Stellaris
[4.0] Empires Expanded
778 comentarios
MadeinCanada  [autor] Hace 1 hora 
@TotalCarnage No worries, glad you found the problem!
TotalCarnage hace 2 horas 
@MadeinCanada well I found out that mod was ACOT sorry for the long message that had nothing to do with this mod. I just for the life of me couldn't figure out which mod did it :cleandino:
MadeinCanada  [autor] hace 12 horas 
Welp, I suppose it's now fine then? Weird, let me know if anything else comes up!
johnson.zachary0427 hace 20 horas 
Newest update seems to have fixed the issue.
kahvipensas 12 JUN a las 4:23 
Paradox changed some things in district specialization code in the latest patch, it's broken several mods.
MadeinCanada  [autor] 12 JUN a las 3:54 
I'll investigate today, weird though, haven't touched them at all. Maybe the 4.0.17 patch broke something. Thanks!
johnson.zachary0427 12 JUN a las 3:18 
Currently unable to build district specializations. When this mod is disabled the specializations are available to build again.
MadeinCanada  [autor] 12 JUN a las 1:33 
@TotalCarnage That origin is not from this mod, it might be a case of compatibility issues but it might also just be a bug with that specific origin or the mod that adds it. Hope you find the problem!
TotalCarnage 11 JUN a las 16:26 
So I have a lot of mods downloaded. So I'm not entirely sure if its this one but when i installed this mod I noticed new origins. I'm currently using one that make my empire start with most tier 5 tech. (Again not sure if that is this mod) and for whatever reason I cannot build district specializations. I have many other big mods like ACOT, NSC, ESC to name a few. Again sorry if thats not even from this mod but I assumed it was since they appeared after I added this one
MadeinCanada  [autor] 7 JUN a las 4:51 
Thanks, will have a look!
de Grizz 7 JUN a las 2:17 
civic machinarchy stop work after last patch, robot ruler not spawn
MadeinCanada  [autor] 5 JUN a las 2:36 
Thanks! Will patch that
Celador 4 JUN a las 18:51 
Small issue - when selecting nihilistic cult civic, traditionalist faction is missing the string for the robotic pursuit support, its replaced with TRADITIONALIST_NO_ADVANCED_PURSUIT_MACHINE_DESC line, but at least it doesn't give any negative opinion, as intended.
MadeinCanada  [autor] 4 JUN a las 9:24 
weird, thanks for letting me know i'll investigate ASAP
Proud Lemming 4 JUN a las 6:04 
Not compatible with bug branch, causes CTD a few decades in due to faction issues.
MadeinCanada  [autor] 1 JUN a las 15:20 
@🌙𝓛𝓾𝓷𝓮🌙 Thanks for letting me know! I will investigate. And thanks for the support!

@The Galator (Croatoan) Will send out a patch soon, thanks for the report!

@Autumn Don't have the exact info, but it's a specialist subject type focused on producing unity/influence, and also improving diplomatic weight. You get tiers with scaling modifiers, techs, and special things like unique trade actions similar to the other specialist subjects.
🌙𝓛𝓾𝓷𝓮🌙 1 JUN a las 15:01 
Hey friend, love the mod and greatly appreciate your work; I wanted to report a potential incompatibility I found. With Ethics and Civics Classic running, this mod causes a policy implemented by E&CC, Economic Policy, to not work properly and does not allow the player to select any of the policies (they are all greyed out as unavailable)
... 1 JUN a las 11:16 
fortification Protocols is bugged. it gives -5% unity when set to irrelevance instead of +20% like it says in the tool tip. making it a civic that just gives you a straight malus
Autumn 30 MAY a las 20:58 
Can't find any explanation of it anywhere, what does a "Senate Dependency" subject do?
ケイデンスKeiNodens 26 MAY a las 8:57 
Thank you soooo much, letting me know. I would really love a compatibility patch. For now, I'll try both mods together, enjoy the game.
Thanks again for your hard work on this mod!
MadeinCanada  [autor] 26 MAY a las 2:08 
@ケイデンスKeiNodens Just had a look at NGS, it touches some policies like this mod, so that means that some civics from this mod that change existing policies (like bombardment or AI policy) won't work fully. I can make a compatibility patch so they work together though!

But currently, they'd still work mostly fine, with only minor issues, so if you want to play with both before the compatibility patch is out, then that should be all good, apart from a few policies every now and then
ケイデンスKeiNodens 26 MAY a las 1:50 
Hi!
Thank you for your hard work on this mod.

I was wondering if this mod is compatible with NGS.
If you’re not sure, that’s perfectly fine. I'll try myself.

Thanks in advance!
MadeinCanada  [autor] 23 MAY a las 13:18 
@Raven Might do, will touch up on most civics anyway so I'll look
Raven 23 MAY a las 8:52 
any chance for splintered hive civic to always spawn the same amount of stuff a bit annoying that the best option is to restart till u get the most out of it
chrischung369 20 MAY a las 15:54 
I still cheese to make the origin playable by trade Civilian and seasonal dormancy anyway. LOL
MadeinCanada  [autor] 20 MAY a las 15:35 
Makes sense, there's probably an issue because that civic changes the planetary setup process, so changes to 4.0 might not have translated properly. Will fix!
chrischung369 20 MAY a las 15:33 
@madeinCanada It also does not has any specialization on the planet (Archive, and Mix industry if that's the intended for the origin).
MadeinCanada  [autor] 20 MAY a las 15:22 
@chrischung369 Very likely bugged, I will investigate! Thanks for letting me know
chrischung369 20 MAY a las 13:12 
Is it normal that the Dwinding Arcologies origin start without a planetary administration? Or is it bc it is bugged from 4.0?
MadeinCanada  [autor] 12 MAY a las 16:27 
Ah good that you fixed it! No problem, glad it's working!
lucyminecraft05 12 MAY a las 16:06 
I got it! Randomly found out it was a save-file issue when going back a few saves. Made it work again by restarting from before the last event triggered. Thanks again!
MadeinCanada  [autor] 12 MAY a las 15:30 
@lucyminecraft05 Hmm that's weird, I assume you're trying to contact it through the contacts menu? If you select the completed megastructure, there should be an "upgrade option" that acts as a diplomacy button, does that work?

Weird that this happened, haven't seen it before, but I'd assume it's something to do with the wrong flag being set at some point causing the event's conditions to not be met.

If the option through the megastructure doesn't work, can you try entering "event maai.999" into the console? That should work for sure, and let me know of what it says in the console when you enter that, if you can!
lucyminecraft05 12 MAY a las 15:23 
Stage 2. Everything was fine in Stage 1 but shortly after it hit Stage 2 it didn't work anymore. (Game itself does work, just not the Master AI. Thanks for the quick answer tho! It's appreciated.)
MadeinCanada  [autor] 12 MAY a las 15:12 
@lucyminecraft05 That's probably a bug, but I haven't seen that be an issue, what stage are you on? Have you built the megastructure itself? Can you remember the last event you got about it? Will investigate
lucyminecraft05 12 MAY a las 15:09 
Okay so I have a bit of an issue with the Master AI. When I try to contact it, it doesn't talk to me or even let me open the communications. Is that a bug or did I do something wrong?
MadeinCanada  [autor] 12 MAY a las 8:17 
That's a pretty cool idea, I like that! Should be relatively easy to implement, too. Good suggestion!
Raven 12 MAY a las 8:14 
i feel like for splintered hive civic after u clear all blockers and have them friendly an event should happen where the hive is not splintered anymore and the civic swaps into United hive or something
MadeinCanada  [autor] 12 MAY a las 7:51 
Just uploaded a version of the mod for Stellaris 3.14! There may be some bugs or things I missed, so let me know. Here's a link: https://sp.zhabite.com/sharedfiles/filedetails/?id=3480428331
If you don't see the mod, just wait for Steam to verify the mod.
MadeinCanada  [autor] 12 MAY a las 7:39 
@Myphicbowser All the jobs/amenities/housing and such have been updated to work in 4.0, so 1 job in 3.14 is now 100. I must've just missed out some tooltips and descriptions, but yes, they do work! Let me know of any issues

@[SN]Mike28282 Not yet, will be up soon, just needed to do some checks to make sure everything works fine.
[SN]Mike28282 12 MAY a las 7:05 
Hi MadeInCanada! Was wondering: did you upload the 3.14 version of this mod? Couldn't find it in your workshop list
Myphicbowser 11 MAY a las 12:08 
I'm not sure if the effects are fixed in game, but a LOT of Tooltips still refer to the Old Pop Economy System, such as Born of Knowledge Capital buildings and the Origin tooltip itself, and the Planetary Council tooltip showing us only getting one job and what not

I'm hoping its just the tooltips, since I really do want to try plenty of these out!
MadeinCanada  [autor] 11 MAY a las 8:06 
@Aelflead Wayne True, thanks for the headsup
Aelflead Wayne 11 MAY a las 7:48 
Hey, @MadeinCanada you probably need to change integrated foundries effect to be on maintenance drones, instead of unemployed drones since unemployed drones only lasts a few ticks before turned into maintenance drones.
MadeinCanada  [autor] 11 MAY a las 6:45 
@Selmephren Will be fixed in a patch today
@Vert I thought this could happen, I'll upload a legacy version for 3.14 today!
Vert 10 MAY a las 15:36 
Is it possible to get a backup version for 3.14? I really love your mod but hate this 4.0 update, and now can't play at all because all mods update to 4.0 and don't work anymore
Selmephren 10 MAY a las 12:55 
It really needs to be noted that with your change to ap_engineered_evolution you can't get the Biomorphosis ascension perk if you have the Genetic Manipulators civic. Really killed my Wilderness run.
night_pryanik 9 MAY a las 9:25 
@MadeinCanada good to know. Thanks for the answer and for the mod in general!
MadeinCanada  [autor] 9 MAY a las 9:17 
@night_pryanik Those 2 origins are currently being completely overhauled, so they were temporarily removed from origin selection as to not create any issues for existing saves when the 2.0 update for the mod is out. Sorry about that! I can confirm that the update adding the rehauled versions will be out as soon as possible, May/June!
night_pryanik 9 MAY a las 9:07 
In my game I can't see neither Seeded Evolution nor Plague-ridden origins which are displayed in the screenshots. Are they in the game (I mean not removed at some point)?
MadeinCanada  [autor] 9 MAY a las 8:38 
Thank you!