Stellaris
Extra Ship Components 3.0 [2.7-2.8]
댓글 7
NHunter  [작성자] 2021년 4월 25일 오전 10시 30분 
this mod overwrites only UI and a couple of icons. so it can go pretty much anywhere. UI patches and ESC supplements should go below it, but otherwise...
Fikus 2021년 4월 25일 오전 6시 58분 
Hello.
Is there a Load order for this mod ?
where should or shouldnt it to be put in ?
thanks
NHunter  [작성자] 2021년 4월 25일 오전 2시 56분 
base ESC doesn't affect pregenerated entites, including FEs. (though, if you've started with overwrites and then removed it, they will keep upgraded loadout for already created ships).
Avastus 2021년 4월 24일 오후 5시 11분 
if i use during old game, does it affect (gimp the fallen empires)?
masternetra 2021년 4월 17일 오후 9시 08분 
Great mod. Reminds me of the old space empires series, I miss having the different tech branchs in SE a number of them like Crystalline, Organic, and Psyonic techs (which included components/weapons and could as well include unique unit types and ships/bases) were available as a racial (species) trait. Though I never cared for it being available ONLY that way but perhaps it's something a corresponding species/civ could start off with/in and have a easier time researching further (and might just be more proficient with in general).
♯Rognd 2021년 4월 15일 오전 11시 50분 
Thx for your work, it give me a lot fun
Astro ^-^ 2021년 4월 13일 오전 3시 29분 
Holy mother of god thats a big tech tree, and I love it!