Space Engineers

Space Engineers

Crushing Death
39 comentarios
Patrick  [autor] 16 OCT 2024 a las 17:44 
Malpherian, only the players are killed, not the grids. People are squishier.
Malpherian 4 JUL 2024 a las 18:23 
At what Gravity level does this Destroy blocks, items etc? Or is the Gravity Damage universal, not just to the player?
Patrick  [autor] 4 NOV 2023 a las 14:20 
REV4666, players only take damage from natural gravity. The player should take damage, regardless if they are seated or not.
Patrick  [autor] 4 NOV 2023 a las 14:20 
Abisius, if someone added this mod to an otherwise vanilla game world, having a threshold of 1.2 would mean they'd never experience the effects of the mod. That will be a problem in an otherwise vanilla game, and I'd get flooded with "bug" reports on the Discord. I did it this way so you can experience the mod without the need of modded planets, and I made the value configurable so people can make it work how they want.
Abisius Xarvenius Carbensius 4 NOV 2023 a las 11:38 
@Patrick
something that got me thinking:
why 1.15 as default max treshold instead of 1.2 which would be the highest possible on vanilla worlds?
REV4666 4 NOV 2023 a las 9:09 
This is great I was thinking of making a "Planetsphobia" type scenario (where most of the resources would be only on planets but the player can only go there using remotes drones) and trying to find a way to enforce it.

I think this would be perfect by setting a threshold of 0.05G

Quick questions
1: do the player take damage from artificial gravity or only planetary gravity?

2:Do the player take damage while he is in the a cockpit or seat and is in gravity?
Patrick  [autor] 30 ABR 2023 a las 15:14 
Have you used this mod?
omni 14 ABR 2023 a las 16:19 
i feel like it would kinda make sense to add a way to not fully stop it just negate it a bit for example that way you have to have a larger self sustaining ship to go there even if it was just enough to keep you alive barely just have it expensive and slow to make so you can't build it on a planet and it has very limited radius that way it is possible to get there to build drone stations for planetary ops or have it work kinda like the Safe zones where it requires a expensive chip that's non-craftable to use with a limited time that way a high g planet is hard and expensive to land on to make a drone hub
Patrick  [autor] 16 MAR 2023 a las 13:40 
That's up to you. Put a planet with a ton of uranium and high-G or something. The mod isn't supposed to provide you with reasons to go somewhere. It provides reasons not to go.
whitetiger_25_80 16 MAR 2023 a las 0:40 
so then what's the incentive to go there in the first place?
Patrick  [autor] 15 MAR 2023 a las 13:14 
Nope. The mod is designed to create areas that are hazardous to enter. Providing a way to neutralize the effects undermines the intent.
whitetiger_25_80 15 MAR 2023 a las 2:49 
can you add gravity generators to work in gravity? to be used as a *counter* to the gravity effects?
Doctor Verum 18 FEB 2023 a las 12:32 
Yeah, I get that, but why is the notification spamming me? I ain't saying it's broken for everyone but it's broken for me , since even when in complete zero-gravity the popup message keeps flashing constantly. I'd appreciate any way to turn of the notification, since it makes playing with creative tools rather annoying. Could be conflict with something but I don't know, it worked fine up until the latest update, now it spams that message for me constantly which certainly seems like it shouldn't do that.

And yes, I did post it to Discord, however I don't normally use Discord so I'll check back later to see if anyone left any replies / solutions.
Patrick  [autor] 18 FEB 2023 a las 12:06 
When creative tools are enabled, you are immune to crush damage. Turn off creative tools. I can add a config option to turn it off, I suppose. You are welcome to visit the discord and give some input on that.

Incidentally, that didn't "break" the mod. I welcome feedback, but claiming the mod is broken is literally a lie.
Doctor Verum 18 FEB 2023 a las 11:41 
I don't know what you did in today's update, but it broke the mod for me. I get a constant message that says "Crush damage ignored", blinking non-stop in the middle of my hud.

How do I get rid of this? It is VERY annoying.
Patrick  [autor] 17 FEB 2023 a las 10:58 
No problem at all!
Svetz 17 FEB 2023 a las 10:35 
Thanks for your help discussing the issue! Much appreciated!
Patrick  [autor] 16 FEB 2023 a las 9:36 
Hey Svetz, please go to the Discord and we can talk about it.
Svetz 16 FEB 2023 a las 5:12 
Using your mod as the cornerstone of the workshop Neutron Moon, but having problems with the config file not publishing and new saves not using the existing changes from the edited original. Any ideas on how correct those so new users don't have to do the manual edits?
Patrick  [autor] 13 AGO 2022 a las 18:12 
Feel free to jump on the discord and drop your logs in there. Should be able to fix the issue.
FrostyFalcon 13 AGO 2022 a las 14:30 
Narrowed it down to this mod causing my friend's game to crash when trying to load into my local host game. Removed only this one and they were able to load in fine. Took a lot of troubleshooting to find the culprit.
Drach'nyen 12 JUL 2022 a las 20:25 
good good, i'll sub
Patrick  [autor] 12 JUL 2022 a las 20:18 
Yeah, have kinda long term plans to add options to enable/disable damage to grids, as well as characters.
Drach'nyen 12 JUL 2022 a las 19:22 
oh, too bad, im always on creative, any chance you could do one that damages ships? could be a precursor to, idk, gravity weapons?
Patrick  [autor] 12 JUL 2022 a las 16:07 
Nope, just characters.
Drach'nyen 12 JUL 2022 a las 14:52 
does this damages blocks as well?
Patrick  [autor] 21 MAR 2022 a las 11:15 
@HalberdGuard, That was the intent, for sure. With the proliferation of high g planets, gas giants, etc, I thought it would be cool to enforce a natural incentive to use drones. :) If you do a play-through, be sure to link it. I'd love to see!
HalberdGuard 21 MAR 2022 a las 11:05 
Alas! Well, it's still an interesting concept, to make an entire planet/gravity well inaccessible to the engineer; such that I imagine all atmospheric or surface operations must be performed remotely, perhaps while the player remains physically in orbit. Very cool, I'll have to give this challenge a go at some point!
Patrick  [autor] 21 MAR 2022 a las 9:34 
@HalberdGuard, thank you! That's an interesting idea of using gravity gens to nullify the crushing gravity. I really like that idea! Unfortunately, as Abisius noted, the way gravity gens currently work makes this infeasible to implement.
Abisius Xarvenius Carbensius 21 MAR 2022 a las 6:28 
@HalberdGuard
would then need a rewrite of the vanilla behavior of gravgens to shut further and further down depending on natural gravity and stop working and around 0.5g natural gravity.
HalberdGuard 21 MAR 2022 a las 1:20 
A fascinating idea, I love it! Mods like this really increase the tangibility of the game mechanics! Even better when there are challenges for the player to use their tools to overcome... On that note, can one circumvent the damage by using gravity gens to reduce the total gravity acting on the character; such as -1g on a (upright!) generator making a 2g planet safe within its range on default settings?
Patrick  [autor] 3 ENE 2022 a las 7:52 
Glad to hear it!
anon3127356 3 ENE 2022 a las 2:34 
nvm it works now and i found the config
Patrick  [autor] 23 DIC 2021 a las 7:16 
The config file is written when you first run the mod. Are you running in a creative world, or a survival world with creative tools? In both of those cases, yeah, it's probably not going to inflict damage. That's by design. Otherwise, it should work fine in SP.
anon3127356 23 DIC 2021 a las 4:29 
also there is no config file
anon3127356 23 DIC 2021 a las 4:28 
it seems to be broken (atleast in sp)
prob cause u get admin in sp
Abisius Xarvenius Carbensius 22 DIC 2021 a las 23:27 
wil give it atleast a testingrun :P
helpfull would be to add an info on where to config it into the moddesciption.
Patrick  [autor] 22 DIC 2021 a las 22:43 
Absolutely! Just set Gravity Threshold to wherever you want the damage to start. So if you make it 2, then you'll be fine up to 2 and after that damage will start.
Abisius Xarvenius Carbensius 22 DIC 2021 a las 20:48 
if i understand it correctly it is possible to setup it so that you could have no effect on at 1g but then at 2g?