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Raportează o problemă de traducere
debugtooltip (use this in the species tab to see what number the machine empire is)
remove_trait_species [ID] trait_machine_unit (this removes the 'machine' trait from the species, which is what's causing them to self destruct)
add_trait_species [ID] trait_mechanical (this turns them into effectively normal robots, that function like any other. You can set their rights from there.)
Hope this helps, if you have a large modpack and this one isn't working for people!
Assimilation citizenship doesn't show still.
I translate this MOD into Japanese.
my english kinda bad i spanish sorry.
[code]
[23:19:56][game_singleobjectdatabase.h:165]: Object with key: citizenship_assimilation already exists, using the one at file: common/species_rights/citizenship_types/10_deassimilate_machines_citizenship_type_overrides.txt line: 5
[23:19:56][game_singleobjectdatabase.h:165]: Object with key: citizenship_assimilation already exists, using the one at file: common/species_rights/citizenship_types/20_civic_organic_zealots_citizenship_type_overrides.txt line: 5
[23:19:56][game_singleobjectdatabase.h:165]: Object with key: citizenship_assimilation already exists, using the one at file: common/species_rights/citizenship_types/30_assimilate_all_the_pops_citizenship_type_overrides.txt line: 6
[/code]
Error.log is found in %USERPROFILE%\Documents\Paradox Interactive\Stellaris\logs
https://sp.zhabite.com/sharedfiles/filedetails/?id=2931013770
I mean, in the game, it is only possible to disassemble all robots.
I only want to disassemble the robot I want.
For example(can't work)
https://sp.zhabite.com/sharedfiles/filedetails/?id=2457861325
If you really like purging robots, check out Civic: Organic Zealots
And does anyone know of a mod that can purge/disassemble robots?
For machine Deassimilation, this mod needs to run special code to find the previously-created species, which I had accidentally broke with a prev scope where I needed prevprev. Other assimilation types just use modify_species.