Stellaris
StarNet Mixed Fleet
댓글 65
Sjru 🐲 2024년 6월 19일 오후 12시 42분 
Does this still work?
JLP 2024년 5월 14일 오전 8시 46분 
is this standalone? I ask because the starnet main mod is empty (not bugged.. empty)
Elden Ring 2 when? 2024년 3월 2일 오전 2시 55분 
Is this standalone?
Jeff The Mercenary 2024년 1월 26일 오전 6시 02분 
Is it still compatible with the current game? Thanks in advance
Schmeeda 2023년 12월 8일 오후 6시 21분 
Has this been updated to work with ESC? I noticed NSC compatibility was included so it made me wonder.
OldEnt  [작성자] 2023년 4월 4일 오후 6시 28분 
Ignore.
Blankrupt 2023년 4월 4일 오후 2시 36분 
I found something with Irony but I dont know how to decipher it

Error in common\scripted_triggers\~str_scripted_triggers_buildings_ai.txt:
Ln: 19 Col: 86 (UTF16-Col: 51)
str_num_free_districts_mining = { operator = = num = 0 }
^
Note: The column count assumes a tab stop distance of 8 chars.
Expecting: value
Blankrupt 2023년 4월 4일 오후 2시 33분 
Thank you
OldEnt  [작성자] 2023년 4월 4일 오전 5시 13분 
As a note this is also compatible with StarNet/StarTech for NSC2 patch, the one made by salvor and maintained by me (as long as it's below StarNet/StarTech it will work).
OldEnt  [작성자] 2023년 4월 4일 오전 5시 09분 
Blankrupt: This patch works with both StarNet and StarTech, place this patch below either of them in load order.
Blankrupt 2023년 4월 3일 오후 1시 17분 
Hi OldEnt,
still working or inbuilt compatibility with Startech since the updates ?
OldEnt  [작성자] 2022년 11월 29일 오전 11시 41분 
80 percent naval cap for battleships, 20 percent torpedoes, and more mixed with this patch.
youtubitz 2022년 11월 29일 오전 11시 18분 
with the 3.6 update do star tech/net still use mono hull fleets or do they use mixed fleet without this mod now?
OldEnt  [작성자] 2022년 10월 24일 오후 5시 49분 
This mod patch should always be compatible with StarNet and StarTech for any version above 3.4 (3.*.*) without the need for updates. ( GitHub copy [github.com]).
Ťíμōþÿ 2022년 9월 25일 오후 4시 11분 
hmm, very sad. perhaps some day the meta will not be boring and immersion breaking for me... and perhaps some day I'll stop being a coward and play with randoms even though they tend to use meta strats that I don't like... then again, I do play alone and don't use the internet to try and learn strategy beyond the basics...

meh I'll figure it out, thanks for replying so quickly and thoughtfully!
OldEnt  [작성자] 2022년 9월 25일 오후 2시 43분 
Modders are unable to split fleets via script, only merge them, sadly.
OldEnt  [작성자] 2022년 9월 25일 오후 2시 42분 
There is a space combat rework going on for Stellaris, as said by the devs. Until then monofleet battleship fleet is the meta, for better or worse.

Starbases scale really badly in late game (literally one-shot), and AI is not able to use them defensively to great effect. Better to give AI more naval cap from anchorages and more fleets.

If there is a mod which drastically changes how weapons work then it's up to that mod to account for that, and make any compatibility if they want. Well, this patch allows tells StarNet to use mixed fleets (you can even set specific proportions of ships in fleet in StarNet menu as a matter of fact).
Ťíμōþÿ 2022년 9월 25일 오후 2시 19분 
actually now that i think of it, it probably wouldn't help when it comes to starbases since the AI probably isn't advanced enough to split off/create fleets just to deal with starbases
Ťíμōþÿ 2022년 9월 25일 오후 2시 17분 
So you say the AI will be worse at fighting with a mixed fleet you say (I find that a little questionable when it comes to regular ship v ship combat but crisis and starbases make total sense so I'm not going to try and question you), so what if I use a mod that kinda turns ship combat into a rock paper scissors kinda thing.

Large guns are really bad at taking out small ships, small ships are really bad at taking out star bases, starbases don't do well against big artillery/carrier ships, etc. Do you know if that would alleviate some of the problems?

If the answer is "Maybe, I don't know never tried it and don't really have the time to" then no worries, I'll figure it out. You seem busy enough as it is, just wanted to see if you knew the answer off the top of your head :)
OldEnt  [작성자] 2022년 9월 25일 오전 3시 06분 
This patch does not need updates as it is now just a flip switch mod to let StarNet know that fleets should be mixed. All code for fleet composition is now in StarNet or StarNet for NSC2 only (if you use that). This is for the ease of maintenance. I am bumping up descriptor versions anyway.
OldEnt  [작성자] 2022년 9월 25일 오전 2시 54분 
This patch needs to be anywhere below StarNet / StarTech.
Rodrius 2022년 9월 24일 오후 10시 02분 
This mod needs update for 3.5? Thid load order(from top...) is correct? 1)StarTech 2)StarNet Mixed Fleet 3)NSC2-7 4)! Starnet for NSC2
OldEnt  [작성자] 2022년 7월 12일 오전 12시 09분 
Atmos: It is now fully compatible, all fleet code is handled in StarNet NSC2 patch or main StarNet now, and this mod is a switch.
Atmos 2022년 7월 11일 오후 10시 12분 
Not sure when description was updated for the P.S. but on "! Starnet for NSC2"
You mention that this is compatible with NSC2, but the P.S. States it is not.
OldEnt  [작성자] 2022년 7월 2일 오전 7시 17분 
Smarter Ship Design [3.4] does not appear to change much, apart from different selection of ship sections which should obviously overwrite StarNet.
OldEnt  [작성자] 2022년 7월 2일 오전 7시 13분 
hypersot: I thought it would be worth mentioning while I am at it so I don't have to look for an answer later. You are welcome. :)
hypersot 2022년 7월 2일 오전 6시 50분 
Thanks for the amazing analysis.

Note however that I mentioned the mods as examples to be used *each alone* with starnet, not all together (!) .. and by Signature Weapons, I meant Smarter Ship Design, sorry about that (same author).

Still, my question has been answered in full. Thanks again.
OldEnt  [작성자] 2022년 7월 2일 오전 6시 38분 
Signature Weapons: Compatibility Edition [3.4] will cause AI to research weapons in different order, delaying Neutron Battleships. it has no effect on fleet compositions. Load after StarNet, otherwise mod will have no effect.
OldEnt  [작성자] 2022년 7월 2일 오전 6시 38분 
StarNet Mixed Fleet now only works if StarNet/StarTech is present, and only when StarNet fleet compositions take priority (which you don't want).

AI will use Stellaris Better Combat fleet composition if loaded after StarNet (highly recommended). The mod also alters a lot of files StarNet does, place it below StarNet for it to have effect. If you are using NSC2 you need to decide if you want AI to use NSC2 or SBC fleet compositions, but if you are using NSC2 always add StarNet NSC2 patch right below NSC2 (with StarNet at the top of load order).

BSW 3 : Balanced Space Warfare same as Stellaris Better Combat, but it is even more extensive game overhaul. You need to decide on SBC or BSW, with StarNet always being loaded before them (you *can* run both mods together but I can tell you now things will not work as their mod authors wanted).
hypersot 2022년 7월 2일 오전 5시 09분 
Is this still needed for players that use other mods which have their own ships setup, eg. BSW, Better Combat, Signature Weapons, etc. (with starnet always being loaded before those mods)

Thanks
OldEnt  [작성자] 2022년 7월 2일 오전 4시 55분 
- Updated StarNet Mixed Fleet to 3.4. Do note that if you are using NSC2 you should use StarNet NSC2 patch instead. In the future I want adjust AI to use almost pure Dreadnoughts fleets (best) and have Mixed Fleets change that, but I will wait until new NSC2 release.
- Implemented ship_size register for upcoming interface of Fleet Composition designer in the menu. Dynamic support for modded ships_sizes. You will be able to adjust on the fly composition of fleets AI empires are building.
Limbo 2022년 6월 30일 오후 7시 20분 
Is this still working with the latest updates to Starnet/Startech? I'd love to use this - I hate having to use the battleship doomstack meta because the AI steamrolls otherwise. Thanks!
Zophyr 2022년 6월 30일 오후 1시 11분 
you can still use it
Sparky Sparky Boom Man 2022년 6월 4일 오후 2시 15분 
Will this get updated?
"This mod is made for another version of the game (3.3*)"
Vrishnak92™ 2022년 4월 13일 오전 4시 43분 
By "not compatible" do you mean it cannot take advantage of the new ship types (which i assume is the case), or does it cause a direct conflict somehow making the game unplayable?
Rezdatt 2022년 4월 9일 오전 7시 23분 
Just asking, is there a metod of making empires choosing their fleet composition basen on their ethics or portraits? Like for example make avians prefer having fast fleets and using hit and run tactics and things like that, I don't know anything about modding stellaris so sorry if this is utterly impossible, just and idea.
Sjru 🐲 2022년 3월 14일 오후 6시 19분 
Should this be loaded after or before Startech?
lex talon 2022년 3월 10일 오후 2시 44분 
It does not diversify fleet builds it will build all corvettes or destroyers ect....
Sjru 🐲 2022년 2월 23일 오후 8시 41분 
Is this up to date?
SurrealMonk 2021년 12월 24일 오전 3시 41분 
I'm not sure if this is working with startech, I'm using this patch and there's still fleets all over the place of 16 battleships and nothing else. I don't have any other mod that should affect how fleet composition works.
FruitSyrup 2021년 12월 2일 오전 2시 59분 
How compatible is this mod with Better Combat? I like the challenge the Startech and Starnet AIs present but the monobuild composition is a bit dry, and this mod and Better Combat combined would go a very long way to making empires feel distinct again!
Glatix 2021년 11월 24일 오전 7시 59분 
Salvor you've single-handedly managed to make stellaris fun again.
salvor  [작성자] 2021년 11월 23일 오전 4시 21분 
@Zeta-O

Thanks for reminding it, I will update it :)
Zeta-0 2021년 11월 23일 오전 4시 01분 
Hi Salvor, just kindly remind you, this mod would cause a bug in 3.2 version. When picking "there is dragon" origins, it will list the dragon as a random independent country on the diplomacy panel and player can interact with dragon like a normal country. If player didn't open the border to the dragon before game start, the dragon will disappear because closed territory. I tested all the mod I have one by one, include pure star net. If you don't want to fix this that is also ok for me. I probably would not pick this new origin. Even if I did, I don't mind a dragon can vote in galactic community. XD
Xynerorias 2021년 10월 7일 오후 5시 29분 
Also wanted to know if it works with Lem, should have started with that
Xynerorias 2021년 10월 7일 오후 5시 22분 
Hey there, I just wanted to know if this was save-game compatible. I'm leaning yes but I just wanted to make sure (can it safely be added mid-save when I started with Starnet with this submod)
FrenchRobot 2021년 9월 25일 오전 6시 11분 
Is there no way to make it compatible with NSC2 ? This is an amazing mod...
Saturn 2021년 9월 19일 오후 10시 54분 
If i get the mod that makes startech/starnet compatible with NSC2, will the mod work?
Inquisitor Aldnir 2021년 9월 16일 오후 3시 43분 
@Salvor Thanks!
salvor  [작성자] 2021년 9월 16일 오후 1시 55분 
@John Wick

I think it works even without the update.