Stellaris

Stellaris

ThaumStellaris (π)
189 Comments
Willem 15 May @ 7:39am 
@_OAO_ Got it, thanks, looking forward to the 4.0 Version.
_OAO_  [author] 15 May @ 7:37am 
4.0 will be new
Willem 15 May @ 7:30am 
So, got a question: Does the Pi symbol mean this mod's no longer being updated for 4.0? Or will a seperate version be released for 4.0?
_OAO_  [author] 15 May @ 7:24am 
不确定,在进行大规模重做 也许稍后会放部分完成重做的测试版本
shshfbk 15 May @ 6:12am 
模组什么时候可以玩?今天想玩了发现启动不了
yadirachwa 13 Apr @ 5:11pm 
Idea can there be a way to start in the minecraft system
YaKong(´▽`)ノ♪ 13 Apr @ 8:12am 
那两个模组是必须的嘛?
aiakin1 11 Feb @ 11:36pm 
哈哈哈哈哈哈哈哈哈哈哈哈
Inny 5 Jan @ 8:34am 
Hello, can you please add a scripted variable for compatibility? @has_tc_mod = 1
Thanks!
albert.auditore 19 Dec, 2024 @ 1:40am 
不晓得哪个神奇的mod在游戏里推介过来,可惜对mc不感冒,支持一下:steamhappy:
wsxjc001 15 Dec, 2024 @ 9:44am 
很好 但是源质的生产方式用每星球限一个加和工业区划数量绑定
直接和产业革命冲突了
我不得不在每个球上都造源质的生产
ShadowEater25 29 Nov, 2024 @ 5:25pm 
what is the update? I can only read english
PoisonQueen 17 Nov, 2024 @ 8:19am 
Good ole Thaum space ((Beware the Dungeon Dimension) (See Sir Terry Pratchett and Discworld))
sda klj tyr 20 Sep, 2024 @ 9:40am 
I miss 1.7.10 Thaumcraft :(
Dasertaser 20 Sep, 2024 @ 2:08am 
PEAK
redgiratina01 23 Jun, 2024 @ 5:13pm 
q random la ptm
Barbelith 10 May, 2024 @ 11:48am 
Wow, the nostalgia
_OAO_  [author] 2 May, 2024 @ 12:51am 
@crimsonfuckr No conflict
Ragnarac 1 May, 2024 @ 8:50pm 
Is this compatible with giga?
Hatmann 13 Apr, 2024 @ 10:22pm 
This is beautiful.
_OAO_  [author] 19 Mar, 2024 @ 10:51am 
@秋之风 揍血腥教徒一顿
秋之风 19 Mar, 2024 @ 10:09am 
作者大大,能不能问一下邪术启示录之后的内容如何解锁啊,每次都只能玩到这一段,但是我看文件里还有不少的东西
Uncle Iroh 7 Mar, 2024 @ 7:49am 
nice mod, but doesnt appear to be working too well in 3.11. getting a lot of error log spam from weapon events and possible ctd (tho might be related to diff mod trying to test that rn)
秋之风 1 Jan, 2024 @ 6:04am 
还有就是,不知道是不是mod冲突,除了第一个现成的基岩之眼以外,后续建造的基岩之眼在建造完成的一瞬间会直接消失
秋之风 1 Jan, 2024 @ 5:49am 
感觉前期的知识碎片获取太麻烦了)
作者大大能不能直接给血腥骑士团加一个,类似于自动换取知识碎片的按钮
还有就是透镜能不能加个冷却提醒啊)
啊是神秘,爷青回
_OAO_  [author] 22 Oct, 2023 @ 3:34am 
@秋之风 增加的是地块,地块增加区划的产出,区划不会变多

@Inny [The Merger] has add
Inny 21 Oct, 2023 @ 5:03am 
Hello, I would need a couple of scripted triggers for compatibility please:
is_tc_bedrock = { is_planet_class = pc_tc_bedrock }
is_tc_invisible = { is_planet_class = pc_tc_not_texture }
Thanks!
秋之风 21 Oct, 2023 @ 12:59am 
为啥口袋维度拓展不了空间啊,拓展了资源扣了但是一直没加格子
_OAO_  [author] 20 Oct, 2023 @ 2:57am 
@Rawr'kraine 🐉 should generate a research project that calls for the use of five warships to control it, after which it should be remove disabled (If the event works as expected). Check for possible problems later
Rawr'kraine 🐉 19 Oct, 2023 @ 5:39pm 
I can't seem to figure out how to repair the Eye of Bedrock after it gets disabled instead of being destroyed. Since it can't move I cannot move it to a starbase to repair it :(
XLin0mu 18 Aug, 2023 @ 10:36am 
啊?
Thelongdark 14 Aug, 2023 @ 9:06pm 
绝活 泪目了家人们有生之年能看到TC的二创而且还是TC4~
Sir Valentine Cats Bootwaffle 1 Jun, 2023 @ 3:59pm 
This is baffling and wonderful!
potatokiller234 14 Mar, 2023 @ 1:18pm 
One quick update your mod requires https://sp.zhabite.com/sharedfiles/filedetails/?id=2797095333 and it breaks worker class jobs
Toast™ 2 Feb, 2023 @ 5:21am 
@_OAO_ apologies to be the one to say it but you can actually fix it as a modder(although it is still mostly paradoxes fuck up) and if you’d like I can help you
_OAO_  [author] 17 Jan, 2023 @ 9:30pm 
@Servant of CTan
Based on my conversations with some other mod developers, the conclusion is that due to some change in Paradox, it crashes 80% when running on non-Windows systems for mods that contains many Animations, this is paradox's problem, I can't fix it, you should report this issue to paradox and wait for them to fix it.
quindao 17 Jan, 2023 @ 5:40pm 
its likely related to the recent changes in how animations are handled in vanilla that causes crashes on no windows operating systems and also might be connected to the update the mod just had
Servant of CTan 17 Jan, 2023 @ 10:12am 
Crashing on loading screen at 80%.

I'm using a Mac but this mod used to work just fine for me.
_OAO_  [author] 26 Dec, 2022 @ 9:43am 
The startup crash issue is caused by a change in Paradox's new launcher loading mod, if you load many mods, you should wait a little longer and wait until the circle indicating loading disappears before clicking Start Game, otherwise it may crash due to incomplete MOD loading.
Dah Big Bird! 26 Dec, 2022 @ 7:37am 
it's also crashing on startup for me. I've tried putting both submods before and after it in load order and deactivating pretty much the entire rest of the modlist.
A turtle 19 Dec, 2022 @ 4:03pm 
It seems to crash on startup for me. Is this a universal problem on current patch or is load order needed?
_OAO_  [author] 9 Dec, 2022 @ 3:37am 
@终极幻想 国内市场部分有点小问题,建立星际市场后就没了
终极幻想 9 Dec, 2022 @ 12:08am 
为什么我的游戏打开市场页面魔法合金全是ERROR
quindao 1 Dec, 2022 @ 11:07am 
thx
_OAO_  [author] 1 Dec, 2022 @ 12:20am 
fixed
quindao 30 Nov, 2022 @ 5:24pm 
only relevent info the error log has is " Failed to get a random class namelist in create_species effect. ClassTag = TC_GOLEM. file: common/special_projects/tc_event_projects.txt line: 49
"
quindao 30 Nov, 2022 @ 5:24pm 
it seems like finishing the golem special project causes a crash not sure why though as the crash translater hasent been updated
_OAO_  [author] 24 Nov, 2022 @ 10:04pm 
I am aware of this problem, but there is no good way to solve it at the moment
syy1125 24 Nov, 2022 @ 1:13pm 
Awesome mod! Quick bug report - some relic actions, mainly the "Reverse-Engineer Arcane Technology" minor artifact action and the "Miniature Galaxy" relic effect, seem to bypass progression gates in the mod. I got Advanced Alchemical Furnace from the miniature galaxy while I'm just beginning to explore the outer lands, for example.