RimWorld

RimWorld

Capture Them
Počet komentářů: 75
Mlie 26. kvě. 2024 v 12.33 
Made an update of this:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3255137581
Hope it helps anyone!
Playkey 21. kvě. 2024 v 22.45 
1.5 update!
Hebrux 18. kvě. 2024 v 12.46 
1.5?
aztecrabbit 9. kvě. 2024 v 12.25 
Hi, is it possible to add this features

- Capture all downed enemies
- Option to enable "action" before capture, like "Strip > Capture" or "Strip > Stabilize (tend without bed) > Capture"

Stabilize mod - https://sp.zhabite.com/sharedfiles/filedetails/?id=2023407836
Dandloid 6. kvě. 2024 v 19.11 
@Mamode I used this mod to allow my Mech only colony to capture people, however you need to modify the Mechanoids to have the "Capture" worktype. I used the RIMMSqol mod to add the worktype to a few Mech types, just bear in mind the changes will only apply to newly made Mechanoids. (https://sp.zhabite.com/sharedfiles/filedetails/?id=1084452457)
I'm hoping the mod can be updated to 1.5 soon, it's a pretty handy if niche one specifically for Mechs.
Sithgrim 5. kvě. 2024 v 20.28 
No rush or anything but would like to voice interest in a 1.5 update.
玛卡巴卡的爹地 30. dub. 2024 v 3.19 
1.5 plz
群钓鱼佬时不时来打个窝 22. dub. 2024 v 20.21 
1.5 plz
D9sinc 11. dub. 2024 v 19.37 
Another vote on a 1.5 update. This would be very helpful.
lol 1. dub. 2024 v 3.26 
A vote for 1.5 update!
dansondelta47 20. bře. 2024 v 16.37 
If outside your base, take out hostiles, then just stabilize them. You can take them with you when you reform and leave.
MistHog 11. bře. 2024 v 10.50 
why i need beds to capture !!! :C how can i fix that ? only on ground :C
Look: A Lizard 30. pro. 2023 v 15.38 
Oh wow, i ambushed some beggars, like 10 of them, in my big base and the game crawled to a stop, this is checking ridiculously often, so 20 pawns checking 10 people 100 times a second and spamming a 'no bed' message for each check...
Mamode 6. lis. 2023 v 2.55 
can mechanoids do this work type?
[Я_Я] OMG67 16. říj. 2023 v 13.58 
Is there a version of this mod but for rescues? Like marking people for rescuing and taking them into medical beds?
DigitalGhost 29. zář. 2023 v 7.57 
Can this mod be downloaded to a pre-existing save game?
kev675243 28. srp. 2023 v 1.05 
seems to have a weird interaction with the prison labor mod, where if they try to leave their cells to do their job, they'd immediately get hauled back
Cydira 2. čvn. 2023 v 13.43 
Is there a way to automatically (periodically) designate downed enemy pawns for capture? What about downed friendlies for rescue? Thanks so much!
ThePastaManCan 25. dub. 2023 v 2.30 
I love this mod, would it be possible to add strip after capture?
lol 8. pro. 2022 v 6.41 
@hate me You could consider adding reference to that mod in the description
lol 8. pro. 2022 v 6.40 
Great idea for a mod!

Regarding separate job: there is a Personal Work Categories mod, which you could use to manually put the job in any category you wish.
bujiu 8. pro. 2022 v 3.50 
Can you add an arrest on the spot order?
https://sp.zhabite.com/sharedfiles/filedetails/?id=2563157350
Count 7. lis. 2022 v 12.45 
The mod is updated to 1.4, for those who haven't noticed.

(p.s. I consider this an essential mod! Thanks so much)
nikita150u 26. říj. 2022 v 11.34 
Does capture work actually related with capture order? Because my pawns even with 1 priority do it only when they want
VelxraTV 21. říj. 2022 v 14.09 
Please update to 1.4
Kittenpox 19. říj. 2022 v 20.57 
Whereas I would have thought this should be a medical job rather than a warden's one. That way the person carrying the (presumably-injured) raider can start patching them up right away - rather than a Warden doing the haul, then the doctor having to make the trip separately afterwards. :-)
Alexander 21. srp. 2022 v 11.09 
gotta agree with some of the others, personally I would really like this mod if it didn't add a new work type to manage and instead was part of the warden or hauling task, otherwise great mod!
Winter 17. srp. 2022 v 20.54 
"Any way you would consider putting the job for capture into the warden job? haveing an extra job for this when its something a warden should do is awkward"

I know it's an old comment but i agree.
Nianor 23. led. 2022 v 11.16 
@Whispy nope, you want other mods for that, there are around a dozen that do it in different ways.
Whispy 23. led. 2022 v 8.13 
Does the mod allow you not to one shot enemies, but instead down them?
bearhiderug 19. led. 2022 v 15.41 
Any way you would consider putting the job for capture into the warden job? haveing an extra job for this when its something a warden should do is awkward
IamWatro 1. led. 2022 v 21.56 
One more Suggestion; addition to the right click on tool. There's a "Clear" Fn, a "Capture All" Fn would be a lifesaver ^_^ I think Allow tool has this for their "finish off" tool and it's very helpful
IamWatro 1. led. 2022 v 21.54 
@Hate me I actually didn't know that was part of the Nurse Job. I thought it was just chatting / Feeding prisoners and wounded. Thanks,
Hate me  [autor] 28. lis. 2021 v 2.44 
@IamWatro nurse job mod already does it.
IamWatro 28. lis. 2021 v 2.28 
@Hate Me any chance we could get Rescue Version of this? This mod is absolutely the thing I was looking for in a Slaver / Warden Campaign, and I would love a Rescue command for when my Allies go down in combat.
Litcube 18. lis. 2021 v 4.49 
It seems colonists, even with Capture set to priority 1, won't immediately start capturing downed enemies. I don't know what they're waiting for, but it takes a while before they pick up the job. I wish it were as critical as putting out a fire, because you only have a few seconds to get them to a bed to patch them up.
Dragonheart013 23. říj. 2021 v 15.28 
@Hate me: Thanks for that, shall give that a look :)
Hate me  [autor] 23. říj. 2021 v 7.00 
Dragonheart013 check out Nurse Job mod. It really works great for this purpose
Dragonheart013 22. říj. 2021 v 23.29 
Great mod, definitely makes cleaning up after raids simpler

Any chance you could do the same for rescue? Obviously needed more for saving your dumb allies' asses than your own colonists, even better if trained animals can act to rescue designated ones.

If not, all good, figured I might as well ask when you made one for capturing that worked so well :)
Nianor 9. říj. 2021 v 11.36 
Prison Labor is notoriously buggy with tons of other mods, I would point the blame there, not here.
S.Imyourflower 9. říj. 2021 v 6.34 
Prison Labor already had "Take prisoner to bed"
I found it conflicting to catch prisoners and go to bed in this mod
The previous version without the addition of "catch prisoners to sleep" did not have this conflict problem
There is a problem with the new update options
problem is "Take prisoner to bed"
S.Imyourflower 9. říj. 2021 v 6.30 
Take prisoner to bed really have issul
jaeger972 3. říj. 2021 v 15.10 
I've been wanting this for years and even considered commissioning someone. I'm glad I finally found it.
Hate me  [autor] 3. říj. 2021 v 11.41 
I tried to reproduce it - nothing weird happened. Provide a detailed bug report for help.
Nianor 3. říj. 2021 v 10.34 
@OxidizingVulpes not surprising, Prisoner Labor is known to be really, really buggy around mod compatibility. It's a very old mod at this point with a lot of questionable coding practices, from what I'm aware of.
OxidizingVulpes 1. říj. 2021 v 1.07 
Yeah FYI, I believe there's a mod conflict with Prisoner Labour and this mod, my wardens keep escorting the same prisoner to different beds every spare moment, like what 大鬼才 said.
Hate me  [autor] 1. říj. 2021 v 0.22 
@Cha0s feel free. It's safe to install/remove mid-game.
Ironbar 30. zář. 2021 v 23.34 
I've got like 200 mods, not sure if I can add this to a current save..Anybody know?
RED /(Weber)\ 30. zář. 2021 v 16.41 
Finally a pick of the bunch mod! :HappyMask:

Lower overhead when I raid someone.
S.Imyourflower 26. zář. 2021 v 3.08 
Prison Labor already had "Take prisoner to bed"

If opened Capture pawns will be chaotic Keep escorting prisoners