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Thanks!
Yeah, we know.
Race Traits was made with vanilla in mind, considering FU already has their own system. I have zero plans to make any sort of further compatibility. I won't even touch FU races.
Sorry!
Races that are in both (ex: standard races, mod races that have FU patch and integration in RT based on the excel sheet) are getting double-stacked on their race mods.
Ex: Floran end up with 103.5, but 115 when disabled instead of flat 100. But "disabling" RT in the race mod window does return the Floran to expected stats.
So yeah, I guess you could just disable on each player character as necessary.
However, if you're using the NPC patch mod, then this is still problematic. Since the RT NPC pulls from this RT (per RT NPC comment), then the affected race NPCs are probably still getting double-stacked...
I didn't see a RT FU patch or version (and to be clear, I'm not expecting to), but I still thought it worth mentioning.
Even if you crash once but can still enter the game after that, I don't consider that uninstall friendly. Just because of the sheer amount of NPCs that can be affected. The answer isn't so black or white.
I mean, if you want to try and mitigate it by deleting all NPCs yourself, I guess that's how you could prevent the crash. But after the initial crash, you can play again, it's just that all those NPCs will be gone.
That's great to know, thank you!
I can't say for certain either, since the other mod is the one adding new features, while RT stays in its own lane.