Garry's Mod

Garry's Mod

68thway v2
17 opmerkingen
Z0mbie  [auteur] 5 aug 2015 om 8:35 
Hello everyone! I know there are some frame rate drops in the map! Sadly, I'm too busy with work and school to actually fix it, so here's what I'm going to do.

If anyone knows how to optimize this map even further, message me! I'll let you download it, fix it, then upload it yourself. You'll get the credit for it! Just please let me be credited a little bit. On the bottom. Anywhere...

So, if you're up to it, message me!
Grizzly Goober 28 jun 2015 om 1:59 
looks more like a zombie map to me.
Dan 3 mrt 2015 om 12:50 
make a day version
lumin8 30 dec 2014 om 8:54 
A poor example of what a map should be.
Horrible art direction, it's like the author wanted to put as many colorful textures as possible.
Optimization is horrid, map maker probably new to hammer.
There's too many things to talk about on how bad it is.
ddd8000 30 jul 2014 om 12:53 
After doing a bit of map creation myself I learned that to help get rid of the performance issues it is best to seal off each house and seperate area with area portals. They greatly help decrease the amount of lag.

Also, to fix the bushes just go here http://css.gamebanana.com/threads/187000 . It will show you how to edit the file to make the bushes work correctly with lighting. All you have to do is pack it into the bsp afterwards.
NoM 11 jul 2014 om 3:27 
Performance is quite low on this map, making it unpractical.
Jake2701 18 jun 2014 om 19:21 
i have alot of missing texture!!!!!
ForeverButthurt 18 jun 2014 om 5:58 
can you give me vmt?
Epicmarkvan 17 jun 2014 om 13:01 
This is a wonderful map, I really enjoy it. The only problems I have is that in the basement of the house with the TV street-view there is an error, and I get major FPS drops in the main street area.
Z0mbie  [auteur] 12 jun 2014 om 19:43 
@ddd8000

Thanks! I really tried with it.

1. I think you're either talking about the pool table or the boxes. I'm thinking it's the pool table. I'll double check that.

2. That will be in an update, with a few more teleports!

3. I agree. Some of the textures need some revamping.

4. Not too sure what I could do about that. I used the stock flower props. I could maybe try to play with the lighting?

5. Looking back on it, I agree. I should have put it where it disapears when you're far away from it. To be honest, I'll probablly just take it out in the update.

There is another thing I need to update on this map pretty quick. So expect an update with a few fixes here within a day or two.

Again, thank you for the constructive criticism! I really do apreciate all of it.

:DJSkully:
ddd8000 12 jun 2014 om 13:10 
This is an amazing reimagining of 67th way and feels like a whole new mapwith only a couple problems.

1. What is the texture for the item in the basement of the house where the construction building used to be? In the middle of the room I just see a big error sign.

2. It would be nice if the traitors room had a teleporter to the farm area just so they can have a quicker way to get there.

3. In some rooms the textures have overly bright colors that clash with the overall dark theme of the map.

4. The flower bushes seem way too bright compared to the rest of the environment with the exception of the flower bushes at the farm becuase they are useful for attracting people to the teleporting hole.

5. In the hallway that leads from the farm to the main street you put a message on the wall that talks about the creation of the map that is just an eye sore. It wouldn't be as bad if you used a transparent background instead.
Delta7x 10 jun 2014 om 13:26 
Overall though I like how the map was changed, it has an entirely new feel. Having a new feel to a map you wish to improve on is important to achieve, looking forward to any changes and improvements =p
Z0mbie  [auteur] 10 jun 2014 om 11:49 
@Delta7x I will note that. V3 will some things taken out, some things added.

Thank you for the input! I apreciate all input, positive and constructive criticism, even if I don't get around to replying to the comments.
Delta7x 9 jun 2014 om 15:35 
Pretty cool map, I like the new textures (Well, some of them anyways. In other areas such as in the downstairs area with the tester and such they change a bit too frequently).

Not a huge fan of the cctv in the secret room where you can see into the T room, that's slightly annoying but overall it's a nice map.
Z0mbie  [auteur] 8 jun 2014 om 8:34 
@Gengar

Many low power PC's can't handle the mainstreet area for some reason. I have an idea of why, and I'm still working on that. I hope to have the update here quickly.

As far as the farm, I do have some plans for that area.
PhillyFentFiend 8 jun 2014 om 0:50 
Very laggy in the main street. Also could you make a version that cuts off the farm area?
FRY THE BRAIN 6 jun 2014 om 11:22 
Amazazing!!!