Starbound
Race Traits - NPC Addon
29 件のコメント
Dorrulf 6月22日 22時47分 
For sure, no worries, I just missed details on that and was confused when I ran into the issue, so thought I'd drop something in case someone else comes looking too :)
Thanks!
Oмεяυıп  [作成者] 6月13日 16時38分 
@Dorrulf
Yeah, we know.
Race Traits was made with vanilla in mind, considering FU already has their own system. I have zero plans to make any sort of further compatibility. I won't even touch FU races.
Sorry! :demonsheep:
Dorrulf 6月13日 16時01分 
Note on RT + FU:
Races that are in both (ex: standard races, mod races that have FU patch and integration in RT based on the excel sheet) are getting double-stacked on their race mods.
Ex: Floran end up with 103.5, but 115 when disabled instead of flat 100. But "disabling" RT in the race mod window does return the Floran to expected stats.

So yeah, I guess you could just disable on each player character as necessary.

However, if you're using the NPC patch mod, then this is still problematic. Since the RT NPC pulls from this RT (per RT NPC comment), then the affected race NPCs are probably still getting double-stacked...

I didn't see a RT FU patch or version (and to be clear, I'm not expecting to), but I still thought it worth mentioning.
ErickD 2024年12月30日 9時24分 
@Oмεяυıп thx for the detail.appreciate:steamhappy:
Oмεяυıп  [作成者] 2024年12月29日 20時19分 
@ErickD
Even if you crash once but can still enter the game after that, I don't consider that uninstall friendly. Just because of the sheer amount of NPCs that can be affected. The answer isn't so black or white.
ErickD 2024年12月29日 8時09分 
@Oмεяυıп okay.it is safe to uninstall then
Oмεяυıп  [作成者] 2024年12月28日 17時55分 
@ErickD
I mean, if you want to try and mitigate it by deleting all NPCs yourself, I guess that's how you could prevent the crash. But after the initial crash, you can play again, it's just that all those NPCs will be gone.
ErickD 2024年10月31日 10時15分 
@Oмεяυıп Hi.if i uninstall. npc will be deleted and the game wont crash countless .am i right ?
Oмεяυıп  [作成者] 2024年9月17日 11時39分 
@❀♥.°Kanmi°.♥❀
That's great to know, thank you!
Oмεяυıп  [作成者] 2024年9月14日 20時24分 
@❀♥.°Kanmi°.♥❀
I can't say for certain either, since the other mod is the one adding new features, while RT stays in its own lane.
Oмεяυıп  [作成者] 2023年11月18日 12時23分 
@GeekyRaptorStudios
RT doesn't patch any FU races so they won't get any stats, but it shouldn't cause any issues with FU.

@Face
This pulls stats from RT directly - so any changes in that mod will automatically translate over to NPCs!
Beezy 2023年11月16日 19時38分 
Question from a modders pov. Does this mod pull the stats from race traits directly or were npcs stats changed in a more direct way?
im asking because I have a modified version of race traits and just want to make sure the stats will be the same.
GeekyRaptorStudios 2022年11月8日 12時38分 
is this fu compatible? Sry just a bit curious.
Combat Carl 2022年1月13日 13時28分 
Sweet, good to know.
Oмεяυıп  [作成者] 2022年1月13日 10時59分 
@Mr. Meat
Yes, a while ago!
Combat Carl 2022年1月13日 1時01分 
Saw that comment gamerj88 left and was wondering if that has been fixed?
Oмεяυıп  [作成者] 2021年11月21日 17時44分 
Hello everyone! With the help from my wonderful co-dev, Silver Sokolova, crewmembers now have stats from Race Traits!
Oмεяυıп  [作成者] 2021年11月1日 16時51分 
@gamerj88 & @Biostigma
This issue has been brought up! Silver and I are working on an update. The Defense actually used to be +15%, which was probably the problem. I have decreased it to +5%, but it is not in the official mod yet. So you'll have to wait for the update for now, sorry!
Tyrion Reyukra 2021年11月1日 16時21分 
Same issue as @gamerj88.
It also causes certain glitch to be completely invulnerable to all weapons, except for the "Cronus" from "Project Knightfall". I'm guessing is has some sort of armor penetration/defense bypass?

The ones I encountered were on a T7 Sanguine planet from Arcana, so it probably has something to do with planet scaling and the +5% defense effect causing their defense to go above 100%, granting them 100% damage reduction- rendering them invincible. Installing "Alternative Armor Scale" fixes the issue, but it kind of a band-aid fix atm.
gamerj88 2021年10月30日 12時55分 
slight balancing issue; glitch in t6 areas are almost immune to all damage (dealing like 1-3 damage per hit with everything, including modded damage types) and bosses ARE immune to all damage, aside from dot
Oмεяυıп  [作成者] 2021年10月29日 13時42分 
@Astro
As of right now, crewmembers are not affected by this mod. In a future update, they may get the stats. Still thinking about it.
Cypher 2021年10月28日 9時02分 
if i uninstall it, will my crewmembers still respawn? or will they just vanish like i never recruited them in the first place, just curious.
󠀡󠀡 2021年10月17日 1時00分 
Ah okay gotcha thanks though
Oмεяυıп  [作成者] 2021年10月16日 22時00分 
@
I mean.. I guess? I don't know much about FU, but it just adds the status effect to NPCs. Race Traits is not recommended with FU though, just in case FU also adds stats to their NPCs as well.
󠀡󠀡 2021年10月16日 15時20分 
Is this compatible with FU or will it just kill the game lmao
Oмεяυıп  [作成者] 2021年10月11日 16時37分 
@Dayrensonic111
Mhm!
You're welcome! Have a good one!
Dayrensonic111 2021年10月11日 16時15分 
Fair enough! That's interesting to know the difference between the states of Pre-Mod NPC and after-effects of the NPCs.

Now that makes me wonder if there's a option to have certain NPC to benefit it or not via from settings or a special item just like Player's side. (As weird it sounds or countering whole point of this mod, haha...)

Once more, thank you replying so early and such! :SBpenguin:
Oмεяυıп  [作成者] 2021年10月11日 13時48分 
@Dayrensonic111
That's a good question. I think if you respawn an NPC, that'll give them the Traits, but if you never respawn an NPC, they'll continue to be old and not gonna any benefits. It's not like it hurts them to not have Traits, though! The only problem is if you uninstall the mod, really.

You're welcome! Thank you as well for being interested! :demonsheep::rtrheart:
Dayrensonic111 2021年10月11日 8時17分 
I have some questions about the add-on, but does it affect a particular mod, NPCSpawner+ with the older NPC's IDs before adding on newer NPC? Since they're like in a state where they're old but new and same time despite having same seed and traits...

And lastly, thanks for the addition of Race Traits! It's quite cool seeing various differences of Player's side of various races!