Space Engineers

Space Engineers

Lively Large Interplanetary Multipurpose Frigate
Počet komentářů: 156
DerMakrat  [autor] 18. čvn. 2024 v 8.48 
Hello JustWeb, sorry i have not all subgrids posted. you could save them in creativ an use them after that to on a porjector
JustWeb 1. čvn. 2024 v 8.40 
Are the blueprints for the subgrids available? I'm not seeing them.
ATF_Coldblooded Carebear || 18. bře. 2024 v 10.20 
@Mr_Explode5000 it won't have any effect on the ship since it's just decorative block ( like kitchen, bars...) and not functional one.
Mr_Explode5000 18. bře. 2024 v 8.44 
Can this run with out the DLC?
DerMakrat  [autor] 25. čvc. 2023 v 9.39 
your welcome sorry for the late reply ^^
EGORZHAB 25. čvc. 2023 v 6.12 
thanks
DerMakrat  [autor] 22. čvc. 2023 v 8.57 
Hello Egorzhab, turn the projektor on. load the wanted bluepint into the projektor with "pirnter" in it name. make sure there is enough space and the projection is phisicaly connected to the projektor. select the timer block "printer" start and hit trigger now.
EGORZHAB 11. čvc. 2023 v 9.52 
how use printer?
DerMakrat  [autor] 14. kvě. 2023 v 13.42 
hallo Danke für die Frage. Das Schiff hat keine Airtight Hangars. die Hangar Tore sind die Rampen die runterklappen und ausfahren. Wenn es in Survival gebaut wird müssen die subgrids seperat gebaut werden.
Noctis 7. kvě. 2023 v 15.40 
Ich liebe absolut deine Blueprints und werde sie weit in das verse Tragen, nur bei diesem modell fehlen bei mir die hangar tore woran könnte das liegen ?
DerMakrat  [autor] 29. lis. 2022 v 12.05 
Wenn du ein mehr up to date schiff von mir suchts anbei die Naginate Military Interplanetary Frigate
https://sp.zhabite.com/sharedfiles/filedetails/?id=2846811418
DerMakrat  [autor] 29. lis. 2022 v 12.04 
Hello Holgi, schön das dir das schiff gefällt :). erst mal wegen den Guided missiles. die benutzen 4 timer blöcke als trigger für die gatlings. überprüf mal ob alle blöcke in den Timer blöcken hinterlegt sind. wenn welche fehlen entsprechend nach bestücken. die sollten die jeweilige gatlin einschalten und einmal abfeueren gleichzeitig deactivieren sie die vorherige gatling und schalten die trigger timer blöcke auf on. anschließend such den Programmable block mit Lamp im namen und drücke auf recompile. Wegen den Turrets ist es leider so das sie bei mir gerade auch nicht funktionieren. im moment habe ich keine lösung dafür außer die Turrets ab zu bauen und durch artillary turrets zu ersetzen. das schiff war vor dem Warfare 2 update. daher gibt es auf dem Schiff noch keine Custom Turret controller und es ist vom waffen layout her im moment leider überholt.
Holgi 28. lis. 2022 v 11.06 
Nachtrag: Wenn dann eine neue Missile per Blueprint gebaut wird sind die Thruster eingeschaltet was dann leider zu schäden führt wenn die längere Zeit brennen. Ist das irgendwo änderbar?
Holgi 28. lis. 2022 v 11.04 
Zuerst mal einen großen Respekt für dieses astreine Schiff. Sehr sehr gut gelungen.
Allerdings habe ich Probleme die Missiles abzufeuern. Das Ziel einlocken funktioniert schonmal mit der Taste 1
Aber wenn ich dann auf Taste 2 zum Abfeuern drücke will die Missile zwar losfliegen, hängt aber an dem Rohr fest welches vermutlich von diesem Gattling Geschütz durchtrennt werden soll. Da tut sich nichts?!?
Auch wenn ich dann die Gattling manuell abfeuere wird das Rohr nicht durchtrennt. Einzig durch abflexen bekomme ich die Missile zum Abflug überredet.

Desweiteren tun die 3 riesigen "Custom Turrets" auch nichts? Muss man die irgendwie noch aktivieren?
SlippyBippy 9. říj. 2022 v 9.41 
Thank y'all. Ill try this out next time I hop on!
ATF_Coldblooded Carebear || 9. říj. 2022 v 7.47 
And if your are using the hinge/piston for printing/repairing then turn of the gyro .. then Lord Clang won’t visite you.
DerMakrat  [autor] 9. říj. 2022 v 5.00 
you could just fly a ship in the welders schould deploy and turn on automaticaly. it could be that the Sensor is missing or not set up correctly. you could also slect the welder hinge and hit reverse. after that turn on the welders manualy. hope that helps
SlippyBippy 8. říj. 2022 v 19.33 
First off I just want to say that I love this ship and your other designs. I may be doing something wrong but I cant seem to get the welders in the back to work. Any help would be awesome!
Rhaun 5. srp. 2022 v 9.34 
Ah! Its the conveyor frame that I was missing.

Thank you so much for the detailed explanation! I should have the rest of it done soon! :steamthumbsup:
DerMakrat  [autor] 4. srp. 2022 v 23.13 
Hello Rhaun, thank you for your comments. glad you like my Blueprint :D
about the missile connection. attach a small grid large advance rotor head to the advance rotor. After that add a small grid conveyor Frame to the rotor head and a small grid vonveyor function with the small conveyor connections facing down and up. the small conveyors should be orientated in a row form the rotor. after that add the porjector on the side facing away from the rotor.
Let me know if you need anything else
Rhaun 4. srp. 2022 v 20.41 
@DerMakrat First of all, your ships are top-notch. I've used a bunch of your miners in this multiplayer playthrough with some friends of mine and I've started to convert them after a couple borrowed my miners.

I just farmed up the last of the mats for this Lively ship and its.....amazing. The detail and functionality is better than anything I've seen yet. I'm still new to the game, so I was wondering if you could explain what block is inbetween the hinge and the rocker reloaders in the missle printing area?

Thanks again for the amazing blueprints!
DerMakrat  [autor] 18. čvc. 2022 v 14.49 
or try the Agility its also easy to build https://sp.zhabite.com/sharedfiles/filedetails/?id=2740257848
DerMakrat  [autor] 18. čvc. 2022 v 14.47 
Hello everybody nice to see there is already a disscussion :) the Lively is quiet complex with all of its subgrids. i would recommand building the Dexterity. it has only 3 subgrid and all of them ar optional https://sp.zhabite.com/sharedfiles/filedetails/?id=2740257848
Tino 18. čvc. 2022 v 13.00 
@ATF_Coldblooded Carebear ||
This is a plugin. And that has to be installed on the server too, otherwise it won't work. He said yes he plays on a server.
ATF_Coldblooded Carebear || 18. čvc. 2022 v 12.54 
@TazbabyHD yes you can easily build the main body first
And there is a mod that allowed you to use sub grid in the main BP..
TazbabyHD 18. čvc. 2022 v 12.45 
Question, i play SE on a friends server. when I try to build this, it tells me I can't build the sub grids. Is there a way to build the sub grids after building the main ship
MooCow 28. bře. 2022 v 5.56 
oh yeah, cant wait to see it, but have to xD
Sojolly 27. bře. 2022 v 20.03 
I modified the landing pad to extend up. Then i will use the remote control to extend it once landed.
DerMakrat  [autor] 27. bře. 2022 v 3.35 
@MooCow, tha Destroyer will have no hangar space.
DerMakrat  [autor] 27. bře. 2022 v 3.35 
hello Sojolly, great that you have fitted the extending Connector. I would love to know where you put it since space is so limeted :)
Sojolly 26. bře. 2022 v 23.46 
Hi DerMakrat. When landing it seems that the turrets stick below the ship and when i cut the engines its like the ship is floating in the air. This prevents landing on a flat deck and engaging the magnetic landing gear and using the bottom connector. I figured out to extend the landing pistons, clever. Then i built a piston to extend the connector on the landing pad. Mission successful. I look forward to exploring this ship more.
MooCow 23. bře. 2022 v 3.49 
looking forward too / your designs are just godly ! ( i'd love to see ships without hangars )
Sniper 26. úno. 2022 v 23.49 
That is awesome, looking forward to their releases.
DerMakrat  [autor] 26. úno. 2022 v 23.33 
Hello Sniper, the Dexterity is fully none subgrid cabable. just add additional Rocket pods instead of the guided missile launcher and replace the custom turrets with Artillary turrets. and rtemove the Piston for the printer. But im also working on a Military corvette, a Destoryer and a cruiser all in subgrid and none subgrid/DLC variant like the Yari and the Tanto.
Sniper 26. úno. 2022 v 20.07 
Do you have any non-multgrid ships in production? id love to get a large grid only lively or dexterity to use
DerMakrat  [autor] 12. úno. 2022 v 1.21 
Hello Snafu, your correct. the Dlc list was generated automaticly. I will add the other DLCs manually. thanks for bringing that to my attention.
Snafu 11. úno. 2022 v 22.52 
It says that it only needs decorative blocks #2 but in game it says it needs more?
Tino 10. úno. 2022 v 22.42 
@Castafer
That's strange. I'd rather type your problem somewhere else than the Lively. I also scanned with the Torch Plugin just for fun. We have three of the ships. And no problems. I guess that's more due to mods, other plugins, hardware. Or a combination of all.

@DerMarket
Das besprechen wir mal in ruhe im TS ;)
Castafer 10. úno. 2022 v 11.04 
I might've been when I opened the ramp. I'll checkout Dexterity if it only has 3 :D
DerMakrat  [autor] 10. úno. 2022 v 9.48 
Hello Castafer, thank you for sharing. are the subgrrids also droping simspeed when extanded for example the ramp ? Subgrid are cool but have a also some disadvantages, thats why i try to build subgrid free variants of some of them. the Dex only has 3 and they are purly optional. hope you can take a look.

@ Tino maybe i build one my selfe one day :) any advice?
Castafer 10. úno. 2022 v 5.58 
@DerMarket

This ship in the latest version of Torch causes a low sim speed with a single player. It causes a fatal crash with the Havok physics engine after entering and exiting the ship a handful of times. I scanned the ship with the Torch plugin "Profiler", and it detected all the sub-grids on the ship ate most of the CPU time for the entire server.

I wanted to let you know, in-case if you can figure out which sub-grid is perhaps tearing the performance up.
Tino 10. úno. 2022 v 5.44 
Yes I have.. Never use Nitrado or Gportal etc. If you play with several you prefer your own Dedi server. Almost all game server providers have performance and latency problems due to their massive mass hosting. You never have your own hardware there just for you. It's all shared.
DerMakrat  [autor] 10. úno. 2022 v 3.27 
Thank you Castafer and Tino for your comments. this is very interesting to me. Castafer glad you like the ship hope it will never disapoint. the ship is designed for mulicrew use hope you can use it with friends. the ship is performance heavy you could try the "Dexterity" for a smaller lighter version (PCU and weight) with the same hangar/cargo space. @Tino you got a good server. are ther any guides on performance optimization for servers ?
Tino 10. úno. 2022 v 2.40 
@Castafer
We used 3 of them in the MP on a server without any performance problems. Neither the server nor the clients had any problems.
Castafer 10. úno. 2022 v 2.05 
Wonderful ship, I just want to point out that this ship is NOT multiplayer friendly in terms of performance. But it's an awesome ship in singleplayer :D
DerMakrat  [autor] 8. úno. 2022 v 3.58 
Awesome. would love to see it can you put a link here
Oakenshie3ld 8. úno. 2022 v 1.53 
@DerMakrat Took me a while but I finally got a proof of concept up based on the Lively that adds a block of clearance between ships in the rear hangar and adds pressurization to both hangars and the engineering areas as well. I'm not sure If I've done it right but I made sure to put a link to your work in the description.
DerMakrat  [autor] 23. led. 2022 v 10.36 
for the Lively that is not possible but im working on a no subgrid version of the Lively with the ability to connect both hangars ^^
ATF_Coldblooded Carebear || 23. led. 2022 v 9.57 
@DerMakrat on that subject you just discussed with have you thought of making a single hangar that joint the two you have into one, while keeping both ramp. One in front to leave the hangar and the one in the back to go in the ship?