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Ilmoita käännösongelmasta
https://sp.zhabite.com/sharedfiles/filedetails/?id=2846811418
Allerdings habe ich Probleme die Missiles abzufeuern. Das Ziel einlocken funktioniert schonmal mit der Taste 1
Aber wenn ich dann auf Taste 2 zum Abfeuern drücke will die Missile zwar losfliegen, hängt aber an dem Rohr fest welches vermutlich von diesem Gattling Geschütz durchtrennt werden soll. Da tut sich nichts?!?
Auch wenn ich dann die Gattling manuell abfeuere wird das Rohr nicht durchtrennt. Einzig durch abflexen bekomme ich die Missile zum Abflug überredet.
Desweiteren tun die 3 riesigen "Custom Turrets" auch nichts? Muss man die irgendwie noch aktivieren?
Thank you so much for the detailed explanation! I should have the rest of it done soon!
about the missile connection. attach a small grid large advance rotor head to the advance rotor. After that add a small grid conveyor Frame to the rotor head and a small grid vonveyor function with the small conveyor connections facing down and up. the small conveyors should be orientated in a row form the rotor. after that add the porjector on the side facing away from the rotor.
Let me know if you need anything else
I just farmed up the last of the mats for this Lively ship and its.....amazing. The detail and functionality is better than anything I've seen yet. I'm still new to the game, so I was wondering if you could explain what block is inbetween the hinge and the rocker reloaders in the missle printing area?
Thanks again for the amazing blueprints!
This is a plugin. And that has to be installed on the server too, otherwise it won't work. He said yes he plays on a server.
And there is a mod that allowed you to use sub grid in the main BP..
That's strange. I'd rather type your problem somewhere else than the Lively. I also scanned with the Torch Plugin just for fun. We have three of the ships. And no problems. I guess that's more due to mods, other plugins, hardware. Or a combination of all.
@DerMarket
Das besprechen wir mal in ruhe im TS ;)
@ Tino maybe i build one my selfe one day :) any advice?
This ship in the latest version of Torch causes a low sim speed with a single player. It causes a fatal crash with the Havok physics engine after entering and exiting the ship a handful of times. I scanned the ship with the Torch plugin "Profiler", and it detected all the sub-grids on the ship ate most of the CPU time for the entire server.
I wanted to let you know, in-case if you can figure out which sub-grid is perhaps tearing the performance up.
We used 3 of them in the MP on a server without any performance problems. Neither the server nor the clients had any problems.