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Rapporter et oversættelsesproblem
Hope that you can find a solution.
The game crashes at the mission photo, but also if you take a photo from the soldiers screen.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2589645640
https://sp.zhabite.com/sharedfiles/filedetails/?id=2688627224
Comment out the lines in this mod's XComContent.ini and the localisation file, see the last screenshot
Here's an example of what it should look like:
+m_arrAnimationPoses=(AnimationName="AS_Cas_Stand_01",AnimationOffset=0.25,AnimType=ePAFT_None,bExcludeFromGroupShots=true)
Find it here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2819129273
https://sp.zhabite.com/sharedfiles/filedetails/?id=1124358525
The solution is easy.
In the "mod" folder there is another folder called 'localization' and inside there is a file called 'localization.int'.
- Duplicate this file in the same place (for example, by copying and pasting) and you will get another file called 'localization Copy.int'.
- Rename 'localization Copy.int' to 'localization.???' being ??? the three letters that the game uses to identify different languages (rus for Russian, fra for French, esn for Spanish ...).
- In the end you have to have two files in the folder, the original 'localization.int' and for example 'localization.ger' if you are playing in German.
This is shorter and easier to do than to explain.
I hope it is useful to you and that you have not been bored.
The text that gives title to the pose does not appear if you are playing in a language other than English .
The cause of the problem seems to be that it does not read the multinational translation file if you are playing for example in Spanish.
Continue up...
Close and re-start your launcher. Close and re-start Steam. Unsubscribe and resubscribe from the mods.
Thanks a lot for the mod, Kexx, and keep up the good work, your content is a really high-quality joy for me (and probably not just me, lol).
- enable these AnimSets (where the poses are stored) for the following character templates:
Soldier, ReaperSoldier, SkirmisherSoldier, and TemplarSoldier.
In theory, if you want to enable these for your Allies Unknown characters, you need to add them to the list. In the mod files, you want to open up XComGameCore.ini. You will see a list of the 4 above. What you want to do is, quite literally copy/paste one of the lines below the rest. Then, change the:
CharacterTemplate="Soldier"
into whatever RM named his soldier types, so for example:
CharacterTemplate="AsariSoldier"
This should work with any of his mods that use a HUMAN skeleton; Quarians, Salarians, Krogans, Asari, Turians, etc. If they don't, they will still be eligible, but the pose won't take completely, and you'll get deformed poses (because the bone names don't align). So stuff like playable aliens and Sparks won't work because they use a different skeleton.