Stellaris

Stellaris

Robot Quality of Life: Assimilate and Migrate
33 Comments
|_| Clyax 10 May, 2024 @ 3:11am 
Thank you for your service to the game by showing this was a necessary feature.
Draconas  [author] 9 May, 2024 @ 11:25pm 
No. This mood is discontinued as assimilating is now in vanilla
Smekta 9 May, 2024 @ 9:43pm 
3.12?
Amerika 3 Jan, 2024 @ 9:04pm 
I wish we did have more species like this mod

maybe something like out book "All Tomorrow's" or some futuristic species-?
DingoDango 6 Jan, 2023 @ 9:06am 
thank you so much. awesome mod btw!
Draconas  [author] 5 Jan, 2023 @ 10:03am 
Draconas  [author] 5 Jan, 2023 @ 10:02am 
No, there is another mod that lets you merge robot species. NCTrbitis robot enhancement or something similar.
DingoDango 5 Jan, 2023 @ 6:40am 
is there any way a non synthetic empire could use this? i hate having 8 robot species after taking over a few empires. i don't want to purge them either, i just want them to all be one robot species
|_| Clyax 5 Dec, 2022 @ 4:01am 
Thank you for making this mod for before 3.6, Draconas!
Tia 30 Nov, 2022 @ 1:00am 
Thanks for having done the mod, Draconas!
Draconas  [author] 29 Nov, 2022 @ 10:07am 
With 3.6 update synths get the ability to assimilate robots via an ascension perk, so I will not be updating this mod going forward.
Reaniel 21 Jun, 2022 @ 6:54pm 
Well, good news, the new patch made it so that slaves and robots will resettle if the system starbase has a Transit Hub (it'll now also function as the same as Slave Processing Facility). Took them long enough lol...
Skill Less 13 Jun, 2022 @ 9:22am 
@Dsingis you recommend a mod which alters vanilla code. This might be okay for most users but for heavy mod users this only encourages compatibility issues.

But thx for sharing though
Draconas  [author] 13 Jun, 2022 @ 1:08am 
@oaries0 - I imagine so, they are just another species of robots to the game

@Dsingis - ooh thanks for the link, I will have a look.
oaries0 12 Jun, 2022 @ 4:33pm 
Out of curiosity does this bug affect the Awoken synths from the In Limbo events/anomaly?
Dsingis 12 Jun, 2022 @ 4:24pm 
You say, that you can't make robots auto-migrate because that's handled on the code level. Maybe you want to take a look at this mod right here:

https://sp.zhabite.com/sharedfiles/filedetails/?id=2777130281

This mod seems to either circumvent that issue or fix it in another way. Maybe that's something you want to integrate into your mod? I've tested this and it works, the robots simply auto-migrate like any other free POP does.
Skill Less 3 Apr, 2022 @ 1:37am 
Synths with citizen rights and ascended synths with disabled migration controls resettle in vanilla. You need transit hubs. Enslaved synths will not. It is from what I could see the problem with the forced migration controls. They worked around it for AI citizen rights but well... I don't like it either.

I recommend to assimilate your old synths into ascended synths anyways.
Draconas  [author] 26 Mar, 2022 @ 3:00am 
Ah, that will be why - if migration controls are enabled then there is no auto-migration period, so would only be my mods event doing it (which cheerfully ignores the migration setting because you have manually enabled the event).
I was not aware that vanilla bugged that way - your primary species should be able to be set with no migration controls. I may investigate and see if its a simple fix that I can roll into this mod, but am quite busy at the moment.
Nachocuban 25 Mar, 2022 @ 4:57pm 
Hmmm, For some reason my synths won't migrate at all without this mod. The species has migration controls enabled and because of a vanilla bug you can't disable it. I had put transit hubs in all my systems on a previous play through and they never migrated until I installed this mod.

I just ascended in this play through so maybe I will bust a transit hub and see if I still have the same issues.

Either way, thanks for the quick response!
Draconas  [author] 25 Mar, 2022 @ 2:05am 
No, poor assumption. My auto resettlement only covers slave robots, not synths, because slave robots do not auto resettle (unless you have slave processsing facility building). Your synth species will resettle using the normal mechanics, so transit hubs will affect them
Nachocuban 24 Mar, 2022 @ 1:52pm 
Is it safe to assume that once I go synth ascension, and turn on your auto resettlement policy, I no longer need transit hubs?
Draconas  [author] 2 Mar, 2022 @ 10:08am 
@kgptzac, I'll look at it, is currently bugging me in my robot game.
kgptzac 1 Mar, 2022 @ 5:24pm 
Here's a wild idea: what if hivemind empires can also magically assimilate robots into their primary species?
Draconas  [author] 23 Feb, 2022 @ 4:45am 
3.3 Release. Basically no changes as 3.3 has not altered the affected rules
Tartarus 15 Dec, 2021 @ 7:16am 
Thanks!
Draconas  [author] 15 Dec, 2021 @ 1:52am 
Hi DarkyDu, no, but only because someone else beat me to it ;)

https://sp.zhabite.com/sharedfiles/filedetails/?id=2637293121

They do it in a slightly different way, but gets the same effect - adding assimilation for non assimilating empires would be hecka scary and error prone - the assimilation code is terrifying - I am getting to work around the edges by just allowing a few extra cases in the normal flow, adding a whole new case would have too much potential to go horribly wrong, so I can totally see why they have gone the route of an edict that triggers a manual event.
Tartarus 14 Dec, 2021 @ 7:16pm 
Would you be able to add a system where organic empires can merge/assimilate various robots into a single species? So I don't get cluttered with different robot types.
Draconas  [author] 28 Nov, 2021 @ 9:01am 
You're welcome :)
Aza 28 Nov, 2021 @ 8:17am 
Thank you so much for this mod, very handy!
Draconas  [author] 22 Nov, 2021 @ 11:39am 
Updated to 3.2
Draconas  [author] 19 Sep, 2021 @ 3:10am 
Zut0s, bug has been fixed. Robots should now assimilate properly. Also tested the auto-resettlement and improved the algorithm a bit.
Zut0s 18 Sep, 2021 @ 3:28pm 
in fact the migration doesn't work either
Zut0s 18 Sep, 2021 @ 10:49am 
Assimilating robots is not working on machine intelligences.