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I put the SE Restyle mods first in load order. And included the SE - Restyled - Humanoids Only And then SE: Human 2, SE: Human 2 Indeterminable, SE Human(2) Machines.
Everything works great.
I consider Restyled the fix for the original (when it's done). Feel free to make patch mods for Restyled that do what you want, I'll put a collection together if enough of them exist.
Your SE Restyled has kind of gone in different direction then what I prefer with SE Human 2. Also SE Human 2 added some nice features. Like zoomed out look to see more of the character. And the changing look as character levels up.
Sad that we didn't get a SE Humanoid 2.
As others have asked. Can you please do a mod to fix SE Humanoid. Kind of stuck with it if want keep using SE Human 2.
However, if somebody else would like to rename the portrait group and phenotypes in gfx\portraits\portraits\90_portraits_human.txt, then add the new name to the humanoid species class, I won't stop them.
I didn't do any separation for SE: Human (2) Machines. It simply also uses the Human 2 portraits in the machine species class.
I won't stop anyone who wants to make their own patches, though.
If it could be adapted to, say, apply something a bit more generic to all militarist governments no matter the portrait/flag/emblem, then that is something i'd consider doing, given conditions in my previous comment.
However, if you can come up with your own scripted trigger to detect the prescripted empire, it won't be that hard to make your own version of the asset selectors to do what you want assuming you already have the textures already done (which is the bulk of the work for a non-artist like me).
It basically adds minor details to clothes, like the Commonwealth of Man flag on a collar, or adding the Commonwealth symbol to the arm and I just realized what some of them look like while describing them.
Nevermind, I can live without it.
If you can figure out set of repeatable steps to convert the textures (zooming, cropping, sharpening, etc.) without too much loss of quality for use in Restyled, do let me know, as I can most certainly throw those in at some point.
Tools for making asset selectors are not yet formally documented, so you might have to look for me in Discord to explain how to use them.
Alas, it's been a while since I last cracked open original asset selectors to try to figure out exactly what they did (I rewrote and automated building them for a reason, just not that much incentive to read/edit multiple 3k line files every time, y'know?).
What do you mean by corporate and commonwealth stuff? There's a change for Restyled giving militarist rulers military clothing that is not yet live.
Also, technically the wrong place to ask this, but would it be possible to get some of the art assets from SE Human 2 into SE - Restyled, or is that something I'd have to patch in myself? The corporate and Commonwealth of Man stuff is something I've just gotten used to seeing.
SE - Restyled takes the original SE series (Human and Humanoid) and:
* Rewrites the code
* Eliminates texture duplication
* Is kept updated (both vanilla and modded job support)
* Allows greater user customisation - including a submod that allows use of SE: Human 2
* Can be easily patched by third parties to support jobs etc. from other mods
* Is undergoing active development (at the time of this comment)
* Contains both new (read: edited) and fixed up clothing textures - about 100mb at the time of this comment, with more being added
* Has tools available to let you create your own asset selectors to put in a patch mod if you don't like my clothing/hair choices
https://stellaris.paradoxwikis.com/Save-game_editing
That said, if a rework is made this mod will probably still be up for those who like how it works (not removing choices and all that).
However, if I were to rework the original mod (which will be easier after I finish reworking the earlier SE mods) I can certainly consider it, though you'd have to clarify the idea a bit.
I have a request if it's something you'd consider, would it be possible to put the normal humanoid robot as the standard one and have the gel/robot moved to a portrait option instead? It's the only thing I never liked about the SE Human mod, it looks TOO futurist for the game start.