Stellaris
Theory of Population Malthusian Blade 3.3.*
46 commenti
御坂绝尘 23 mag 2023, ore 1:03 
3.8可用吗
匀滴.24 16 mag 2022, ore 0:22 
求一下3.4
Fr1edi 23 mar 2022, ore 3:38 
求适配3.3
ace0808 13 mar 2022, ore 3:09 
老哥新版本更新吗
喵喵喵 29 gen 2022, ore 5:06 
大佬,在排查mod的时候发现这个mod会导致蜂群思维的催化加工失效,连岗位都会消失,在单开mod的时候岗位会消失,不过用大佬的合集的时候只是会失效,岗位还在但是还是消耗矿物,
cy城中增暮寒丶 11 gen 2022, ore 7:41 
我游戏到一半打了mod,蜂巢传统突触工蜂+2舒适度也没了,不知道是和啥的冲突了
shimmer 4 gen 2022, ore 11:34 
有BUG,死灵法师岗位没人上。
Error 1 gen 2022, ore 19:18 
熟練技工崗位存在但無人上工、調整優先權也無效,根據前面的評論,是不是近幾個版本的新增職業有特殊機制?或者可能其他模組和本模組並用時導致崗位問題?
DieMost 1 gen 2022, ore 5:49 
开启此mod后,商人岗位消失了,禁用此mod后,商人岗位恢复正常
夏云枫 22 dic 2021, ore 0:37 
催化加工冶金师有岗位但人都不上去工作。
Hua Zhang  [autore] 5 dic 2021, ore 3:22 
@Ring The Bell
Ring The Bell 4 dic 2021, ore 20:12 
能中途加入吗
和产业革命的冲突有什么头绪吗
Lyv 5 ott 2021, ore 12:51 
能工巧匠理念给的熟练技工岗位消失...
Simius 1 ott 2021, ore 0:03 
That's a shame. It only occurs when I use this mod. It even occurs if this is the only mod that I am using.

I really like a lot of things this mod is supposed to do though. Such as going over empire limit hurting stability on all planets. That seems like a really fun idea.
Hua Zhang  [autore] 27 set 2021, ore 21:50 
@Simius
Theoretically impossible to appear such a bug, the code has nothing to do with the problem, I really can't think of how to fix this "impossible problem"......

@Hany
理论上不可能会出现这样的bug,代码与问题完全没有关系,我实在想不出该怎么修复这个“不可能存在的问题”......
Simius 26 set 2021, ore 0:40 
Artificer jobs from Masterful Crafters no longer exist when using this mod.

https://i.ibb.co/2YjWrk8/Untitled.png
Hany 23 set 2021, ore 3:21 
开了这个mod之后,熟练技工岗位彻底消失了,工业区划变成只有1个冶金师岗位了
溥天之下小灵通 7 set 2021, ore 6:51 
总之,感谢维护
merodei 6 set 2021, ore 1:28 
这个mod导致ai稳定性不足,各种叛乱
Makk 12 ago 2021, ore 21:17 
AI估计适应不了。
chuhuans 1 ago 2021, ore 14:50 
我来反馈一下,之前说和更多飞升的社会顶峰有冲突,现在试着把这个MOD放在上面就好了,加成效果还在,但是开局选项里没有锁定滑条了
chuhuans 30 lug 2021, ore 23:46 
和更多飞升有冲突,主要在区划部分,比如点了飞升社会顶峰,新出现的区划建不了
Materialoss 26 lug 2021, ore 2:24 
今天重新下了一次,不知道为啥不崩溃了
色灵梦 3 lug 2021, ore 6:22 
而且不知道为啥开局舒适度极低,直接红色拳头警告
色灵梦 3 lug 2021, ore 6:21 
大佬我人口增长被锁在20左右了,无论怎么整都没办法增加。人口卡死我了
丶未来科技丿 30 giu 2021, ore 23:24 
感谢接手,加油
Materialoss 23 giu 2021, ore 6:53 
不知道,我是3.0.3的,装了以后游戏崩溃了
Hua Zhang  [autore] 23 giu 2021, ore 6:09 
@格兰蒂斯蠢驴没有这个修正器,做不了。。。
Hua Zhang  [autore] 23 giu 2021, ore 6:08 
@Materialoss
不应该啊?我3.0.1的老档都没事啊?
Materialoss 23 giu 2021, ore 2:01 
大佬,有问题啊,我装了以后游戏直接崩溃了
格兰蒂斯 21 giu 2021, ore 23:56 
大佬能做个高人口带来的增长减少删除吗,建筑位多的时候人口不够用了
ShinyNobody 20 giu 2021, ore 8:37 
thanks
Hua Zhang  [autore] 20 giu 2021, ore 7:09 
@Herr Maledictus Made
Bureaucracy has been modified, but the effect is minor and the game will work normally.
ShinyNobody 20 giu 2021, ore 5:15 
does this mod change jobs? just asking for compatibility.
Hua Zhang  [autore] 19 giu 2021, ore 20:13 
To be real, the current mechanism of the game can only be simulated so far. For more complex models, we guess that only Nexo Cientifico can Cientifico games smoothly
Hua Zhang  [autore] 19 giu 2021, ore 20:10 
@Tosin
Malthus was wrong, but his theory also applies to games to a certain extent -- the population growth model of the age of great voyages is a perfect model to simulate the population of the age of interstellar exploration
Hua Zhang  [autore] 19 giu 2021, ore 20:05 
@FrenchRobot
This MOD links the growth rate of POP to housing, crime rate, comfort and stability, rather than simply using a fixed condition.
Whitehawk 19 giu 2021, ore 17:58 
Malthus was wrong.
FrenchRobot 19 giu 2021, ore 14:06 
Hey, what is this mod about ? Look interesting
Hua Zhang  [autore] 14 giu 2021, ore 5:56 
@Molt
慢吗?你或许可以试试提高舒适度?我觉得挺快的。。。
如果实在慢的话我再改改
Molt 14 giu 2021, ore 5:43 
才发现你这改完之后人口更慢了,比原版还慢,更别提人口论原版了
Hua Zhang  [autore] 14 giu 2021, ore 2:25 
@1043849163
就是开局时的那些设置,比如难度、后期时间、星系大小、人口S型增长啥的
色灵梦 14 giu 2021, ore 1:57 
请问人口增长的开局滑条选项。是啥意思?
Hua Zhang  [autore] 12 giu 2021, ore 5:01 
@Error
自行运作,不需要原模组
Error 12 giu 2021, ore 2:58 
請問這模組需要原模組或可以自行運作?