Slay the Spire

Slay the Spire

The Abyss
30 Comments
FDRpi 13 Nov, 2024 @ 6:47am 
I love this mod trilogy, but does anyone else feel like the Act IV final boss is significantly harder than the Heart? Any advice on how to face it? It can be very frustrating, all the moreso because the flavor in this mod is so good!
Legomac o: 13 Apr, 2024 @ 8:03am 
really great mod but there is a glaring issue... who plays in windowed! ;-;
habbohoteltourist 22 Jan, 2024 @ 8:32pm 
thanks for the reply! i actually realized that the OST im looking for was actually from another mod and i cant track it down 😅
modargo  [author] 22 Jan, 2024 @ 7:55pm 
The music is the same as the vanilla game. MegaCrit did a great job with it!
habbohoteltourist 21 Jan, 2024 @ 6:04pm 
hi, i just reached the final act and i really like the music. is the music from the mod or vanilla?
Trappist 18 Sep, 2023 @ 9:59pm 
Why is there a zerg queen lol
modargo  [author] 1 Sep, 2023 @ 3:43pm 
@pIxzzu: It looks like you're running Vex's Mapless Spire mod and it has a bug. You should report the bug on the workshop page for that mod.

@Dedrax: I'm happy to incorporate any translations people make but don't plan to make any translations myself.
pIxzzu 31 Aug, 2023 @ 10:09pm 
Dedrax 6 Jul, 2022 @ 1:36pm 
hello a FR version is possible?
modargo  [author] 21 Dec, 2021 @ 7:55am 
For those who have enjoyed my act mods, check out my new mod, Corrupt the Spire . It adds corrupted rooms throughout the Spire that provide variety, challenge, and new rewards -- but those rewards come at the cost of adding to Corruption, a global value which increases the difficulty of enemies. I've been working on it for a while and am excited to release it.

It's totally separate from my act mods, but if you've enjoyed the enemy, event, relic, and card designs in my act mods, you may enjoy Corrupt the Spire too. Hope everyone gives it a try!
spencerws88 22 Aug, 2021 @ 11:09am 
I've really enjoyed your Act mods for the challenge and intrigue. The only critiques I have:

- A20 Act 1 is significantly harder with the Menagerie (multi hit warpig, elusive wraith and thorny experiment each have about 50 hp and can show up in the first fight.)
-A20 observer mechanic is quite unfair given that fewer hard hits should be a fair way of dealing with problems in Act 3. Its the equivalent of having about 200-300 hp depending on how long the fight lasts. The fact that it gains more of all of its resources over time and hits very hard is frustrating.
256 22 Jul, 2021 @ 2:06pm 
Both the 3rd and 4th act are absolutely a blast!
I was no ready for the 4th act changes I love how the elite fight before the boss specifically counters the smoke bomb strategy! I didn't have one on the run I beat them but I can't imagine the heartbreak if I did. I also really enjoyed the custom debuffs and statuses from the heart replacement. Having an enemy directly counter specific playstyles by weakening them (reducing str and healing for example) makes the fight really feel like a race against time. [\spoiler]
256 20 Jul, 2021 @ 4:00pm 
oh man I have been waiting for this for a long time. I remember asking about a 3rd act like months ago and I just now came back to the game. I am really excited, can't wait to try it out!!!!
Sins&Sine♥ 12 Jul, 2021 @ 3:26pm 
i mean downfall mod
Sins&Sine♥ 12 Jul, 2021 @ 3:25pm 
This mod have bug i can't fight boss act 4 when i use fall the spire and infinite spire with this mod
CaptainSnafu 19 Jun, 2021 @ 7:50am 
give me credit please
CaptainSnafu 3 Jun, 2021 @ 7:59am 
I am going to translate your 3 mods into chinese, hope you will update them on workshop when i have done. You can give me your e-mail , i will send them to you later.
kvnoob(Pepper) 28 May, 2021 @ 3:33am 
finally you made all act mod, great work !!
Nothing 28 May, 2021 @ 12:32am 
'The city elite killed' disappeared.
Nothing 28 May, 2021 @ 12:20am 
얼불춤와쳐: 난이도 상승... 뭔 개소린가 했죠.
modargo  [author] 27 May, 2021 @ 6:49am 
@Shrek's OnlyFans The Red Crystal gaining strength from ethereal curses is intentional. Statuses are excluded because they get added to your deck during the fight, but I decided that curses were fair game.

@Psycokill I'm not sure why Spire with Friends wouldn't work with the modded act 4 boss -- maybe the way the map is set up confuses it, though my act 4 uses the same approach as the base game's act 4. It may be worth reporting this as a potential bug with Spire with Friends, since I know Spire with Friends isn't fully compatible with all other mods yet.

@zrgrush Glad you gave the acts a try! I think you'll find things substantially harder on A20. FWIW, I do think there's a decent number of unique enemy powers spread throughout the acts; a lot of enemies are either structured around a new unique power or combine powers/move patterns from the base game in new ways. And yeah, I may have gone slightly overboard on the statuses for some fights :).
Psycokill 27 May, 2021 @ 1:24am 
Great fun, but the act 4 boss doesn't work with Spire with Friends. There's only one path AND the boss isn't clickable once you beat the elites before.
Power Word: Clown 26 May, 2021 @ 11:39pm 
havent played the reference game but (act3 second boss spoiler) the crystal that gains strength from exhausting cards gets strength when ethereal curses exhaust themselves, dunno if intended, since the crystal's tooltip specifies non status cards i'd think its intent is to grow from exhausted playable cards?
zrgrush 26 May, 2021 @ 2:56pm 
Forgot to mention that I still do like the mod. It certainly does have quite a few of the same aspects as the base game, and other than the status cards most of the other things in the mod are not super complicated, which makes the experience much better.
zrgrush 26 May, 2021 @ 2:53pm 
these three mods together are a lot to take in, but after my first impression run on asc 1 (was easy peazy) I feel like enemies moveset and buffs feel... slightly underwhelming. Maybe it's because it was on asc 1, but I just feel like the base game's enemies have more commanding buffs and debuffs they apply. Tthings like Enraged, Ritual, and Hex can all be very scary and provide some cool atmosphere, even when you are just starting out. But when I face an enemy in this mod that has 1 thorns, and maybe gains a few strength on turn 2... it's just not the same. I'll have to try it on asc 20 though before I jump to any conclusions.

However, my main complaint is that there are too many status cards added. I can barely keep track of them all, and it seems like at the end of the day many of them are similar to burn, or they add base game statuses to your deck. All the confusion seems rather unnecessary.
abruzzi8383 22 May, 2021 @ 12:02pm 
Great!
Love modes with new creatures. Thanks.
HintofSarcasm 22 May, 2021 @ 7:19am 
This looks sick! I'll try it next time I get on. Glad there's a new mod up. Thanks!
modargo  [author] 22 May, 2021 @ 5:32am 
Thanks for the bug report on the Corrupted Stone event, I've just uploaded a new version (1.0.1) that should fix that event option.

@RabbitStew, what you've reported with being able to click the boss icon for another fight is a really interesting one. I reproduced this on both the Menagerie and another act mod (Gensokyo), so your guess that this might be a bug in ActLikeIt or some other library looks spot on to me. Luckily all you have to do is avoid this one is not click the boss icon again :). Makes it less urgent, but I may take some time to poke around to figure out where the bug is coming from so I can recommend a fix to the right person. Thanks for reporting this.
adamg11 22 May, 2021 @ 4:35am 
You can leave Corrupted Stone event by going to map , also everytime you press [Leave] it drains your Max HP again.
RabbitStew 21 May, 2021 @ 10:51pm 
One of the options of Corrupted Stone event is bugged. After choosing [Touch] option, you can never leave the event since [Leave] option gives you another card reword and the same bugged [Leave] option again.

Also not on "The Abyss" but on "The Menagerie", you can fight the act boss again after defeating the boss by going to the map screen and select the boss node (even after choosing a boss relic).
Unsure if this can also be reproduced on the other act mods of yours (or even it's not a bug on your side but the ActLikeIt's.)