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Rapportera problem med översättningen
Error in common\scripted_triggers\~str_scripted_triggers_buildings_ai.txt:
Ln: 19 Col: 86 (UTF16-Col: 51)
str_num_free_districts_mining = { operator = = num = 0 }
^
Note: The column count assumes a tab stop distance of 8 chars.
Expecting: value
still working or inbuilt compatibility with Startech since the updates ?
meh I'll figure it out, thanks for replying so quickly and thoughtfully!
Starbases scale really badly in late game (literally one-shot), and AI is not able to use them defensively to great effect. Better to give AI more naval cap from anchorages and more fleets.
If there is a mod which drastically changes how weapons work then it's up to that mod to account for that, and make any compatibility if they want. Well, this patch allows tells StarNet to use mixed fleets (you can even set specific proportions of ships in fleet in StarNet menu as a matter of fact).
Large guns are really bad at taking out small ships, small ships are really bad at taking out star bases, starbases don't do well against big artillery/carrier ships, etc. Do you know if that would alleviate some of the problems?
If the answer is "Maybe, I don't know never tried it and don't really have the time to" then no worries, I'll figure it out. You seem busy enough as it is, just wanted to see if you knew the answer off the top of your head :)
You mention that this is compatible with NSC2, but the P.S. States it is not.
Note however that I mentioned the mods as examples to be used *each alone* with starnet, not all together (!) .. and by Signature Weapons, I meant Smarter Ship Design, sorry about that (same author).
Still, my question has been answered in full. Thanks again.
AI will use Stellaris Better Combat fleet composition if loaded after StarNet (highly recommended). The mod also alters a lot of files StarNet does, place it below StarNet for it to have effect. If you are using NSC2 you need to decide if you want AI to use NSC2 or SBC fleet compositions, but if you are using NSC2 always add StarNet NSC2 patch right below NSC2 (with StarNet at the top of load order).
BSW 3 : Balanced Space Warfare same as Stellaris Better Combat, but it is even more extensive game overhaul. You need to decide on SBC or BSW, with StarNet always being loaded before them (you *can* run both mods together but I can tell you now things will not work as their mod authors wanted).
Thanks
- Implemented ship_size register for upcoming interface of Fleet Composition designer in the menu. Dynamic support for modded ships_sizes. You will be able to adjust on the fly composition of fleets AI empires are building.
"This mod is made for another version of the game (3.3*)"
Thanks for reminding it, I will update it :)
I think it works even without the update.