Stellaris
[4.0] Empires Expanded
Коментарів: 782
MadeinCanada  [автор] 20 год. тому 
Ah right, I assume then that it doesn't work for empires in a federation. I'll have a look at that then, thanks!
Zeratoth 20 год. тому 
yeah they were 2 out of 3 of those, still wasn't appearing. Doing some testing, it appeared once the target was removed from its federation (a different fed from mine).
MadeinCanada  [автор] 14 черв. о 2:23 
@Zeratoth The target must be either militarist, supremacist/belligerent diplo stance, or in a war that isn't a liberation war.
Zeratoth 13 черв. о 16:43 
What are the conditions for the Peacekeeping (Federation version) casus belli? cause it's not appearing on some civs that I'm pretty sure it should (barbaric despoilers?)
MadeinCanada  [автор] 13 черв. о 12:46 
@TotalCarnage No worries, glad you found the problem!
TotalCarnage 13 черв. о 11:01 
@MadeinCanada well I found out that mod was ACOT sorry for the long message that had nothing to do with this mod. I just for the life of me couldn't figure out which mod did it :cleandino:
MadeinCanada  [автор] 13 черв. о 1:51 
Welp, I suppose it's now fine then? Weird, let me know if anything else comes up!
johnson.zachary0427 12 черв. о 17:23 
Newest update seems to have fixed the issue.
kahvipensas 12 черв. о 4:23 
Paradox changed some things in district specialization code in the latest patch, it's broken several mods.
MadeinCanada  [автор] 12 черв. о 3:54 
I'll investigate today, weird though, haven't touched them at all. Maybe the 4.0.17 patch broke something. Thanks!
johnson.zachary0427 12 черв. о 3:18 
Currently unable to build district specializations. When this mod is disabled the specializations are available to build again.
MadeinCanada  [автор] 12 черв. о 1:33 
@TotalCarnage That origin is not from this mod, it might be a case of compatibility issues but it might also just be a bug with that specific origin or the mod that adds it. Hope you find the problem!
TotalCarnage 11 черв. о 16:26 
So I have a lot of mods downloaded. So I'm not entirely sure if its this one but when i installed this mod I noticed new origins. I'm currently using one that make my empire start with most tier 5 tech. (Again not sure if that is this mod) and for whatever reason I cannot build district specializations. I have many other big mods like ACOT, NSC, ESC to name a few. Again sorry if thats not even from this mod but I assumed it was since they appeared after I added this one
MadeinCanada  [автор] 7 черв. о 4:51 
Thanks, will have a look!
de Grizz 7 черв. о 2:17 
civic machinarchy stop work after last patch, robot ruler not spawn
MadeinCanada  [автор] 5 черв. о 2:36 
Thanks! Will patch that
Celador 4 черв. о 18:51 
Small issue - when selecting nihilistic cult civic, traditionalist faction is missing the string for the robotic pursuit support, its replaced with TRADITIONALIST_NO_ADVANCED_PURSUIT_MACHINE_DESC line, but at least it doesn't give any negative opinion, as intended.
MadeinCanada  [автор] 4 черв. о 9:24 
weird, thanks for letting me know i'll investigate ASAP
Proud Lemming 4 черв. о 6:04 
Not compatible with bug branch, causes CTD a few decades in due to faction issues.
MadeinCanada  [автор] 1 черв. о 15:20 
@🌙𝓛𝓾𝓷𝓮🌙 Thanks for letting me know! I will investigate. And thanks for the support!

@The Galator (Croatoan) Will send out a patch soon, thanks for the report!

@Autumn Don't have the exact info, but it's a specialist subject type focused on producing unity/influence, and also improving diplomatic weight. You get tiers with scaling modifiers, techs, and special things like unique trade actions similar to the other specialist subjects.
🌙𝓛𝓾𝓷𝓮🌙 1 черв. о 15:01 
Hey friend, love the mod and greatly appreciate your work; I wanted to report a potential incompatibility I found. With Ethics and Civics Classic running, this mod causes a policy implemented by E&CC, Economic Policy, to not work properly and does not allow the player to select any of the policies (they are all greyed out as unavailable)
... 1 черв. о 11:16 
fortification Protocols is bugged. it gives -5% unity when set to irrelevance instead of +20% like it says in the tool tip. making it a civic that just gives you a straight malus
Autumn 30 трав. о 20:58 
Can't find any explanation of it anywhere, what does a "Senate Dependency" subject do?
ケイデンスKeiNodens 26 трав. о 8:57 
Thank you soooo much, letting me know. I would really love a compatibility patch. For now, I'll try both mods together, enjoy the game.
Thanks again for your hard work on this mod!
MadeinCanada  [автор] 26 трав. о 2:08 
@ケイデンスKeiNodens Just had a look at NGS, it touches some policies like this mod, so that means that some civics from this mod that change existing policies (like bombardment or AI policy) won't work fully. I can make a compatibility patch so they work together though!

But currently, they'd still work mostly fine, with only minor issues, so if you want to play with both before the compatibility patch is out, then that should be all good, apart from a few policies every now and then
ケイデンスKeiNodens 26 трав. о 1:50 
Hi!
Thank you for your hard work on this mod.

I was wondering if this mod is compatible with NGS.
If you’re not sure, that’s perfectly fine. I'll try myself.

Thanks in advance!
MadeinCanada  [автор] 23 трав. о 13:18 
@Raven Might do, will touch up on most civics anyway so I'll look
Raven 23 трав. о 8:52 
any chance for splintered hive civic to always spawn the same amount of stuff a bit annoying that the best option is to restart till u get the most out of it
chrischung369 20 трав. о 15:54 
I still cheese to make the origin playable by trade Civilian and seasonal dormancy anyway. LOL
MadeinCanada  [автор] 20 трав. о 15:35 
Makes sense, there's probably an issue because that civic changes the planetary setup process, so changes to 4.0 might not have translated properly. Will fix!
chrischung369 20 трав. о 15:33 
@madeinCanada It also does not has any specialization on the planet (Archive, and Mix industry if that's the intended for the origin).
MadeinCanada  [автор] 20 трав. о 15:22 
@chrischung369 Very likely bugged, I will investigate! Thanks for letting me know
chrischung369 20 трав. о 13:12 
Is it normal that the Dwinding Arcologies origin start without a planetary administration? Or is it bc it is bugged from 4.0?
MadeinCanada  [автор] 12 трав. о 16:27 
Ah good that you fixed it! No problem, glad it's working!
lucyminecraft05 12 трав. о 16:06 
I got it! Randomly found out it was a save-file issue when going back a few saves. Made it work again by restarting from before the last event triggered. Thanks again!
MadeinCanada  [автор] 12 трав. о 15:30 
@lucyminecraft05 Hmm that's weird, I assume you're trying to contact it through the contacts menu? If you select the completed megastructure, there should be an "upgrade option" that acts as a diplomacy button, does that work?

Weird that this happened, haven't seen it before, but I'd assume it's something to do with the wrong flag being set at some point causing the event's conditions to not be met.

If the option through the megastructure doesn't work, can you try entering "event maai.999" into the console? That should work for sure, and let me know of what it says in the console when you enter that, if you can!
lucyminecraft05 12 трав. о 15:23 
Stage 2. Everything was fine in Stage 1 but shortly after it hit Stage 2 it didn't work anymore. (Game itself does work, just not the Master AI. Thanks for the quick answer tho! It's appreciated.)
MadeinCanada  [автор] 12 трав. о 15:12 
@lucyminecraft05 That's probably a bug, but I haven't seen that be an issue, what stage are you on? Have you built the megastructure itself? Can you remember the last event you got about it? Will investigate
lucyminecraft05 12 трав. о 15:09 
Okay so I have a bit of an issue with the Master AI. When I try to contact it, it doesn't talk to me or even let me open the communications. Is that a bug or did I do something wrong?
MadeinCanada  [автор] 12 трав. о 8:17 
That's a pretty cool idea, I like that! Should be relatively easy to implement, too. Good suggestion!
Raven 12 трав. о 8:14 
i feel like for splintered hive civic after u clear all blockers and have them friendly an event should happen where the hive is not splintered anymore and the civic swaps into United hive or something
MadeinCanada  [автор] 12 трав. о 7:51 
Just uploaded a version of the mod for Stellaris 3.14! There may be some bugs or things I missed, so let me know. Here's a link: https://sp.zhabite.com/sharedfiles/filedetails/?id=3480428331
If you don't see the mod, just wait for Steam to verify the mod.
MadeinCanada  [автор] 12 трав. о 7:39 
@Myphicbowser All the jobs/amenities/housing and such have been updated to work in 4.0, so 1 job in 3.14 is now 100. I must've just missed out some tooltips and descriptions, but yes, they do work! Let me know of any issues

@[SN]Mike28282 Not yet, will be up soon, just needed to do some checks to make sure everything works fine.
[SN]Mike28282 12 трав. о 7:05 
Hi MadeInCanada! Was wondering: did you upload the 3.14 version of this mod? Couldn't find it in your workshop list
Myphicbowser 11 трав. о 12:08 
I'm not sure if the effects are fixed in game, but a LOT of Tooltips still refer to the Old Pop Economy System, such as Born of Knowledge Capital buildings and the Origin tooltip itself, and the Planetary Council tooltip showing us only getting one job and what not

I'm hoping its just the tooltips, since I really do want to try plenty of these out!
MadeinCanada  [автор] 11 трав. о 8:06 
@Aelflead Wayne True, thanks for the headsup
Aelflead Wayne 11 трав. о 7:48 
Hey, @MadeinCanada you probably need to change integrated foundries effect to be on maintenance drones, instead of unemployed drones since unemployed drones only lasts a few ticks before turned into maintenance drones.
MadeinCanada  [автор] 11 трав. о 6:45 
@Selmephren Will be fixed in a patch today
@Vert I thought this could happen, I'll upload a legacy version for 3.14 today!
Vert 10 трав. о 15:36 
Is it possible to get a backup version for 3.14? I really love your mod but hate this 4.0 update, and now can't play at all because all mods update to 4.0 and don't work anymore
Selmephren 10 трав. о 12:55 
It really needs to be noted that with your change to ap_engineered_evolution you can't get the Biomorphosis ascension perk if you have the Genetic Manipulators civic. Really killed my Wilderness run.