Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Improved the architectural Renaissance ambiton and forbade the AI from taking it. This ambition now should provide the player with additional dyson swarm and arc furnace capacity. This way only the player can basicylls build them as much as they want while the AI has to obey the old limit.
i really want to stress that it should only affect the player
i understand if its not possible
Great mod regardless!
Binary and trinary systems indeed can have a dyson swarm for each star, they can even ahve one dyson sphere for each star.
@MrGeneral was fearing the ability to build infinite dyson swarms would cause issues. Reverted this so its once again only possible to build dyson swarms like arc furnaces to the fix limit. Dyson swarm on top of a dyson swarm should also not be possible anymore.
As for the ringworlds, the asteroid fields now once again get destroyed. I cannot do the same for the planets due to some possible crash case when someone constructs a ringworld on top of a ringworld.
Im sorry, i didnt got the clue about that.
But somehow i dont get that error anymore, so thats good ^^
Can someone dm me and lmk when an update is posted?
Disc: @jackchayn
I have done the 2 thing you put down here, but i still get at the AI systems, a error on the mega's:
_DESC
Do you know what rule i changed wrong?
or is it, that i still dont own the last dlc where the swarm is a part of....
custom_tooltip = {
fail_text = "requires_no_existing_megastructure"
NOR = {
has_planet_flag = dyson_swarm
#has_planet_flag = has_megastructure
}
}
And replace the on_build_complete section with this:
on_build_complete = {
from = { country_event = { id = cybernetics.1020 } }
fromfrom.planet = {
set_planet_flag = has_megastructure
set_planet_flag = dyson_swarm
if = {
limit = { has_orbital_station = yes }
orbital_station = {
dismantle = yes
}
}
}
from = {
change_variable = {
which = dyson_swarm_counter
value = 1
}
}
}
He typed this:
every_system_planet = {
limit = {
OR = {
is_planet_class = pc_molten
is_planet_class = pc_toxic
}
}
}
change_pc = pc_frozen
Instead of this:
every_system_planet = {
limit = {
OR = {
is_planet_class = pc_molten
is_planet_class = pc_toxic
}
}
change_pc = pc_frozen
}
i removed the modded dyson_sphere file which removed the issue.