Slay the Spire

Slay the Spire

The Blade Gunner
61 Comments
Tafnir 1 Jan @ 9:13am 
Should clarify, my first Heartbreaker PLAYING as this guy. Cute ending cutscene!
Tafnir 1 Jan @ 8:36am 
Chaofan  [author] 25 Mar, 2024 @ 1:00pm 
@Osprey
I thought it was fixed. Let me check again.
Osprey 24 Mar, 2024 @ 7:03am 
I have images if you need clarification. It was dealing tens of thousands of damage after only a couple of seconds before playing it.
Osprey 24 Mar, 2024 @ 7:03am 
Found a bug: playing russian roulette while an enemy is burning causes russian roulette to deal incredible amounts of damage. The damage rapidly climbs until the value overflows. Seems like a recursive call is being made that never terminates. If the enemy was burning on the previous turn, russian roulettes damage seems to double each time burn is applied.
Chaofan  [author] 21 Jun, 2023 @ 9:39am 
@信 因为内容很多,我把它们移动到单独讨论里面了,留言里面的我只留下第一条。
无铭 21 Jun, 2023 @ 5:40am 
提一小些建议,可能有些地方我没有真正考虑到作者的用意,不一定完善,只是单纯的交流。
1.弹药箱
弹药箱这张牌可以近似看成1费,获得8点格挡,上弹两发。
但和同样白卡的烟雾弹相比,烟雾弹不仅1费更加灵活,还可以完全上弹,以及交换装备,这样显得需要三费启动的弹药箱就有些鸡肋了。
如果可以,我个人觉得可以有两种修改方法:
(1).增加2点初始格挡,弹药箱变成:弹药箱【+】3费,获得10【14】点格挡,将2张小弹头加入手牌,可以一定程度上弥补弹药箱的缺陷
(2).弹药箱直接修改为:弹药箱【+】3费,获得4【6】点格挡,将3张小弹头加入手牌
这样就近似可以看成0费、获得4点格挡,上弹三发,这样也更符合“弹药箱”这个名字
Chaofan  [author] 1 Nov, 2022 @ 11:21pm 
@Cannon011
Any logs or details?
Cannon011 1 Nov, 2022 @ 5:46pm 
keeps crashing
BigGucciSosa 22 Oct, 2022 @ 7:19am 
Sooo close to being great. It feels like around act 3, your deck becomes less good to build out. Maybe there aren't quite enough micro-synergies between cards? I also feel like the gun mechaniic is questionable - powers should stack, not be exclusionary, because it makes it harder to draft and build power.

Cool ideas, fun for a couple runs, think it could use a little work. Cool ideas though!
Chaofan  [author] 6 Oct, 2022 @ 4:02am 
@skyshadow235
That's a text fault. Camouflage gives debuff for that many turns. I should have use "for N turns" like Panic Button does.
skyshadow235 5 Oct, 2022 @ 10:08pm 
I'm not sure, but Camouflage might be messed up. Either in text or in how it's programmed. It reads that it gives a debuff that makes it so only 22 or above damage cards work "In" a number of turns. That would mean that I would have that many turns before I get that restriction for the turn, but how it works is that it gives a debuff "for" that many turns. Which means, the moment you play Camouflage, you cannot play attacks unless they deal 22 or above. Anyone who takes that card is going to be in for a world of hurt if they aren't running a big bonk deck and that's a hard sell for the Blade Gunner. So... is it supposed to work like it currently does or how the text says it is supposed to work?
No Toast ( °□°) ︵ 5 Oct, 2022 @ 1:14pm 
The new artifact and the Heart-killing scene are both very nice. Props on the very enjoyable mod.

Kinda steamrolled through the spire, but I had fun doing it.
pgames-food 25 Jun, 2022 @ 9:53pm 
hi ghostglitch, one of the shadowverse mods (i havent been able to pinpoint which one yet), and endless mode, brings shadowverse big bosses every 3 acts, but they are so tough to beat, i manage to hang in there for ages but struggle to beat them and eventually lose :)

if you can use your super blade gunner to beat them, free virtual sandwich and cake for you :lunar2019piginablanket:
GhostGlitch 25 Jun, 2022 @ 7:31pm 
I want to love this mod, but the balance isn't great. Rocket launcher + headshot can clear whole combats. add in "gun as shield" and you are unstoppable. Also drawing reload from anywhere kinda removes any difficulty in balancing ammo and makes block a lot easier to get.
向山奔去 11 May, 2022 @ 12:26pm 
Clear Mind!
nopro 10 Apr, 2022 @ 12:09pm 
@Chaofan nice profile picture. Guess I'll try out your mod now :steamthumbsup:
Chaofan  [author] 5 Mar, 2022 @ 9:09pm 
I'll check that. Thank you.
No Toast ( °□°) ︵ 5 Mar, 2022 @ 8:54pm 
My page has a screenshot of the run summary, if you want to look for yourself.
No Toast ( °□°) ︵ 5 Mar, 2022 @ 8:53pm 
You'd think that, but the only mod that had any relics in it was the Blade Gunner mod itself, and none of the relics I had should have been able to do anything to the deck.

Along with that there were also the Mintyspire, Relic Stats, Bestiary, and Challenge the Spire mods.
Chaofan  [author] 5 Mar, 2022 @ 8:12pm 
Revolver doesn't have such behavior. Disassemble revolver worked fine on my PC. It will be helpful if you can share the full mod list.
I guess it might be from some relics that inserts exhausted card into your deck.
No Toast ( °□°) ︵ 5 Mar, 2022 @ 8:06pm 
I assumed it was from something like Revolver re-adding itself to the deck after being disassembled, because none of the other mods (mintyspire, etc) should have been able to do that. Not 100%, though.
Chaofan  [author] 5 Mar, 2022 @ 7:44pm 
@No Toast ( °□°) ︵
Did you play blade gunner with other mods?
Blade gunner doesn't have any effect that inserts card into master deck.
No Toast ( °□°) ︵ 4 Mar, 2022 @ 1:25pm 
Disassemble seems to interact weirdly with the base Revolver. It added a bunch of extra revolvers to my deck. Sure, that's more Disassemble fuel, but... kinda clogs things up when your starting hand is half Revolvers.
No Toast ( °□°) ︵ 2 Mar, 2022 @ 2:25pm 
Very fun and unique mod. The gun system makes every weapon feel almost like its own character, but is still pretty instantly intuitive. Could use more ways to spend bullets in the base deck, though; there's basically zero risk of running low on bullets until you draft multiple Shooting cards.

The character as a whole seems to have trouble generating block; Assault Vest felt like it was the only thing stopping the heart from just killing me in 3 turns.

Shotgun doubleshot reload is kinda ridiculous, doubly so (literally) when Ricochet enters the picture.
Frosty 26 Feb, 2022 @ 2:42am 
Dale Gribble is a bamf
Aqua from Super Bomberman R 25 Feb, 2022 @ 6:48pm 
This mod is super cool! The gun concept is executed very well!:reheart:
1296745017 16 Feb, 2022 @ 12:01am 
Humbledoor 15 Jan, 2022 @ 6:47pm 
reminds me that dude from anime, Sunabouzu i believe >.<
Minus 11 Jan, 2022 @ 11:46pm 
沙漠玫瑰莎弥拉???
Chaofan  [author] 9 Dec, 2021 @ 11:08pm 
Glad to hear that:lunar2019grinningpig:
Sagil 9 Dec, 2021 @ 5:59am 
Love the balance changes :)
豆神 24 Nov, 2021 @ 4:47am 
这样的话……可能是这个《Boss Relics》我去掉试一试
Chaofan  [author] 24 Nov, 2021 @ 3:33am 
试了一下,至少不是你说的这两个mod影响的。可能是哪个会改遗物的mod造成的。
豆神 24 Nov, 2021 @ 1:25am 
好吧我发现其它的MOD人物也没法升级磨刀石
豆神 24 Nov, 2021 @ 12:41am 
完全没升级也没有显示,用了几个其它的人物MOD,鬼泣但丁和百变小樱。
Chaofan  [author] 24 Nov, 2021 @ 12:37am 
@豆神 我自己测试时候没遇到这样的问题。你有开其他的mod吗?能稍微详细一点描述吗?比如是完全没升级还是显示升级了但是实际没升级。
豆神 23 Nov, 2021 @ 11:19pm 
报告一个bug:遗物“磨刀石”无法正确升级该角色的攻击卡。
pgames-food 19 Nov, 2021 @ 11:54pm 
yeah its a bit like conan saying Feel My Steel :)
笨蛋⑨ 19 Nov, 2021 @ 4:55am 
mod很有创意!不过枪的种类有点少了,不够突出主题
Sagil 19 Nov, 2021 @ 2:04am 
"Taste my Handgun!" - Brilliant! :lunar2019laughingpig:
Chaofan  [author] 11 Nov, 2021 @ 3:33am 
@Sagil
The purpose of "Drop gun" is for a strategy having no guns in deck. It's powerful enough at the beginning of the game when you don't have much shooting cards. But it does conflict with most of the cards. Another fact is that you can draw additional cards with it, so you can easily draw a gun card and quit the state. Maybe it's better to put guns into draw pile instead of discard pile. Thus, it won't be too bad for who want to use guns.
In version 1.0.0, having multiple gun cards is not good because you can have only one of them equipped. So there're not much cards that encourage having multiple guns. I would refine this, adding more cards that benefit from multiple guns.

"Mecha form" is a form card, which all vanilla characters have, like "Demon form", "Wraith form". It should be at 3 cost and powerful. I agree that you feel this card too powerful. I'm considering to remake it and keep its cost and rarity.
Sagil 10 Nov, 2021 @ 6:18pm 
After having played a few games, I feel that two card in particular could use some work:

1) Drop gun: Feels counter-productive to the whole Blade Gunner theme, as it discourage gun usage. Maybe grant strength & draw cards equal to number of guns equipped (one time, not ongoing) instead? This would actually encourage having multiple types of guns in your deck.

2) Mecha Form: Feels too powerful. Maybe reduce str/dex gain to 1, and cost to 2 (1 with upgrade)?
Chaofan  [author] 8 Nov, 2021 @ 3:29am 
@Zu
I didn't adjust drop rates. Maybe you should ask StS developers.
Zu 8 Nov, 2021 @ 1:28am 
The new exchange mechanic is good. Not redrawing those guns improves consistency a lot. Meanwhile, are the drop rates correct? Last run I ended up with 4 copies of the rare camouflage and 3 uncommon backups which was basically a free win.
pgames-food 6 Nov, 2021 @ 12:12am 
ah that will be cool :)
Chaofan  [author] 5 Nov, 2021 @ 11:32pm 
@pgames-food
It is frustrating when playing a shooting card without ammo or being jammed. I didn't prevent players to play it without ammo, because it can trigger effects from playing attack cards like Shuriken or Kunai, which gives more options to players.

Currently, my suggestions is that always take care of shooting count on card. If you have 0 ammo, shooting count will be 0 too. This also works when you have Jam cards.

I think I have a better solution - when you run out of ammo, your first attempt of playing next shooting card will be blocked and have a popup "I have run out of ammo", and the attampts after that won't be blocked, so you can still play shooting cards without ammo.
pgames-food 5 Nov, 2021 @ 10:49pm 
one feature i've seen, is where a card played, splits into 2 possible card options to select from, and maybe if you have 0 ammo, it can split into a choice of playing for 0 or cancelling, but that might be too much coding effort).

- the other thing i think would be cool, is when you play a Shotgun power card, instead of just swapping to a shotgun, to actually have it also fire 1 shot with it :) same for other ones too when you switch to another weapon, you also get to make 1 attack with it :)
(maybe for the upgraded version at least)
pgames-food 5 Nov, 2021 @ 10:49pm 
hi i played this mod a few times (even with some other mods too) and its pretty cool :)

a couple of things that i thought about...
- you already have a warning message about the roulette card (as it can only be played with a revolver, + only with exactly 1 bullet)...this is good but some other cards like the dual shots, still let you play them, even if you forget you are missing ammo... i think if its possible to have a popup saying "you need bullets" it can help.

(on the other hand, there are some cards or relics which exist, and do something based on number of attacks played, so doing this would prevent those from counting the card as an attack etc but several times the mod let me play an attack which i later realised that i was shooting a shotgun but doing 0 damage due to not having ammo :)
3235 5 Nov, 2021 @ 8:50am 
很优秀的mod,可玩性很高,玩了一段时间,打到了进阶20,说下感受。

角色初始卡牌比原版的四个角色明显弱不少,上弹卡只提供3点防御,输出除了打击就只有那一张8伤害的射击。高进阶下前期选不到想要的卡,连对付弱怪池的小怪都要损失不少血量,过渡太艰难。

然后卡牌强度,我的感觉是,金卡整体偏强,特别突出的是那张弹药补给,删掉初始上弹卡只留这张弹药补给,使用弹夹容量小的武器比如火箭筒,利用初始遗物检索回手的能力反复触发效果,可以做到近乎无敌。

再就是白卡的快速拔枪,一费五连发再补张牌,集容易获得、输出高、清理卡壳方便、吃多段力量加成等优点于一身,我很多把都是无脑拿快速拔枪,配合紧急上弹,兼一点燃烧牌或增幅力量的牌,依靠高爆发莽过去的。