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Thank you to offer this to the community ❤️ And thanks a lot for keeping this mod up to date ❤️
I'm using WeaponCore, Defense Shields, and since I added this mod we don't see the Shields' HUD anymore. It appears as soon as I delete this mod, and disappears as soon as I add it back.
I'm hosting a Dedicated Server, Keen's way.
I tried to move it in the loadorder a bit, putting it all at the top initially, then below Defense Shields & WC, same issue.
I'll try the Plugin version soon, but if you have a fix for the Mod version it could be really cool!
It's a shame SE doesn't manage workshop mods like Arma where mods are loaded by the client.
I don’t like plugins very much, but works haha
If you have the mod on the server, everyone else has to use it too. Optional doesn't work if you have a DS and play with others.
Thanks
DM
The problem is also which DS are you using.. Vanilla or Torch? With Torch the order has to be completely reversed. So the list. And the sorting in the Windows File Explorer has absolutely no influence on the mod loading order.
the mod loading order is ONLY determined by the arrangement in the Sandbox_config.sbc and Sandbox.sbc. Nothing else. It doesn't matter whether Torch or Vanilla DS.
i will repeat because apparently its not sinking in
"you need to force the mod order to be on top or it don't work"
fix the code to apply before any other mod and it wont be a problem anymore
this mod doe not work on Dedicated servers because of this.
the File system automatically re-organizes the Folder to "ABC"
this breaks the mod
If you remove this mod then it stops crashing? Are you sure you're commenting on the right mod page?
Would there be a way to for you to Force your mod to load first in priority or maybe all HUD based mods could do this
This mod only changes the XML files for the HUD, if you have another mod that do the same thing it will override this one.
So for example E.D.S.R! have their own HUD, if that above this one you will see their version instead.
So this is why you need to make sure this mod is above any other one changing the HUD.
As for the server configs I'm not familiar with that, you may need to research on how to force mod order.
Your mod has to be the first Mod on the list to load or it don't work.
in Co-op or local game we can put the Mod at the top - on a Dedicated server it wont allow it to be moved because of the "Mod ID Number" position in the File structure
i tried to move it and with no luck it just re-organizes for ya
Any help would be awesome i have a Nitrado 20 No mans sky server for our community and im just trying to get it going smooth
If its easier you can Find me on Live platforms at "OnlyChud" TY for great mod
For the original EDSR I'm checking if any of the stats are bigger than 0 and then showing all of them.
For this advanced version we could only show the new stat when it is bigger than 0, maybe?
Also where would you recommend it to be put on screen?
I'm @AdrianoLima on discord, you can find me on Keen Discord as well in case you wanna talk there
I have done some extra survival stuff to Eat. Drink. Sleep. Repeat! and added another stat.
Are you interrested in adding this stat to a copy of your mod in order to make it compatible?
Would be really nice.
Why added another stat like bloating?
Deny players to eat a lot of "bad food" you have to eat burgers and steaks in order to stay healthy.
Mod is called Eat.Drink.Sleep.Repeat.Advanced! (3092295753)
The mods you subscribe here become available to be added per save/world
Read the comments. "There are no dependencies." "move it up or down the list"
I have not a lot of idea how it works, but I thought just adding the workshop element would work.
Apparently not.
A minor issue really but would be nice to see corrected