Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Improved the architectural Renaissance ambiton and forbade the AI from taking it. This ambition now should provide the player with additional dyson swarm and arc furnace capacity. This way only the player can basicylls build them as much as they want while the AI has to obey the old limit.
i really want to stress that it should only affect the player
i understand if its not possible
Great mod regardless!
Binary and trinary systems indeed can have a dyson swarm for each star, they can even ahve one dyson sphere for each star.
@MrGeneral was fearing the ability to build infinite dyson swarms would cause issues. Reverted this so its once again only possible to build dyson swarms like arc furnaces to the fix limit. Dyson swarm on top of a dyson swarm should also not be possible anymore.
As for the ringworlds, the asteroid fields now once again get destroyed. I cannot do the same for the planets due to some possible crash case when someone constructs a ringworld on top of a ringworld.
Im sorry, i didnt got the clue about that.
But somehow i dont get that error anymore, so thats good ^^
Can someone dm me and lmk when an update is posted?
Disc: @jackchayn
I have done the 2 thing you put down here, but i still get at the AI systems, a error on the mega's:
_DESC
Do you know what rule i changed wrong?
or is it, that i still dont own the last dlc where the swarm is a part of....
custom_tooltip = {
fail_text = "requires_no_existing_megastructure"
NOR = {
has_planet_flag = dyson_swarm
#has_planet_flag = has_megastructure
}
}
And replace the on_build_complete section with this:
on_build_complete = {
from = { country_event = { id = cybernetics.1020 } }
fromfrom.planet = {
set_planet_flag = has_megastructure
set_planet_flag = dyson_swarm
if = {
limit = { has_orbital_station = yes }
orbital_station = {
dismantle = yes
}
}
}
from = {
change_variable = {
which = dyson_swarm_counter
value = 1
}
}
}
He typed this:
every_system_planet = {
limit = {
OR = {
is_planet_class = pc_molten
is_planet_class = pc_toxic
}
}
}
change_pc = pc_frozen
Instead of this:
every_system_planet = {
limit = {
OR = {
is_planet_class = pc_molten
is_planet_class = pc_toxic
}
}
change_pc = pc_frozen
}
i removed the modded dyson_sphere file which removed the issue.