Stellaris

Stellaris

Machine & Robot Expansion
1 031 kommentarer
Legit-Rikk 24. jan. kl. 9.33 
For those of you asking for an update, please look down a few comments and see openly retro's post smh
☭Infernouncle☭ 30. okt. 2024 kl. 11.51 
update?
Cats 12 5. okt. 2024 kl. 10.48 
1000 times better than the new machine dlc
Winter 26. sep. 2024 kl. 13.52 
does this work for 3.13?
Kestoren 24. sep. 2024 kl. 6.53 
Update pls? <3
BeethovenFM 16. juni 2024 kl. 6.52 
Best mod ever... Thanks XVCV!
Dr.Kotovskiy 13. mai 2024 kl. 23.40 
Please tell me. To unlock the Ascension perk Mind Integration, what conditions are needed? So I became a synthetic. And what else?
Openly Retro 8. apr. 2024 kl. 19.56 
Hello to all Machine & Robots Expansion fans.

I have picked up maintaining the mod and keeping it up to date, in XVCV's absence. Fixing bugs, and slowly adding new things, like recently I added a Gestalt councilor editor GUI.

I welcome you to subscribe to Machine & Robot Expansion: Continued . Currently compatible with 3.11.*

I will keep it going through The Machine Age and beyond. I feel there is still so much to be done for Machine empires, even with the upcoming expansion, and I hope to do well by XVCV and bring further glory to the mod.
Zinnzilla 20. mars 2024 kl. 10.31 
I love your mod <3
lelkr 15. mars 2024 kl. 12.45 
Unfortunate how good this mod was, hopefully one day there is a 2nd version of this mod after dlcs and updates modify machines oncemore. Farewell.
harozuken 27. feb. 2024 kl. 17.48 
I wish you well in your retirement it truly saddens me to see you go, and unsubscribe from this mod.
That being said thank you Retro for continuing this amazing mod.
Rylasasin 26. feb. 2024 kl. 12.29 
Izuru Aeternae-Mortis 24. feb. 2024 kl. 4.13 
so, no news from the dev? essentially dead?
Haerzog 16. feb. 2024 kl. 12.11 
Will this prevent other mods from allowing organics to not be slaves?
8 Bit Pyro 1. feb. 2024 kl. 18.57 
It seems as if the latest update has broken the mod to where you can no longer ascend synthetically
Archmage MC 15. jan. 2024 kl. 19.47 
Well same discord just told me how to edit things, so I'll toy around and see if I can fix things. I have a generalist knowledge of scripting, and I know the only files I gotta look into are the leader ones, so maybe I can fix something.
Archmage MC 15. jan. 2024 kl. 17.28 
@Xelan Thats just the info I got from the gigastructures discord on what changed form 3.9 to 3.10. I don't actually know how to edit the files otherwise I'd make my own updated mod for this.
Xelan 13. jan. 2024 kl. 13.42 
@Archmage MC: If you know how to fix stuff that is currently broken you might consider heading over to {LENKE FJERNET} since the guy there tries to keep this mod alive, but lacks the experience/know-how for many things. The leader stuff you mentioned looks to be something up that alley.
xDanilor 13. jan. 2024 kl. 9.45 
hopefully someone forks this mod. It was a really great one
Archmage MC 12. jan. 2024 kl. 20.30 
You have to modify the files. You have to change all instances of Admiral and General to Commander and Govener to.... whatever the new gov leader class type is. same with scientists.
Dash 10. jan. 2024 kl. 9.44 
You act like I didn't read below, or see the other comments. Wanted to know what exactly caused crashes for other people as no one specified until I asked.
Xelan 10. jan. 2024 kl. 7.35 
Guys. Seriously. Read some comments below before posting. Read the description. Look at the last updated date. Any of those will tell you that this mod isn't updated to 3.10.

And it won't be updated anytime soon, since the author retired from modding Stellaris

There is an effort to maintain this, but it's severely lacking in modding knowledge, so many things are disabled there. You can find the link in
Dash 9. jan. 2024 kl. 23.18 
Archmage, is there a way to turn off leader stuff? I haven't played with it yet. And does this apply to AI's doing it and causing a crash too?
Archmage MC 9. jan. 2024 kl. 23.09 
Any leader stuff crashes the game.
Dash 9. jan. 2024 kl. 19.27 
Okay, comments say this mod is broken and crashed your game? Which part of it crashes your game? Mine runs fine at start up for now. Is it later on it crashes?
dmr 8. jan. 2024 kl. 11.51 
LOL WHAT A R/WOOOSH COMMENT IS THAT
Subtle 6. jan. 2024 kl. 7.01 
@Nanis - I think you might want to check out this one:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2819720352

TLDR, it crashes everyone's game, it's a dead mod.
joe biden heavy tds 5. jan. 2024 kl. 18.56 
it crashed my game 8(
ajacksonian 31. des. 2023 kl. 12.59 
This has been my favorite mod for years. Sad to see it go. Thank you for all the fun times with Merchant Machines!
Quasiguide 30. des. 2023 kl. 16.56 
Hi everyone I tried to update this mod somewhat successfully, I am not a modder but really wanted to play with this mod again
https://sp.zhabite.com/sharedfiles/filedetails/?id=3127082025
Flying_Squid_999 20. des. 2023 kl. 15.17 
Damn, this was absolutely essential. I'm not looking forward to playing without it.
Speedyquader 17. des. 2023 kl. 21.51 
I've never not played with this mod, I hope someone adopts it!
The Dank Lord [GER] 13. des. 2023 kl. 20.05 
Sad that this mod is dead now... I found a really bad bug that can break the game if you play a certain way...
Palestina Libre 7. des. 2023 kl. 7.33 
This is the best mod in the workshop, it's a tragedy that the mod author retired from Stellaris modding. RIP
stellariis 5. des. 2023 kl. 3.30 
We need hero what will adopt it!
( As a machine fan, this was my fav mod :c )
Bartlomiej-san 2. des. 2023 kl. 7.43 
Oh no, I loved this mod. Hopefully someone will adopt it
Steel Dragon 1. des. 2023 kl. 19.30 
THIS MOD IS ABANDON THE MOD AUTHOR HAS RETIRED FROM STELLARIS MODDING

I have no affiliation with the mod or author other than a few convos over the years and posting this in hopes people see it so I made it big and long lol.

tldr: Use at own risk
Coolgreg66 1. des. 2023 kl. 15.59 
Can you only use source code reprogramming once?
Fatal_Harp 1. des. 2023 kl. 12.08 
Ah as if hes retired :(
raw666 1. des. 2023 kl. 12.01 
Someone needs to put on the description. For now this mod is abandon. The mod author is retiring and you can find the comment later the in comment section.
Fatal_Harp 1. des. 2023 kl. 11.25 
Does anyone know if the mod creator is planning on updating this mod for the newest version? just at least know it will be updated eventually is enough :)
Steel Dragon 30. nov. 2023 kl. 9.47 
Anyone know if the Synthetic Ascension origin has the ability to assimilate other races into the founder species?
Inny 26. nov. 2023 kl. 4.15 
A modder wanted to take the mantle but real life had another idea about his free time.
Xelan 25. nov. 2023 kl. 7.13 
@gwennetts: If you would scroll down a bit you might see that XVCV retired from Stellaris modding. So unless someone has the will, skill and time to take up the mantle, this isn't going to be updated anymore.
gwennetts 25. nov. 2023 kl. 7.07 
Could you pretty please update?
harozuken 23. nov. 2023 kl. 17.26 
@ZEALT yea still crashes for me. but honestly willing to wait for mod adoption/ patch.
ZEALT 23. nov. 2023 kl. 12.15 
https://sp.zhabite.com/sharedfiles/filedetails/?id=1688887083

this fixes the issues with the mod, near endgame and no errors, no strange glitches, just some values were removed which is what broke the mod it seems. just run this at the same time.
harozuken 23. nov. 2023 kl. 8.26 
it was actually kinda funny, the trading machine income modifire was applying and stacking every day so instead of having an income of 20 rare resource from rare resource importation at the end of the month, you would have 20 resources a day stacked 30 times for 600 by the end of the month. and it spirals out of control from there causing a memory overflow crash.
Subtle 22. nov. 2023 kl. 17.57 
Boo, sorry to hear that. Hopefully somebody picks up at least part of the mod. I wonder how hard it would be to salvage just a few parts of it? I mainly picked it up for the world-machines, although it was fun to tinker with the other stuff.