RimWorld
Capture Them
75 comentarii
Mlie 26 mai 2024 la 12:33 
Made an update of this:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3255137581
Hope it helps anyone!
Playkey 21 mai 2024 la 22:45 
1.5 update!
Hebrux 18 mai 2024 la 12:46 
1.5?
aztecrabbit 9 mai 2024 la 12:25 
Hi, is it possible to add this features

- Capture all downed enemies
- Option to enable "action" before capture, like "Strip > Capture" or "Strip > Stabilize (tend without bed) > Capture"

Stabilize mod - https://sp.zhabite.com/sharedfiles/filedetails/?id=2023407836
Dandloid 6 mai 2024 la 19:11 
@Mamode I used this mod to allow my Mech only colony to capture people, however you need to modify the Mechanoids to have the "Capture" worktype. I used the RIMMSqol mod to add the worktype to a few Mech types, just bear in mind the changes will only apply to newly made Mechanoids. (https://sp.zhabite.com/sharedfiles/filedetails/?id=1084452457)
I'm hoping the mod can be updated to 1.5 soon, it's a pretty handy if niche one specifically for Mechs.
Sithgrim 5 mai 2024 la 20:28 
No rush or anything but would like to voice interest in a 1.5 update.
玛卡巴卡的爹地 30 apr. 2024 la 3:19 
1.5 plz
群钓鱼佬时不时来打个窝 22 apr. 2024 la 20:21 
1.5 plz
D9sinc 11 apr. 2024 la 19:37 
Another vote on a 1.5 update. This would be very helpful.
lol 1 apr. 2024 la 3:26 
A vote for 1.5 update!
dansondelta47 20 mart. 2024 la 16:37 
If outside your base, take out hostiles, then just stabilize them. You can take them with you when you reform and leave.
MistHog 11 mart. 2024 la 10:50 
why i need beds to capture !!! :C how can i fix that ? only on ground :C
Look: A Lizard 30 dec. 2023 la 15:38 
Oh wow, i ambushed some beggars, like 10 of them, in my big base and the game crawled to a stop, this is checking ridiculously often, so 20 pawns checking 10 people 100 times a second and spamming a 'no bed' message for each check...
Mamode 6 nov. 2023 la 2:55 
can mechanoids do this work type?
[Я_Я] OMG67 16 oct. 2023 la 13:58 
Is there a version of this mod but for rescues? Like marking people for rescuing and taking them into medical beds?
DigitalGhost 29 sept. 2023 la 7:57 
Can this mod be downloaded to a pre-existing save game?
kev675243 28 aug. 2023 la 1:05 
seems to have a weird interaction with the prison labor mod, where if they try to leave their cells to do their job, they'd immediately get hauled back
Cydira 2 iun. 2023 la 13:43 
Is there a way to automatically (periodically) designate downed enemy pawns for capture? What about downed friendlies for rescue? Thanks so much!
ThePastaManCan 25 apr. 2023 la 2:30 
I love this mod, would it be possible to add strip after capture?
lol 8 dec. 2022 la 6:41 
@hate me You could consider adding reference to that mod in the description
lol 8 dec. 2022 la 6:40 
Great idea for a mod!

Regarding separate job: there is a Personal Work Categories mod, which you could use to manually put the job in any category you wish.
bujiu 8 dec. 2022 la 3:50 
Can you add an arrest on the spot order?
https://sp.zhabite.com/sharedfiles/filedetails/?id=2563157350
Count 7 nov. 2022 la 12:45 
The mod is updated to 1.4, for those who haven't noticed.

(p.s. I consider this an essential mod! Thanks so much)
nikita150u 26 oct. 2022 la 11:34 
Does capture work actually related with capture order? Because my pawns even with 1 priority do it only when they want
VelxraTV 21 oct. 2022 la 14:09 
Please update to 1.4
Kittenpox 19 oct. 2022 la 20:57 
Whereas I would have thought this should be a medical job rather than a warden's one. That way the person carrying the (presumably-injured) raider can start patching them up right away - rather than a Warden doing the haul, then the doctor having to make the trip separately afterwards. :-)
Alexander 21 aug. 2022 la 11:09 
gotta agree with some of the others, personally I would really like this mod if it didn't add a new work type to manage and instead was part of the warden or hauling task, otherwise great mod!
Winter 17 aug. 2022 la 20:54 
"Any way you would consider putting the job for capture into the warden job? haveing an extra job for this when its something a warden should do is awkward"

I know it's an old comment but i agree.
Nianor 23 ian. 2022 la 11:16 
@Whispy nope, you want other mods for that, there are around a dozen that do it in different ways.
Whispy 23 ian. 2022 la 8:13 
Does the mod allow you not to one shot enemies, but instead down them?
bearhiderug 19 ian. 2022 la 15:41 
Any way you would consider putting the job for capture into the warden job? haveing an extra job for this when its something a warden should do is awkward
IamWatro 1 ian. 2022 la 21:56 
One more Suggestion; addition to the right click on tool. There's a "Clear" Fn, a "Capture All" Fn would be a lifesaver ^_^ I think Allow tool has this for their "finish off" tool and it's very helpful
IamWatro 1 ian. 2022 la 21:54 
@Hate me I actually didn't know that was part of the Nurse Job. I thought it was just chatting / Feeding prisoners and wounded. Thanks,
Hate me  [autor] 28 nov. 2021 la 2:44 
@IamWatro nurse job mod already does it.
IamWatro 28 nov. 2021 la 2:28 
@Hate Me any chance we could get Rescue Version of this? This mod is absolutely the thing I was looking for in a Slaver / Warden Campaign, and I would love a Rescue command for when my Allies go down in combat.
Litcube 18 nov. 2021 la 4:49 
It seems colonists, even with Capture set to priority 1, won't immediately start capturing downed enemies. I don't know what they're waiting for, but it takes a while before they pick up the job. I wish it were as critical as putting out a fire, because you only have a few seconds to get them to a bed to patch them up.
Dragonheart013 23 oct. 2021 la 15:28 
@Hate me: Thanks for that, shall give that a look :)
Hate me  [autor] 23 oct. 2021 la 7:00 
Dragonheart013 check out Nurse Job mod. It really works great for this purpose
Dragonheart013 22 oct. 2021 la 23:29 
Great mod, definitely makes cleaning up after raids simpler

Any chance you could do the same for rescue? Obviously needed more for saving your dumb allies' asses than your own colonists, even better if trained animals can act to rescue designated ones.

If not, all good, figured I might as well ask when you made one for capturing that worked so well :)
Nianor 9 oct. 2021 la 11:36 
Prison Labor is notoriously buggy with tons of other mods, I would point the blame there, not here.
S.Imyourflower 9 oct. 2021 la 6:34 
Prison Labor already had "Take prisoner to bed"
I found it conflicting to catch prisoners and go to bed in this mod
The previous version without the addition of "catch prisoners to sleep" did not have this conflict problem
There is a problem with the new update options
problem is "Take prisoner to bed"
S.Imyourflower 9 oct. 2021 la 6:30 
Take prisoner to bed really have issul
jaeger972 3 oct. 2021 la 15:10 
I've been wanting this for years and even considered commissioning someone. I'm glad I finally found it.
Hate me  [autor] 3 oct. 2021 la 11:41 
I tried to reproduce it - nothing weird happened. Provide a detailed bug report for help.
Nianor 3 oct. 2021 la 10:34 
@OxidizingVulpes not surprising, Prisoner Labor is known to be really, really buggy around mod compatibility. It's a very old mod at this point with a lot of questionable coding practices, from what I'm aware of.
OxidizingVulpes 1 oct. 2021 la 1:07 
Yeah FYI, I believe there's a mod conflict with Prisoner Labour and this mod, my wardens keep escorting the same prisoner to different beds every spare moment, like what 大鬼才 said.
Hate me  [autor] 1 oct. 2021 la 0:22 
@Cha0s feel free. It's safe to install/remove mid-game.
Ironbar 30 sept. 2021 la 23:34 
I've got like 200 mods, not sure if I can add this to a current save..Anybody know?
RED /(Weber)\ 30 sept. 2021 la 16:41 
Finally a pick of the bunch mod! :HappyMask:

Lower overhead when I raid someone.
S.Imyourflower 26 sept. 2021 la 3:08 
Prison Labor already had "Take prisoner to bed"

If opened Capture pawns will be chaotic Keep escorting prisoners