Stellaris

Stellaris

Star Wars Galaxy 2
249 Comments
quipenn 12 Jun @ 8:49pm 
it works still but planets start with only 100 pops
Erwin Rommel 12 Jun @ 4:52am 
I have a problem. In my collection of mods for "Star Wars". At the beginning of the game for Coruscant, the ecumenopolis is replaced by the continental world. I do not know why this is happening.
Inerael 24 May @ 10:41am 
Br sadly not working anymore, crash the game when 100% loaded, (only using it) ; pls someone update it <3
PrussiaN 18 May @ 9:47pm 
It works! I just put it first in my mod load order.
Inerael 17 May @ 11:43am 
Does someone know if it works or no more ? :'(
Coozer 9 May @ 8:23pm 
Id love if someone brought this back. I live the star wars map
tredavidson77 9 May @ 7:48pm 
Hey I've come to like other have said this mod is awesome and when it did still work I kinda preferred it to normal galaxy generation. But I must ask if you do plan to update it or would you allow some else to release a revival/successor if you are either too busy or no longer updating?
Gravity 9 May @ 3:53pm 
Hello, your mod is awesome. Could you update to 4.0, please ?
Mister Ru I.F 8 May @ 7:21am 
Hello, your mod is awesome. Could you update to 4.0, please :cozywolfensteinII:?
Castamere 8 May @ 7:19am 
Hello, your mod is awesome. Could you update to 4.0, please :steamhappy:?
tredavidson77 8 Mar @ 10:10pm 
Has anyone tried to revive this mod?
tdtaitai0702 28 Feb @ 11:25pm 
fav mod pls update
TesaVonAtti 7 Feb @ 12:30pm 
Pls update :steamhappy:
Stormtroper 31 Jan @ 5:47pm 
we await for the emperor to return
Sam Klein 21 Jan @ 3:52pm 
Wish this would actually get fixed
[Closed Captions] 2 Jan @ 6:58pm 
broken, even when you play on an older version
ShadowWolf 2 Jan @ 12:44am 
will this get updated to 3.14?
Austin_Legend 4 Nov, 2024 @ 3:00pm 
Broken mod, just causes CTD when loading game now
tredavidson77 16 Sep, 2024 @ 6:41pm 
I wish there were more galaxy mods like this maybe of like with the lanes like this. I was fun with putting choke points on the various large lanes. I hope this is updates or makes a similar map.
Inerael 14 Sep, 2024 @ 6:17pm 
sadly doesen't work anymore :'(
tredavidson77 27 Aug, 2024 @ 3:00pm 
I must ask if this mod is updated would you be okay with people making sub mods that say add more spawn points like Eriadu, Shilli, Giju, Zygerrian, and many other important worlds and homeoworlds?:
tredavidson77 21 Aug, 2024 @ 8:10pm 
I know you may be busy on the old republic mod but can we get say a rough estimation on when this could be updated?
PRIM 29 Jul, 2024 @ 10:23am 
Update PL !!! :medkit:
Bluewave101 24 Jul, 2024 @ 4:04pm 
never mod update to 3.12:steamthumbsdown:
Panini_da_Meanie 3 Jul, 2024 @ 7:12am 
When will this mod update to 3.12?
tdtaitai0702 14 Jun, 2024 @ 12:05am 
Update Baboon :steamthumbsdown:
Wolfbat_Borgia 8 Jun, 2024 @ 10:09am 
Please please update
jzo14 1 Jun, 2024 @ 9:58am 
i have to agree with the devil on this one he may like sin but he isn't wrong on the fact that this thing crashes more than car derby in a mobius strip
Devil 24 May, 2024 @ 6:58pm 
will there be an update for 3.11. atm its crashing to desk top and its the ony mod thats on
Emma Myer's Problematic Clone 16 May, 2024 @ 4:46pm 
@Drengr yep.
Drengr 1 May, 2024 @ 12:36am 
You said that "Play with your own created empires,". just to make sure i understand. this means that i can play this map with an empire with its own NON star wars shipset with a NON star wars race. that kind of mod is comparable with this mod. correct. Sorry if this sounds like a stupid question but i have run into this in the past.
CaffeneProblems 29 Apr, 2024 @ 1:42pm 
Does this work with the starting systems and portraits mod? So there won't be two Coruscants or something?
Austin_Legend 29 Mar, 2024 @ 1:38am 
Having a problem with randomized where most AI empires spawn without a capital, and dont grow
lclimo667 21 Mar, 2024 @ 3:32pm 
ya makes sense, and thanks
chriskar  [author] 21 Mar, 2024 @ 3:19pm 
@tredavidson77 not at the moment
@lclimo667 yes, Coruscant was continental before transforming into a city planet, would be pretty op starting with an ecumonopolis no?
lclimo667 21 Mar, 2024 @ 3:07pm 
hi, is Coruscant supposed to be a wet world? not sure if the planet is finished or i'm bugged out idk lol great mod tho
tredavidson77 14 Mar, 2024 @ 12:23pm 
any plans to add more starting planets like Eriadu or Scariff and maybe a few more homeworlds of the certain races like Shili?
Mika-feines-Kätzchen 6 Mar, 2024 @ 11:57am 
How do i cange sizes of galaxy
Inerael 4 Mar, 2024 @ 3:13pm 
Amazing mod ,thanks you . I was wondering does someone know if there is a way to reduce number of habitable planet ? Because i'm in late game and i its verry laggy (like time is slow) i think its because of pop , even with many performance mod x(
Panini_da_Meanie 2 Mar, 2024 @ 8:22am 
thank you chriskar for the update, means a lot <3
Pundx 2 Mar, 2024 @ 7:21am 
Thank you so much!
chriskar  [author] 2 Mar, 2024 @ 6:48am 
Mod is now updated to 3.11
Panini_da_Meanie 28 Feb, 2024 @ 4:18pm 
Any chance for this mod to be compatible with the new update 3.11 ?
Pundx 27 Feb, 2024 @ 12:10pm 
Experiencing the same issue. Looking at the code now, looks like they've changed a few bits in 00_scripted_effects. Some solar_system_initializers as well. Gonna try to fix it on my end.
Inerael 27 Feb, 2024 @ 11:49am 
hello, amazing mod thanks you . Was playing it those 2 weeks, but now when i launch my game with star wars galaxy (even solo) it crash my game :'(
chriskar  [author] 9 Feb, 2024 @ 8:01am 
@theforeverlife sadly not, you could try to look through the mod files. But mostly if you can name the system or planet from the well-known star wars media than its likely done
chriskar  [author] 9 Feb, 2024 @ 7:57am 
@Ekhidna no that would be rather difficult to do. Static maps dont work well with randomization
Griczzly 9 Feb, 2024 @ 4:34am 
YOU ARE A GOD FOR UPDATING THIS MOD.
theforeverlife 8 Feb, 2024 @ 9:14am 
Been Looking everywhere for a good SW Galaxy mod do you have a list of the worlds you have completed?
Ekhidna 8 Feb, 2024 @ 1:27am 
Thanks for updating! Is there any way I can make the AI empires not pick the starting system traits? I would like them to have random placement