Starbound

Starbound

Chaos Weapons
148 opmerkingen
Prodigy  [auteur] 26 mei om 16:54 
O_o

prod-saturnorb is the same as Superbia
prod-trimurti was to replace Vishnu, and now that it has made a return, it'll simply feel like a copy.
prod-z has been revamped to Cloister
prod-perfectkhaos is the same as Avyssos.

Remember, a LOT of item ids were changed over the years. They're not gone, just remade.

If you feel like something of mine was missing, you now know why.
myt0 25 mei om 18:34 
Okay, there's something I've always suspected but couldn't confirm until I found some old backup files...

There's some items from this mod that I used to love but they are gone now!

[22:28:16.677] [Error] Could not instantiate item '[prod-saturnorb, 1, {}]'. (ItemException) No such item 'prod-saturnorb'
[22:28:16.678] [Error] Could not instantiate item '[prod-trimurti, 1, {}]'. (ItemException) No such item 'prod-trimurti'
[22:28:16.706] [Error] Could not instantiate item '[prod-z, 1, {}]'. (ItemException) No such item 'prod-z'
[22:28:16.708] [Error] Could not instantiate item '[prod-perfectkhaos, 1, {}]'. (ItemException) No such item 'prod-perfectkhaos'

Are they going to be implemented again? If not, is there a repository with these old features?
Prodigy  [auteur] 15 mei om 17:01 
Yes.

The keys themselves had their item ids changed. They are now codices instead of materials.
myt0 15 mei om 10:17 
Oh, that's great! Hmmm I think something happened though, I had a lot of "keys" that turned into perfectly generic item, I got scared for a second but I think it's because of this update
Prodigy  [auteur] 13 mei om 17:26 
@Albion The Asinine
@myt0

1.22.0 is now out, and with it some edits to several items! Refer to the changelog!
Prodigy  [auteur] 13 mei om 17:19 
Don't worry. I am gonna do an update quite soon that will help clear this up.
myt0 13 mei om 10:21 
I'm not sure if I found the correct thing because I have many mods, but I got a "Collatse Aperture" - A machine that brings ideas into reality - and I think it belongs to this mod. What am I supposed to do with this? It seems like it just has 3 input slots and 1 output slot, but I have absolutely no idea what to put in. I don't know what to do.
Prodigy  [auteur] 29 mrt om 15:08 
Possible immersion update:

For those concerned with having no guide to this mod, don't fear! I am in the process of updating it, and this update is slated to end this issue!
Prodigy  [auteur] 9 mrt om 19:18 
Unfortunately, it's difficult to actually do that without breaking the immersion/mystery of the mod. I might revamp a codex or two to help with this confusion.
Albion The Asinine 9 mrt om 14:30 
okay so after futzing around with the mod for a while? overall it's a pretty interesting revamp to the old system. honestly my only nitpick is just me wishing that there was more of a proper guide to show what keys and materials are specifically used to produce whatever weapons are available.
Prodigy  [auteur] 8 mrt om 0:32 
Look in the core of every planet, same as Core Fragments, and if you see a white glow surrounding black, that's Esoquartz. It splits into one or two of the three ores.
Albion The Asinine 7 mrt om 23:35 
okay so i've been futzing about with the new things within this mod and i am honestly completely lost... i've been trying to find where the 3 main ores koichi asks for are but i haven't had any luck with trying to find where they are and have zero idea as to where i should start looking.
Prodigy  [auteur] 23 jan om 17:56 
It does, but it wasn't intended in the recent update. Next one will remove it.
BITney, The Pixel Heister 22 jan om 18:08 
Does this mod add an NPC to the Outpost? In that case, is possibly bugged in Anom Outpost?
Atrius 13 jan om 16:59 
Unfortunate coincidence, Hive biomes make me extremely uncomfortable. I'll figure something out though-thanks for the reply!
Prodigy  [auteur] 13 jan om 16:30 
It's a microdungeon. Look for the Hive Subbiome. They are a lot more common there.
Atrius 13 jan om 13:58 
Is there an easier way to get Orothaum than the dungeons on midnight planets? ^^; I've scoured at least 12 planets looking for it and haven't found anything. I'm guessing it's a microdungeon from the other stuff you said, though? If it were a big dungeon it would be a lot easier to find.
Prodigy  [auteur] 5 dec 2024 om 18:17 
Ore Transmutation at that level will work a lot like Terraria's shimmer.
ErickD 5 dec 2024 om 3:05 
@Prodigy Yes!We need the Ore and Key conversion now :steamhappy: we could use the combination of vanilla ore
Prodigy  [auteur] 3 dec 2024 om 7:29 
Not at the moment, but this is a good idea. I'll add a few conversion recipes to the Aperture.

That said, it does require the T2 version to make Esoquartz in the first place, so I will put those recipes at T2.
ErickD 3 dec 2024 om 0:30 
@Prodigy Can we convert between the following minerals or the other material ? Terminal Hyperborean Auric.Because it's a bit annoying to mine them with extremely lower spawn rate
Prodigy  [auteur] 2 dec 2024 om 19:23 
No need to apologize. Just note where to discuss details.
ErickD 2 dec 2024 om 2:35 
@Prodigy okay.Sorry for causing trouble for you
Prodigy  [auteur] 1 dec 2024 om 11:36 
Esoquartz generates in veins of only one to two, but it glows white.

Also, if you're playtesting, there's a discussion for that. Let's move it to there.
ErickD 1 dec 2024 om 10:46 
@Prodigy looks like Esoquartz wont be spawned on multiplayer's planet . could you check that out.
Prodigy  [auteur] 26 nov 2024 om 16:51 
The recent update is actually the last one for now, as I am taking a hiatus from it. I have to relearn how to actually mod on Windows.
ErickD 26 nov 2024 om 0:28 
@Prodigy I suspect that if I don’t grind it deliberately, I won’t be able to get all the parts for the altar even in the late game.Maybe add the weapon tooltips on next update ?that will be awesome
Prodigy  [auteur] 25 nov 2024 om 0:32 
It was kind of the intent. The mod's content begins with the early game, but it doesn't take effect until the late game.
ErickD 25 nov 2024 om 0:22 
@Prodigy fine.you make stuff much more difficult to grind. took me 70+ challenge door to accquire the whole two pieces of The Chaos Altar. drop 3 body and 1 bottom in total .almost drives me crazy :angry_yeti:
Prodigy  [auteur] 24 nov 2024 om 11:07 
Abandoned Labs are semi-rare structures. You need to scour a bunch of Midnight planets to find them.
ErickD 24 nov 2024 om 10:42 
@Prodigy where to find the Orothaum ? Abandon Lab wont spawn on Midnight now.is it More Planet Info compatible ?
ErickD 23 nov 2024 om 20:45 
@Prodigy okayyyy:steamhappy:
Prodigy  [auteur] 23 nov 2024 om 14:22 
@ErickD

1. Cal is listed as a human.
2. He doesn't give quests or any sort of tasks. His sole purpose in the mod is to act as a tutorial NPC, kinda like that receptionist in the intro if you interact with her.
ErickD 22 nov 2024 om 22:18 
@Prodigy Okay.i try the command like /spawnnpc avian prodigyoutpost then Cal showup.
But he will only give me some tips and will not give me any tasks or Quest. is that normal ?
ErickD 22 nov 2024 om 22:08 
@Prodigy as i use the /spawnnpc prodigyoutpost and an ERROR showup:
You must specify a species and NPC type to spawn.
can u give me a valid command ?
😂 16 nov 2024 om 11:51 
doesnt work, but thanks anyway, ill just wait for someone to do a patch...
Prodigy  [auteur] 15 nov 2024 om 15:53 
Okay, I listed in the description that this mod is incompatible with any mod that rearranges the outpost.
Prodigy  [auteur] 15 nov 2024 om 15:50 
First, there are no quests in this mod, but if you want to spawn him in, try this:

/spawnnpc prodigyoutpost
😂 15 nov 2024 om 2:13 
can i start the quest via commands? i have anoms outpost overhall and the npc wont spawn...
Prodigy  [auteur] 12 nov 2024 om 16:30 
He is a robed figure holding a gun of some kind.
Grandgok_7554 11 nov 2024 om 23:35 
Cant find NPC
Mechalonewolf 11 nov 2024 om 18:24 
I have no clue how to do that
Prodigy  [auteur] 11 nov 2024 om 17:56 
The default Outpost has him. If you want to make a patch for Anom's, be my guest.
Mechalonewolf 11 nov 2024 om 5:38 
Hey im using Anom's outpost overhaul and i can't find the the cal npc?
Prodigy  [auteur] 10 nov 2024 om 19:48 
This'll be the last update for a while, unless if something comes up.
KitsukiKit 10 nov 2024 om 14:44 
oooh another rewrite
Prodigy  [auteur] 29 sep 2024 om 11:31 
Good to know. I'll change the projectile name.
Boooo 29 sep 2024 om 2:33 
This mod duplicates the name whipcrackcosmic.projectiles in FU mod.
Prodigy  [auteur] 11 apr 2024 om 2:17 
From the Changelog:
"Please keep in mind that this update may cause some crashes. Be prepared to expect them if you have any of the removed or internally changed items, with PGIs in place."

It's very likely that you're looking at "prod_latharium" which has been changed to "prod_xothite." If you looked at the recent changelog, internal asset names were changed for Xothite, which was internally still called Latharium. Just trash any x-items and re-mine the materials.

Now, I have the changelog for that exact reason, so just give it a look and see what changed.
ErickD 10 apr 2024 om 20:34 
@Prodigy no. i was playing as Futara Dragon and found that Latharium can be mined .which item icon is an X.