Starbound

Starbound

74 ratings
Chaos Weapons
   
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File Size
Posted
Updated
10.182 MB
24 May, 2021 @ 10:22pm
14 May @ 4:42pm
59 Change Notes ( view )

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Chaos Weapons

Description
"Creata and Pandemonium seem to exist in parallel to each other, and more often than not, touch each other."

"When these brief grazings occur, as they cross each others' bounds, Pandemonium's influence leaks into Creata, allowing life the gift of imagining anything they want."

"Such an event only lasted one hour to us. It soon stopped, and did not happen again within several thousand mortal lifetimes during our time."

"But it has happened once again during your time, the works of a single outside influence... breaching the universe and changing it. Will you remake our arsenal, while this happens?"


This is my very first serious mod, Chaos Weapons, which adds in a large collection of weapons to discover. What makes this unique is the way they are obtained.

To begin, visit an ancient vault and open some Essence Chests.

Credits
Omeruin
She is one of two modders that helped me become a modder myself, teaching me the physical aspects of the game and how they work.

Silver Sokolova
Another modder that taught me modding in a way, she helped me learn the code of SB itself. She also provided necessary code for this mod to work.

BlossomDancer
The structures within this mod was made possible thanks to them. I never learned how to use Tiled.

Rusty
They helped with lore problems in a major way, giving a new life to the mod!

Armok
Major support on his end for helping with patch interaction.

Raiizy
He was the catalyst for this mod, inspiring several design ideas.

Sva
Some weapons would not function without their help!

Kherae
The very reason why the Aperture is functional in the first place, and the reason why a weapon functions correctly!
Popular Discussions View All (3)
18
24 Feb @ 9:24pm
Possible Ideas
Prodigy
50
9 Mar @ 10:48am
Bug Reports
Prodigy
148 Comments
Prodigy  [author] 26 May @ 4:54pm 
O_o

prod-saturnorb is the same as Superbia
prod-trimurti was to replace Vishnu, and now that it has made a return, it'll simply feel like a copy.
prod-z has been revamped to Cloister
prod-perfectkhaos is the same as Avyssos.

Remember, a LOT of item ids were changed over the years. They're not gone, just remade.

If you feel like something of mine was missing, you now know why.
myt0 25 May @ 6:34pm 
Okay, there's something I've always suspected but couldn't confirm until I found some old backup files...

There's some items from this mod that I used to love but they are gone now!

[22:28:16.677] [Error] Could not instantiate item '[prod-saturnorb, 1, {}]'. (ItemException) No such item 'prod-saturnorb'
[22:28:16.678] [Error] Could not instantiate item '[prod-trimurti, 1, {}]'. (ItemException) No such item 'prod-trimurti'
[22:28:16.706] [Error] Could not instantiate item '[prod-z, 1, {}]'. (ItemException) No such item 'prod-z'
[22:28:16.708] [Error] Could not instantiate item '[prod-perfectkhaos, 1, {}]'. (ItemException) No such item 'prod-perfectkhaos'

Are they going to be implemented again? If not, is there a repository with these old features?
Prodigy  [author] 15 May @ 5:01pm 
Yes.

The keys themselves had their item ids changed. They are now codices instead of materials.
myt0 15 May @ 10:17am 
Oh, that's great! Hmmm I think something happened though, I had a lot of "keys" that turned into perfectly generic item, I got scared for a second but I think it's because of this update
Prodigy  [author] 13 May @ 5:26pm 
@Albion The Asinine
@myt0

1.22.0 is now out, and with it some edits to several items! Refer to the changelog!
Prodigy  [author] 13 May @ 5:19pm 
Don't worry. I am gonna do an update quite soon that will help clear this up.
myt0 13 May @ 10:21am 
I'm not sure if I found the correct thing because I have many mods, but I got a "Collatse Aperture" - A machine that brings ideas into reality - and I think it belongs to this mod. What am I supposed to do with this? It seems like it just has 3 input slots and 1 output slot, but I have absolutely no idea what to put in. I don't know what to do.
Prodigy  [author] 29 Mar @ 3:08pm 
Possible immersion update:

For those concerned with having no guide to this mod, don't fear! I am in the process of updating it, and this update is slated to end this issue!
Prodigy  [author] 9 Mar @ 7:18pm 
Unfortunately, it's difficult to actually do that without breaking the immersion/mystery of the mod. I might revamp a codex or two to help with this confusion.
Albion The Asinine 9 Mar @ 2:30pm 
okay so after futzing around with the mod for a while? overall it's a pretty interesting revamp to the old system. honestly my only nitpick is just me wishing that there was more of a proper guide to show what keys and materials are specifically used to produce whatever weapons are available.