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[ERROR: Translation of tooltip_lootgoblin_killed_score not found]
I've fixed / tested the following as working on multiple servers after this update.
1) Goblin height reduces correctly (if this is not happening for you see if it's a custom model or other plugin affecting it)
2) Speed bonus (run and walk) now properly reset on round end (win or loss) and death. (I cannot say if it will reset if a game is interrupted by something outside of normal gameplay)
3) No Team and Team Goblin are now separate to avoid the text replacement issue.
4) Working on the win condition, but atm they join the winning team to get win points, but retain their "Team Loot Goblin" tag. I'm looking into if I can add an "And Team Loot Goblin" to the victory screen.
5) Working on adding a centre text popup on round start. The goblin sound effect also seems to be on client side only currently and I'd like to make it global when a goblin spawns so everyone hears it.
1. Goblin's height isn't actually reduced. While their view height is reduced on the Goblin's end, their model's size and hitbox remains the same for everyone else.
2. If a Goblin survives the round and round end without being killed, they will keep the speed bonus in the next round regardless of their role. I imagine a similar issue would occur if a map vote plugin kicked in mid-round.
3. The text for "No Team" on the end of round Scoreboard is permanently replaced with "Team Loot Goblin', even if there is no Loot Goblin in the round.