邪王真眼赛高 16. mar. 2022 kl. 22:36 
大佬能不能让舰船开始射击就不要再往前走了呀,不要到150码才停
paomin2 16. mar. 2022 kl. 1:09 
主要是为了方便威慑驱逐海打25。
paomin2 16. mar. 2022 kl. 1:03 
大佬,能不能让驱逐,巡洋,威慑级驱逐,巡洋也能上狙击电脑啊,毕竟中子雷在满buff情况下也有260射程啊,谢谢了。你看焚天没有x槽能上狙击电脑。
君の名前 3. mar. 2022 kl. 3:25 
大佬是真的牛逼,亲一个
原初天廻龙廻天 25. feb. 2022 kl. 8:49 
好吧.......【如果有一天能懂的话】
BurningRaptor  [ophavsmand] 25. feb. 2022 kl. 0:04 
看不懂NSC2的代码
原初天廻龙廻天 24. feb. 2022 kl. 22:08 
能支持NSC2吗?【旗舰和泰坦一样无脑冲。。。】
Luckxy 22. feb. 2022 kl. 5:22 
进入战斗后航母ai的巡洋舰会以较快的速度跑到25的距离,而炮击ai的跑得较慢,但最终会到近距离,这个过程中舰队里的航母已经因为一开始在最前面而损耗最大:johncry:所以是不是进入战斗后的航母ai移速有问题:Hire:
3645520 20. feb. 2022 kl. 19:07 
额,订阅了播放集里找不到...T T
Luckxy 16. feb. 2022 kl. 3:28 
但我取消订阅重装后确实是好了鸭。。。:Blessing:我再看看
BurningRaptor  [ophavsmand] 16. feb. 2022 kl. 1:51 
不对啊……我以为我刚刚改了,但是实际上没改……能帮忙再看看吗:lunar2019laughingpig:
Luckxy 15. feb. 2022 kl. 22:50 
修复了,十分感谢:Gifting:
BurningRaptor  [ophavsmand] 15. feb. 2022 kl. 22:29 
现在看一下呢?
Luckxy 15. feb. 2022 kl. 18:54 
有个问题,用了这个mod后狙击ai确实有效,但是我舰队里装了炮击ai的巡洋舰进入战斗后会停在非常远的距离,而装了航母ai的巡洋舰却冲的很靠前,不知道是哪个出问题了。。。
掠食变种 14. feb. 2022 kl. 6:31 
大佬你好,能否联动(兼容)一下NSC2,使得狙击作战电脑可以在NSC2中的战列巡洋舰、无畏舰和旗舰上使用
BurningRaptor  [ophavsmand] 10. feb. 2022 kl. 8:45 
paomin2 10. feb. 2022 kl. 3:39 
max是读取舰船武器无视射程加成的最大射程作为距离,所以电弧150射程,等于舰船会冲到150码吗?
Orihime 8. feb. 2022 kl. 17:02 
随地乱冲会死的!