Space Engineers

Space Engineers

MES Mobile Merchants
135 Komentar
sideshowbo12 20 Mei @ 11:59pm 
is the united traders faction from this mod and if so what is the point of the datapad received on spawn telling you about the nearby station i went there was was gunned down while looking around
ilsa 12 Apr @ 2:27pm 
Is there a way we can increase the reputation? Is there a benefit to doing so?
Is it possible to invite merchant ships to land in a specific location (e.g. building a dedicated landing pad specifically for them)?
Zarlev 12 Nov 2024 @ 3:39am 
This is basicly ''Wandering Trader'' but in SE )), kinda funny, now we need İllagers but in SE then it's gonna be really alive world
InventorAndCreator 13 Sep 2024 @ 5:18pm 
May I modify the mod and use it for myself? (With credit of course)
Dots 22 Jun 2024 @ 4:21am 
i think this mod conflicts with the other trade faction Meridius_IX posted so these ships will never come to you or near your base.
erik 17 Feb 2024 @ 12:34pm 
good evening the mod works works in creative mod
erik 16 Feb 2024 @ 3:00pm 
faut il active les rencontre et les navire marchand dans les options
erik 16 Feb 2024 @ 2:57pm 
bonsoir Gaz il fonctionne avec eem
Gaz  [pembuat] 31 Jan 2024 @ 9:55am 
Le mod fonctionne maintenant
erik 31 Jan 2024 @ 8:56am 
bonjour je voudrais savoir si le mod fonctionne ?
Gaz  [pembuat] 31 Jan 2024 @ 6:20am 
Fixed again, sorry for the delay
Space Ace 19 Jan 2024 @ 5:48am 
In regards to my last comment, i loaded up a new world with only MES and Mobile Merchants, and it still won't spawn even with spamming the command. It's a shame because this mod was cool.
Space Ace 18 Jan 2024 @ 12:48pm 
I can't get anything to spawn even using the command. I'm very familiar with MES mods so im not sure what could be going wrong, as all of my other MES functions are working perfectly. I am using this modpack https://sp.zhabite.com/sharedfiles/filedetails/?id=3138611210 with Mobile Merchants added
Tumor 31 Okt 2023 @ 6:48pm 
If you have Infestation Enabled it can cause the AI block to be broken and then they just float there until they crash.
Mophise 16 Okt 2023 @ 12:33pm 
Merchants keep appearing with damaged control modules, which leaves them floating where they spawned.
Neonisin 8 Sep 2023 @ 11:02am 
This is working for me but I have like 25 traders waiting at 8km. I don't think this is intended behaviour.
Crowigor 4 Sep 2023 @ 5:23am 
Great mod.
My question is, how does a ship choose a place to land?
And then a merchant flew to me, destroyed 2 windmills and exploded.
Maybe there is some option to make a separate place at the base where he would land.
Micrurus 10 Mei 2023 @ 3:51am 
I called the merchant with the command to check. He flew in and I started trading with him. The ship docked but it was not visible in the terminal menu. I continued trading manually. Quite a lot of time has passed. And when I left the terminal menu, the merchant disappeared along with my docked ship.
How long does the merchant wait approximately?
miku567 12 Apr 2023 @ 6:38am 
I docked with a mobile merchant via connectors, yet when I open the store UI my ship is not visible
erik 21 Feb 2023 @ 11:40pm 
lol
nightb49 21 Feb 2023 @ 11:38pm 
erick says Exploration Enhancement Mod also doesnt work
erik 21 Feb 2023 @ 11:33pm 
[EEM] Exploration Enhancement Mod ne fonctionne pas non plus nightb49
nightb49 21 Feb 2023 @ 9:45pm 
it seems to be world specific.
if it wont work in your world then it just wont work. if you get a world where it refuses then it wont.

il semble être spécifique au monde.
si cela ne fonctionne pas dans votre monde, cela ne fonctionnera tout simplement pas. si vous obtenez un monde où il refuse alors il ne le fera pas

I tried new worlds, adding mods, removing mods, online, and offline.
the only thing that seems to matter is luck when loading a new world.

J'ai essayé de nouveaux mondes, en ajoutant des mods, en supprimant des mods, en ligne et hors ligne.
la seule chose qui semble compter est la chance lors du chargement d'un nouveau monde.
nightb49 21 Feb 2023 @ 8:43pm 
aucun problème
erik 21 Feb 2023 @ 8:41pm 
merci d avoir traduit nigthb49
nightb49 21 Feb 2023 @ 8:40pm 
i got it to work when adding the in game scripts.
im now going to try and install the mods im using until it stops working and hopefully i can locate a mod that we were all using too.
:selike:
erik 21 Feb 2023 @ 8:39pm 
????
nightb49 21 Feb 2023 @ 8:28pm 
erik is saying:
if its not working then try turning cargo ships and random encounters as it might help. also that a video for help would be cool.
(im about to test this)
Then erik asks:
should they use Modular Encounters Collection? because they installed them and when the merchant appears in the purchase screen, nothing appears.
(this was paraphrased with the help of google translate French>English)
nightb49 21 Feb 2023 @ 8:19pm 
i just tried it with just MES and Mobile Merchant.
they dont spawn when i use the command. ive tried it many times over the span of ~30 minutes with no luck.
is there something im missing?
erik 19 Feb 2023 @ 5:43am 
faut il utiliser Modular Encounters Collection ? car je les installer et quant marchand apparait dans l ecran achat rien apparait
nightb49 18 Feb 2023 @ 11:27pm 
@miku567 same here. ive been on for hours and even used the command a few times but no trader... is there any fix and or any new bugs?
Taito 17 Feb 2023 @ 4:42pm 
It would be nice if the merchan would use the player's store block :)
erik 16 Feb 2023 @ 12:32pm 
ne fonctionne pas désactive les options cargo et rencontre aléatoire help une petite video pour l aide serais cool
R.W. 8 Jan 2023 @ 5:26pm 
For everyone having trouble forcing these to spawn. The command in the description is off.
Use: /MES.SPCS.Mobile-Merchant
The dash is necessary for MES to force spawn.
Love the mod, just wish that the merchants sold data pads with coordinates for actual trader bases.
Gaz  [pembuat] 26 Des 2022 @ 2:21am 
Most likely the conflicts arise due to other incompatible MES mods or some conflicting settings. I guess they are pretty common with most MES mods, but as far as I am aware this one should work with most of them.
amsedal 24 Des 2022 @ 10:58am 
I've seen a merchant, I'm on a hosted DS (56 other mods). Seems to be well, I even checked out their wares...but I was out and about and didn't have room to buy anything else would have. Just wanted to report no problems so far.
King Matt 👑 17 Des 2022 @ 8:13am 
I am having an unusual issue. I have got these working in a single player game where the message will display and the ships will come provide wares, however on a server with virtually the same mod list I can't seem to get them to work. All the conditions are met, 1.0 atmosphere, spawns enabled, trader factions, higher than 0 reputation - nothing. I entered the command and get feedback that the command is received but no trader.

One theory I have is a possible conflict with the Reavers mod. I think they use the same spawner and Reavers are just about the only spawn I have in terms of "Cargo Ship spawns." Does anyone have this mod working on a server with the Reavers mod enabled as well?
miku567 8 Nov 2022 @ 8:08am 
I never see theses traders in-game, I have <EnableSpawn> set to true in Config-PlanetaryCargoShips.xml
Rooster 14 Okt 2022 @ 6:40pm 
@gaz I thought it was hilarious. I felt like they were screaming "BUY MY WARES!!!“
Gaz  [pembuat] 13 Okt 2022 @ 12:32pm 
I see, I'm sorry about that I shouldn't have added space merchants before I improve the behavior.
Just updated again and they should no longer spawn in space.
drako1lv 13 Okt 2022 @ 12:15pm 
yes i'm still having the same problem. they ran into me in space trying to sell their wares in planet no problem they land near but in space they don't do the same thing they just ran you over
Gaz  [pembuat] 11 Okt 2022 @ 12:48am 
Okay, I will lower the chance to around 15% from 100%
Rooster 9 Okt 2022 @ 8:01am 
We're having a similar issue. Too many merchants and they are aggressively trying to sell their wares. They pushed me while trying to build on my asteroid base and then they ran into the asteroid and went POOF. Just gone.
Menos 8 Okt 2022 @ 2:37pm 
It is a great mod, but the merchants spawn way too frequently, especially in multiplayer. We had a constant fleet of 2-3 merchants next to our base.

Could you make those settings configurable by any chance?
Lithorn 4 Okt 2022 @ 10:29am 
I installed the more encounters v2 mod and it was able to spawn a merchant, though I didnt luck out with the purchase of large steel tubes lol
Gaz  [pembuat] 4 Okt 2022 @ 8:17am 
I will try to test and see what is going on with the spawns on different planets as well, there will probably be an update later today.
Lithorn 2 Okt 2022 @ 3:37pm 
These just will not spawn on mars, and everything is enabled and I've traded with some factions via station
ι3ξτ^н4ЖΣ0я 25 Sep 2022 @ 7:51am 
Haven't tested this out yet, but already love this mod! So far, I have only seen very few encounter mods using the economy features, always appreciated to find more variety in that respect.

As far as I can see from the spawngroups, the Hydro Merchant is atmospheric only. Have you considered to include a lunar and space variant as well? Would be massively helpful to be able to acquire datapads for stations in deep space.

Keep up your good work!
troubled_offspring 11 Sep 2022 @ 5:58pm 
tried the /MES.SPCS.Mobile Merchant command multiple times and nothing appears to spawn. how do i make sure the world has trader factions? will this create a faction so it can spawn? have factions like builders inc but still no spawn on pertram