Stellaris
Extra Ship Components 3.0 [2.7-2.8]
7 件のコメント
NHunter  [作成者] 2021年4月25日 10時30分 
this mod overwrites only UI and a couple of icons. so it can go pretty much anywhere. UI patches and ESC supplements should go below it, but otherwise...
Fikus 2021年4月25日 6時58分 
Hello.
Is there a Load order for this mod ?
where should or shouldnt it to be put in ?
thanks
NHunter  [作成者] 2021年4月25日 2時56分 
base ESC doesn't affect pregenerated entites, including FEs. (though, if you've started with overwrites and then removed it, they will keep upgraded loadout for already created ships).
Avastus 2021年4月24日 17時11分 
if i use during old game, does it affect (gimp the fallen empires)?
masternetra 2021年4月17日 21時08分 
Great mod. Reminds me of the old space empires series, I miss having the different tech branchs in SE a number of them like Crystalline, Organic, and Psyonic techs (which included components/weapons and could as well include unique unit types and ships/bases) were available as a racial (species) trait. Though I never cared for it being available ONLY that way but perhaps it's something a corresponding species/civ could start off with/in and have a easier time researching further (and might just be more proficient with in general).
♯Rognd 2021年4月15日 11時50分 
Thx for your work, it give me a lot fun
Astro ^-^ 2021年4月13日 3時29分 
Holy mother of god thats a big tech tree, and I love it!