Left 4 Dead 2

Left 4 Dead 2

Boredom's L4D2 Finale Fixes
20 opmerkingen
RedBigEvilDevil 6 mei 2024 om 8:04 
gaugezilla06 20 jul 2023 om 19:36 
Maybe add a witch and tank spawn on chapter 4 of swamp carnival before the plantation
Pootis 12 dec 2022 om 18:46 
anyway you can make a mod where you only add the final nail so it can work online and not just single player.
True_Boredom  [auteur] 14 aug 2022 om 7:49 
@Markie Dark Carnival already has unique finale music, and Final Nail feels really out of place. The Parish and Cold Stream also lack Final Nail because they are gauntlet finales, and as far as I know there is no way to add the Final Nail music to such finales.
Markie 12 aug 2022 om 21:08 
Why did you not add the "Final Nail" music to Dark Carnival, The Parish, and Cold Stream? And what about the rest of the campaigns?
True_Boredom  [auteur] 6 mei 2022 om 19:04 
They require a local server -- so either singleplayer or if you're hosting a multiplayer server.
raJze_R 6 mei 2022 om 10:46 
Does it work online or only on a local server?
True_Boredom  [auteur] 29 apr 2022 om 16:56 
No -- Cold Stream already has horde music; and it isn't missing or bugged
IDLE: Poopy Joe 29 apr 2022 om 16:53 
so u added the scrapped cold stream theme?
True_Boredom  [auteur] 29 apr 2022 om 16:47 
Cold Stream's horde theme isn't missing, I dunno who told you that
IDLE: Poopy Joe 29 apr 2022 om 15:47 
The current one I found is broken and conflicts with model mods even though its a sound mod
IDLE: Poopy Joe 29 apr 2022 om 15:46 
Add missing cold stream horde theme?
PeopleLikeStuff 30 jan 2022 om 21:53 
Wish these fixes were official tbh, maybe some day we'll get another community update that adds in another batch of fixes and QOL stuff lol
PoorPocketsMcNewHold 29 jan 2022 om 1:39 
@GI1TcH!mg G@M3R
Pretty much self-explanatory.
1. It had the FInal Nail music to most other L4D2 finales (Which are the end of the campaigns, where the survivors have to battle out) This music is specifically made for such purpose.
2. It fix some ambiance music during the Hard Rain campaign which were missing
3. Correct some witches placement in the Cold Stream campaign, which weren't able to spawn before.
4. Correct miniguns & 50cals turrets, to allow players to more effectively turn them. Explanation in the comments.
GI1TcH!mg G@M3R (R.A.Sudios) 28 jan 2022 om 17:19 
I don't understand what this Fixes can someone describe what he means?
Roon, the Eternal Mage 29 sep 2021 om 22:26 
You missed the one campaign in the Number 1, Cold Stream
PeopleLikeStuff 19 mei 2021 om 22:18 
Think we could get a version without the knife change btw?
True_Boredom  [auteur] 4 apr 2021 om 23:11 
@PoorPocketsMcNewHold I haven't changed the positions of the mounted guns themselves, however, I have made their movement standardized. For example, the minigun on Crash Course had a full range of movement (180 degrees horizontal, and able to aim downward), but the guns on Death Toll and Swamp Fever had more limited movement. With few exceptions, all of the mounted guns in the game will now have the same range of motion.
PoorPocketsMcNewHold 4 apr 2021 om 14:20 
How does it improves the mounted turrets ? Like, tweak their position or overhaul stats ?
Sergi338 29 mrt 2021 om 8:32 
knife